Bungie has unveiled the brand-new Destiny 2 Episode: Heresy artifact. We'll break down every single mod as well as our early recommendations that you need to keep an eye on.
Heresy is the third and final Episode of The Final Shape. It will lead towards a new era that will kick off with Codename: Frontiers, as Bungie will move away from one big DLC per year into two smaller expansions each year instead.
Episode: Heresy might be the end of a short-lived time, so Bungie is making sure to go out with a bang.
All mods in the Episode: Heresy artifact in Destiny 2
The artifact for the final Destiny 2 Episode is the Tablet of Ruin. It will primarily focus on empowering Arc, Strand, and Prismatic, with Void users still having some mods to look out for.
Episode: Heresy is almost here
Sadly for those using Solar or Stasis builds, there won't be much going your way. On top of that, heavy and special weapons will get Champion mods.
Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
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Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. | Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
| Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
| Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
| Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
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Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
| Deep Alchemy
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
| Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health. | Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
| Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy.
Exhausted targets deal reduced outgoing damage.
Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits. |
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active. | Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy. | King’s Vestige
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets.
Exhausted targets deal reduced outgoing damage. | Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage. | Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
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Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active. | Legend Incarnate
Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
| Disruptor Spike
Improves the effects of Exhaust and Sever, lowering a target’s damage output even further.
Exhausted targets deal reduced outgoing damage.
Exhaust is applied by disrupting combatants or by wepaons with the Psychohack or Subjugation Origin Traits. | Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a Threadling.
| Defibrillating Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
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Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
This perk will be enabled when you equip a weapon of the appropriate archetype. | Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
| Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Exhausted targets deal reduced outgoing damage.
Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits. | No Bell
Rapid Glaive melee final blows grants Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
| Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
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Best Episode: Heresy artifact mods
Obviously, we still don't know how well some of the mods work at this moment. Also, a lot of what you consider good will highly depend on the type of build and content you're trying to tackle.
Unlocking the Champion mods is always a priority, though. So get the Unstoppable Fusion (or Glaive if you're one of the five people still using them), Overload Machine Gun, Piercing Sidearms, and Anti-Barrier Sniper Rifle mods first.
From there, Arc users can unlock Overclock and Load for a good utility albeit not particularly flashy mod. For Strand, Unraveling Orbs is a must-have. Void users who are skilled with precision weapons will likely get some decent mileage of Volatile Marksman.
A unique perk is Particle Reconstruction. Veterans will remember that in 2021, the beloved Particle Deconstruction armor mod made linear fusion rifles top-tier.
Its sister mod, Particle Reconstruction will do exactly that for fusion rifles. It seems Bungie has made it clear what should be your weapon of choice for endgame content.
And that's all you need to know about the Episode: Heresy artifact mods in Destiny 2. For more content, check out how to get the Lodestar exotic trace rifle.