Skip navigation (Press enter)
takeover promo ad

Overwatch 2 Season 13: The patch notes have been revealed

New scoreboard, another Sombra rework, and more

Overwatch 2 Junkentein's Laboratory gameplay from Season 13
Credit: Blizzard Entertainment

Blizzard has already published the complete patch notes for Overwatch 2 Season 13, one day before its release. These detail the changes coming to the hero shooter this time, with a small Sombra rework, a new scoreboard, and map updates being a few of them.

We have gathered all the notes so you can read them and prepare properly for the start of the new season.

Release date

The Season 13 patch for Overwatch 2 is set to drop on Tuesday, October 15 at 11:00 am PT (7:00 pm BST).

PC players can now preload the update through the Battle.net launcher to avoid having to download any extra files once the season begins.

If the format remains the same, the season should last around eight weeks, with a major mid-season patch arriving in four weeks.

Patch notes

Here are the complete patch notes for Overwatch 2 Season 13 that were posted on the game's official forums:

General Updates

Overwatch 2 Season 13 key art

Interactive Scoreboard

To give players easier access to social features, especially on controllers, we’ve added the ability to interact with the Scoreboard. The Interactive Scoreboard is intended to make reporting faster and easier, but also to improve your social experience through whatever channels you prefer to communicate in or avoid entirely. The following features are now accessible via Interactive Scoreboard:

  • Adjusting Mic Volume of other players
  • Adjusting your Mic Volume
  • Reporting other players
  • Joining/Leaving Team Voice Chat
  • Joining/Leaving Group Voice Chat
  • Muting Team Text Chat
  • Muting Match Text Chat
  • Muting Text Chat of other players

Matchmaking Updates

  • Tuning changes to reduce queue times for Wide matches in Competitive Play.
  • Loss Streak avoidance tuned down to prevent cases where it could increase worst case scenario queue times.
  • Role Delta tuning tightened, to try to match Ranks on the roles on each team more closely.
  • Role Delta has been updated to prioritize the Tank Role above other roles.
  • At higher Ranks the effects of MMR Decay, Winning Trend, Losing Trend, and Calibration have been reduced.
  • At higher Ranks the matchmaker now takes into account the benefits of grouping when constructing matches.

Public Custom Games

  • Hosting Public Custom Games now requires Endorsement Level 3.

Streamer Mode

  • Access to the “Hide My Name” function of Streamer Mode now requires completing the “Unrelenting Hero” Lifetime Challenge.

Challenges Update

  • Select challenges are now visible in the Main Menu.
  • Challenge Rewards can now be inspected in detail in the Challenges Menu.

Shop Updates

  • Mythic Skin Aspects Add-on Cosmetic is now added to the Mythic Shop.
  • Overwatch League Store tab was removed and replaced by a separate button in the bottom of the main Shop tab.

Competitive Updates

Top 500

The requirements to appear on the Top 500 Leaderboard have changed:

  • Win requirement per season reduced from 50 to 25.
  • The Seasoned Competitor challenge (750 lifetime wins in Competitive Play) is now required to be completed to be eligible for any Top 500 Leaderboard starting in Season 12.

Hero Updates

General

  • Swapping your hero hides your selection on the enemy scoreboard for 15 seconds.

Tank

Mauga

  • Incendiary Chaingun
    • Ignite damage over time duration increased from 3 to 4 seconds.

Ramattra

  • Pummel
    • No longer pierces barriers.
    • Now deals 2.5x more damage to barriers.

Reinhardt

  • Barrier Field
    • Health reduced from 1600 to 1500.

Damage

Hanzo

  • Base health increased from 225 to 250.

Sojourn

  • Railgun
    • Energy no longer stops degenerating at 25 energy.
    • Time before energy degeneration begins increased from 7 to 12 seconds.
  • Disruptor Shot
    • Damage per second increased from 60 to 80
    • Now generates 25% of damage done to enemy players as Railgun energy.

Sombra

  • Hack
    • No longer ends Stealth but does reveal Sombra.
    • Hacked ability lockout effect duration reduced from 1.5 to 1.0 seconds (EMP duration unchanged).
    • BOB hacked stun duration reduced from 10 to 3 seconds.
  • Stealth
    • No longer passive and now activates by using Translocator.
    • Now has a 5 second duration.
    • Added stealth timer around the reticle and removed ability icon.
    • Taking damage now reveals Sombra for 1 second instead of ending stealth.
  • Translocator
    • Cooldown increased from 5 to 7 seconds.
  • EMP
    • Ultimate cost increased 12%.
  • Opportunist
    • The Opportunist passive has been added back in.
    • Increases Sombra’s weapon damage versus hacked targets by 20%.
    • See critically injured enemies through walls.

Support

Baptiste

  • Biotic Launcher
    • Primary fire recoil reduced by 30%.

Brigitte

  • Repair Pack
    • Cooldown increased from 5 to 5.5 seconds.

Juno

  • Mediblaster
    • Falloff range reduced from 30-50 meters to 20-35 meters.
    • Healing per projectile reduced from 6.5 to 6.

Map Updates

Clash Updates

  • Capture time on the final objective points A and E now increases for Attackers as segments get secured consecutively from 1x /1x / 1x to 0.7x /1.1x /1.4x, to make the first segment easier to capture for attackers but consecutive ones harder.
  • Defenders now respawn instantly as the first segment and second segment get secured instead of when the previous objective points B or D get captured.
  • Unlock time for final objective points A and E has been increased from 25 seconds to 27.5 seconds.
  • Decay rate on final objective points A and E have been doubled for attackers to not lose their progress as quickly when stepping off the point.
  • Capture time for defenders on objective points B and D has been increased by 10% to give attackers more opportunities to attack the point.

Individual Map Updates

Circuit Royal

1st Point

  • New exit options from attackers initial spawn to reduce spawn camping.
  • Initial high ground right flank brought in and access adjusted to reduce spawn camping.
  • Cover options added.
  • New far side flank option to contest defenders on the high ground by the bridge.

2nd Point

  • Improved spawn protections for attackers leaving the second spawn area to reduce spawn camping.
  • Additional cover added while pushing high ground for attackers.
  • New flank added for attackers to take rear high ground by the chicane.
  • Hill lowered slightly and road angled forward to make approach for attackers slightly more comfortable.

3rd Point

  • Improved options for attackers leaving the third spawn area to combat spawn camping.
  • Flank route to high ground pool area widened and additional cover added to increase play options in this space.
  • Sightlines improved for attackers to poke at entrenched defender positions in the final area.

Dorado

1st Point

  • Starting high ground cover and access has been adjusted to reduce spawn camping.
  • Flank routes have been streamlined for attackers.
  • Various geometry adjustments to provide more favorable gameplay opportunities for attackers in the market area.

2nd Point

  • Staircase added for easier attacker access to the high ground.
  • Added access to the courthouse for attackers.

3rd Point

  • Cover added after the chokepoint on the main path.

Havana

1st Point

  • Reduced sightlines into the attackers’ spawn.
  • Added new options for attackers to exit their spawn.
  • Reduced oppressive high ground vantage points for defenders.

2nd Point

  • Widened doorways and certain routes for cleaner navigation and flow.
  • Closed small holes through certain assets to block sightlines and projectiles.

3rd Point

  • Redesigned attackers’ spawn interior and added additional routes for a safer attacker exit.
  • Sightlines from the fort wall to spawn and main route have been reduced.
  • Pathing into the fort has been consolidated on one side for cleaner flow and to give both teams more options while in combat around the final chokepoint.

Numbani

1st Point

  • Attackers’ initial spawn room has been pushed a lot closer to first point to reduce runback times.
  • Lowered some high ground around first point.
  • Easier access to flank routes around first point.
  • Combined the paths in the building behind the payload on first point - one room that connects everything.

2nd Point

  • Forward defender spawn points have been added to reduce runback times for defenders.
  • A staircase has been added near attackers forward spawn for easier access to high ground.
  • Added a connecting path past and above the choke into third point.

3nd Point

  • Relocated a pesky sign.
  • Removed a tree.

Bug Fixes

General

  • Fixed a bug that caused some players to be unable to purchase golden weapons.
  • Fixed a bug where the Voice Chat Devices setting was unable to be changed.
  • Fived a bug that caused Adrenaline Junkie achievement to sometimes not grant.

Heroes

Baptiste

  • Fixed a bug with Baptiste’s Zombie Walk Emote.

Sigma

  • Fixed a bug where Sigma would not gain Overhealth for Juno’s Mediblaster.

Reaper

  • In a previous update, fixed a bug that caused exit sound enemy reaper’s shadow step to not play.

You can check out our heroes tier list to see which characters are dominating the meta at all times since we are constantly updating whenever a new significant update drops.

If you want to stay up-to-date with all the news about Overwatch 2, don't forget to bookmark the site and follow us through our social media pages.