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Valorant 10.01 patch: The Competitive mode receives a welcomed addition

Ranked Shields are here!

Valorant's Tejo posing with an image of Lotus and Fracture in the back
Credit: Riot Games

Now that two weeks have passed since the start of Season 2025 Act 1, patch 10.01 is next on Valorant. The new update has started to go live across the different regions, and Riot has revealed the new additions coming this time.

We have gathered all the details about this new update so you can read about it while you wait for it to drop or before your next play session.

Release date

Patch 10.01 for Valorant will begin its rollout on January 14 or 15, depending on the region you currently play.

A maintenance period could occur before its arrival to allow developers to make the necessary preparations. If that is the case, this will be announced through the game's status page a day before.

Patch notes

Here are the complete patch notes for version 10.01 that were posted on Valorant's official website:

Valorant 10.01 patch notes highlights

All platforms

Competitive Updates

  • Rank Shields have been added to Competitive Mode!
    • You are granted two Rank Shields while in Tier 1 (e.g. Silver 1, Gold 1, Platinum 1) of all Ranks except Radiant.
      • When you lose a game at 0 RR, one shield is consumed, leaving you with one shield remaining.
      • Losing again at 0 RR consumes the second shield, leaving you with zero shields remaining.
      • If you lose three games while at 0 RR, you demote to the lower rank (e.g. Gold 1 to Silver 3).
    • You do not have shields in the other tiers of a Rank (e.g. There are no shields when losing at 0 RR in Gold 2).
    • Only when you move into Tier 1 via promotion or demotion, will you replenish two shields for that tier.
      • Winning at 0 RR and going back to 10 RR will not replenish your shields.
  • You can see all information about Rank Shields in the Rank Details screen in the client!

Bug Fixes

  • Agents
    • Tejo
      • Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
      • Fixed an issue where Tejo’s Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
      • Fixed an issue where Tejo’s Stealth Drone affected by Nearsight could see Enemy Players’ model outline at certain distances.
      • Improved an issue where Tejo’s Guided Salvo smoke trail VFX could clip through thin walls and structures once cast.
      • Fixed an issue where Tejo’s Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
      • Fixed an issue where Tejo’s Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
      • Fixed an issue where Tejo’s Artillery Missile loses functionality and appears as stuck if he cast it while being outside of the map.
      • Fixed an issue where Tejo’s Guided Salvo damages players on elevation without showing a warning indicator.
  • Maps
    • Bind
      • Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.

PC Only

Bug Fixes

  • Premier
    • Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens in Premier.
    • Fixed an issue where Premier matches in match history did not show a mode tooltip when you hovered over them.
    • Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.

Console Only

Bug Fixes

  • Competitive Systems
    • Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.

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