The Call of Duty community has had a very busy end of October. With the release of Black Ops 6, players have had enough time to try out all of the game's features, including multiplayer, zombies, and the campaign.
Following the release of Nuketown on November 1, the game now features 17 maps. Therefore, we decided to create a tier list to order the maps from best to worst. Here are our thoughts regarding the current map pool in Treyarch's title!
Note: This tier list doesn't include Nuketown as the map isn't an original Call of Duty Black Ops 6 map.
S Tier
Less than two weeks after the release of Black Ops 6, two maps seem to be the community's favorites: Skyline and Payback.
Among those two, we would say that Skyline is the best map in the game. Since the beta days, Skyline has become a fan-favorite map due to its reduced size, the game's flow, and the map's aesthetic.
Meanwhile, Payback is arguably the most tactical map of the two. Players who have missed out on the campaign won't recognize the place, but Payback is based in the campaign's safehouse located in Bulgaria. While it's not the same layout, the map's design improves the flow of the game, with most of the gunfights taking place around the main building.
A Tier
Personally, Subsonic is my favorite map in Call of Duty Black Ops 6. However, the community wouldn't agree; that's why I couldn't place it among the best two maps of the game.
Subsonic is an aerodrome and most of the action is located inside the main hangar. Keeping it under control is important in almost every game mode.
Despite the hangar's importance, the outside part of the map isn't a safe place either. You must stay alert all the time as there are always high chances of facing an enemy as there are lots of destroyed tanks and aircrafts that can give them the cover needed to surprise anyone.
Stakeout must also be mentioned in this tier despite the struggles that some players have been facing while spawning. The map allows a lot of close-range gun fights to happen, so you may want to bring a shotgun.
Overall, Stakeout is a very fun map to play because it offers a wide range of experiences: from close-distance to long-distance gun fights, to amazing out-of-map routes that can upset even the most experienced Call of Duty players.
B Tier
Starting from the B Tier, all of the maps may be "mid" for some. There can be some disagreements but we believe we got it right.
Babylon has generated some divided thoughts among the players, with some of them praising it and others hating it. Overall, Babylon's layout is arguably one of the most simple but yet best ones in the game. It generates great flow as you must be quick to succeed in this map. Despite the heart of the map being its central part, the action is mainly found around it.
If Stakeout is a map where short-distance gun fights are secured, Gala and Derelict are exactly the opposite. These two maps, especially Derelict, aren't squared but rectangular shaped. However, the number of buildings and other types of cover found in the middle also generate the possibility of having short-distance gun fights. Additionally, both maps have plenty of spots to bring a sniper. The options are infinite!
C Tier
In C Tier we have included Pit, Lowtown, Vorkuta, and Sandhouse. All of these maps could have been placed slightly above on the tier list, but we have decided to include them in this tier due to their size, the lack of flow, and even the number of glitches found in some of them.
Lowtown is a map that has done decently in Black Ops 6, however, the community seems to hate and love the map at the same time. While some parts of the map perfectly fit the meta, everyone in the community has complained about the bug that allows a player to move below the map. Another complaint regarding Lowtown is the spawning system, which makes it difficult to not die right after spawning.
While Pit has some layout similarities with Babylon, the truth is that Pit is slightly worse due to the aesthetic of the map, which is very dull. Sandhouse's size is quite right, but the map isn't enough for the flow that most Call of Duty players look for. Finally, Vorkuta is already a classic, but its size makes it difficult for some players to find the map interesting.
D Tier
As we get close to the final tier, the D Tier includes Vault, Scud, Protocol, and Rewind.
Overall, all of these maps are quite big and players can take some time to engage in gun fights, which makes the maps slightly boring. However, this doesn't mean that these maps can't excel on the right playlist.
For example, Vault is a map that includes different types of gun fights, from long to short-distance gun fights. However, the number of rooms and corners on the map clearly affects the flow of the player's experience.
Scud is a map that's highly tactical as the action is found in the barricades, but the size and layout of the map make it difficult for players to find their enemies. Protocol and Rewind are no exception, with Rewind being very close to the worst map in Call of Duty Black Ops 6.
F Tier
Although I don't dislike this map, it's probably the most hated one. We must say that Redcard is the worst map in Call of Duty Black Ops 6.
With a curved outside part, the main part (which is the stadium's main hall), multiple rooms, and even the football pitch's standings, Redcard is too big — which isn't good for the game's flow.
However, we must say your Redcard experience will be different depending on the game mode you play. For example, Redcard is a map that won't perform well in Team Deathmatch due to its size, but it will do well in a game mode like Domination, where the action is always focused in the same place.
In conclusion, while a map can be given the status of "worst map in the game" the chosen game mode has a big saying on how the map will perform. Any map in the wrong game mode will underperform.
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