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Valorant 9.03 update: All the changes, nerfs, and buffs

Patch notes have arrived

jett from Valorant wearing a hat under the rain

Patch 9.03 has arrived for Valorant players as a prelude before the new agent arrives, which is set to be revealed at the final of Champions Seoul. Even though this version is relatively small, it brings a few additions and quality-of-life updates as expected.

Now that the patch notes are available, we have gathered all the relevant information so you can read about it while you update your game or before your next gaming session.

Release date

Patch 9.03 for Valorant started to roll out on Tuesday, August 13, two weeks after the release of the previous version.

A maintenance period will take place before the patch arrives for console version users. This is scheduled to start on Tuesday at 7:30 am PT (3:30 pm BST) for North American, Brazil, Europe, and Asia Pacific servers.

Riot hasn't revealed how long this maintenance will last, so we can't provide you with that information.

Patch notes

Here are the complete patch notes for update 9.03 that were posted on Valorant's official website:

a summary of the biggest additions from patch 9.03 for valorant

All platforms

General updates

  • Made improvements to how overlapping interactable objects work. You should now perform the desired action more consistently.
  • For Example: A dart from Cypher’s Spycam should no longer prevent you from attaching to a rope if you’re directly looking at it.

Agent Updates

gekko from Valorant holding mosh in his hand

Ground Spreading Abilities

  • We're making improvements to abilities that spread along the ground like Brimstone’s Incendiary and Viper's Snakebite. Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn’t visually present. With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals.

Map Targeted Abilities Improvements

  • You can now ping and see additional icons on maps used for ability targeting
  • Affected abilities: Brimstone’s Sky Smoke and Orbital Strike, Clove’s Ruse, and Omen’s From The Shadows

Sage’s Barrier Orb

  • Barrier Orb’s placement preview now also shows up on the minimap

Performance Updates

  • Improved the performance of Iso’s Kill Contract ability.

Bug Fixes

General

  • Fixed issue where opening menus would reset your toggle crouch / toggle walk state.

Gameplay Systems

  • Fixed a bug where pinging guns on the ground was not displaying the gun's name in the text feed.
  • Fixed a rare bug that resulted in the defuse timer showing up as ‘-00.00’ if the Spike was defused as the round timer hit 0.
  • Fixed an issue with Ability icons not appearing on the minimap as an Observer.
  • Fixed an issue where in certain scenarios, you can see an enemy but they don’t appear on the minimap.
  • Fixed an issue where "DAMAGE TO YOU/YOU DEALT" is overlapping the Combat Report widget.
  • Fixed font size readability issues with Combat Report in certain languages.
  • Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload.

Maps

  • Abyss
    • Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space.
    • Fixed a spot where Agent utility could be thrown off the map and used as a platform.
    • Revised the message from the Scions of the Hourglass to fix text errors.
    • Fixed a minor visual issue for the railings around Defender Spawn.
  • The Range
    • Fixed a bug where certain words in the Range were not being translated correctly into various languages.

PC

Bug Fixes

Client

  • Combat Report
    • Fixed a bug where during pre-round, [Tab] must be held down while pressing the cursor toggle button to enable the cursor.

Consoles

Map Updates

  • Pearl enters Unrated & Swift Play queues.

Known Issues

General

  • Fixed issue where opening an Ability map and the Shop/Scoreboard simultaneously could result in a loss of input.
  • Fixed an issue where pressing an Ability button while diffusing the Spike would equip a weapon.

Agents

  • Harbor
    • Fixed an issue where Harbor’s High Tide wall would end prematurely.
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