Season 5 reloaded for Warzone is starting and the patch notes have dropped. These outline the different additions and changes that aren't usually advertised by the trailers, blog posts, and social media.
As expected, several weapons have been adjusted and a couple of new features introduced into the free-to-play title. We have all the relevant information so you can read about it before your next play session.
Release date
Warzone Season 5 reloaded is scheduled to begin on Wednesday, August 21, 2024, at 9:00 am PT (5:00 pm BST).
PC players can now preload the download, while the preload for PlayStation users will be available a few hours before it starts. Remember that this update will be heavier than usual since it's set to optimize and prepare the Call of Duty HQ app for Black Ops 6.
PlayStation 5 users will have a total of three downloads to make, one before opening the app, another one inside the app, and one last one after booting Warzone for the first time.
Patch notes
Here are the complete Warzone patch notes for the Season 5 reloaded update:
Performance
Urzikstan
- We’ve made adjustments to world geometry to slightly improve content streaming.
Modes
New
- Supreme Resurgence
- Supreme is all about skills. No need to worry about building a loadout here, we’ve crafted it for you.
- In this mode variant, players will find top-of-the-line ground loot:
- Only Epic or Legendary items made the cut
- Noncompetitive items removed:
- Mines, Shock Stick, Drones, etc.
- Custom built weapons from the past year
- FJX Horus, STG44, Kar98k, Superi 46, SVA 545, etc.
- Custom built nostalgic weapons
- RPK, TAQ-56, Fennec 45, Cronen Squall, etc.
- All weapons are wrapped up in the most desirable camos
- Super Slick, Orion, Interstellar, Borealis, Mercury, etc.
- Longer countdown but actions reduce it twice as fast
- Win a Supreme match to earn the unique “Spilled Beans” weapon camo
- Only available on Rebirth Quads
General
- Call of Duty Endowment
- C.O.D.E. Bowl Flyover
- Look to the skies starting 8/21 across all Warzone maps for a special message from the Call of Duty Endowment!
- C.O.D.E. Bowl V Presented by USAA
- Earn up to four in-game rewards for tuning in 8/28 to the Call of Duty Endowment (C.O.D.E.) Bowl V broadcast on Call of Duty’s Twitch and Youtube following Call of Duty: NEXT.
- Personal Records New End of Match Accolade
- Victory just got a whole lot sweeter! When you win a match of Battle Royale, you’ll now earn a special Accolade if you surpass your personal kill record. For this Accolade only, we’re hitting the reset button with Season 5 Reloaded—everyone starts fresh (but don’t worry, your Combat Records remain untouched).
- We’re eager to develop this feature further with your input, so get ready to screenshot and brag about your achievements!
Gameplay
New
All maps | All modes
- Elite Contracts New System
- Elite contracts are an evolution of the classic contract system, offering a greater challenge for a greater reward.
- Players can expect the same objectives with a considerable reduction (35%) in time to complete them.
- In addition to normal contract rewards, they also drop:
- $1,500 per player
- 80% more experience
- An Elite Cache containing one of the following
- Foresight Killstreak
- Advanced UAV Killstreak
- Specialist Perk Package
- Redacted Weapon
- Additional details:
- 7% of available contracts will become Elite
- The game may spawn additional Elite contracts throughout the match
- Any contract can become Elite except for Most Wanted
- In Ranked Play, the Elite Cache drops a Legendary Weapon instead of the 4 other normal rewards
- This feature will be disabled in World Series of Warzone
- Recon Flyover New Public Event
- This new public event spawns 2 large waves of Advanced UAVs over highly populated areas revealing anyone in their path.
- Players near these Advanced UAVs are tracked live in the tac-map and minimap. Players must venture outside of the effect radius in order to stop being tracked.
- Ghost and Counter UAVs do not counter the effect of this event.
- Timing:
- In Battle Royale, the public event can occur during circle 4.
- In Resurgence, the public event can occur during circle 2.
Adjusted
All maps | Resurgence
- Scavenger Contract
- Contract duration has been decreased to 2m30s, down from 4m.
- Bounty Contest
- Chances of happening have been reduced to leave room for Recon Flyover.
Weapons
New weapons
- Spear
- Torque 35
New Aftermarket parts
- JAK Deathmarch (Week 6 Challenges)
- Compatibility: BAL-27 Assault Rifle
- This Aftermarket Part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.
- JAK Devastators (Week 7 Challenges)
- Compatibility: Reclaimer 18 Shotgun
- Dual-wield Reclaimer 18 Shotguns and become a mobile artillery barrage with this Aftermarket Part. Accuracy and recoil control are minimal, but destruction is maximized.
Adjusted weapons
Assault Rifles
- Bal 27
- Max Damage Range increased to 31.75 meters, up from 26.67.
- DG-56
- Lower Torso Modifier increased to 1.1x, up from 1x.
- FR 5.56
- Max Damage Range increased to 43.18 meters, up from 38.1.
- Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
- Holger 556
- Max Damage Range increased to 41.91 meters, up from 36.83.
- MCW
- Max Damage Range increased to 36.83 meters, up from 30.48.
- Near-Mid Damage Range increased to 44.45 meters, up from 38.1.
- Mid Damage Range increased to 53.34 meters, up from 48.26.
- STG44
- Max Damage decreased to 32, down from 36.
- M16 (MW2)
- JAK Patriot Conversion Kit
- Max Damage Range increased to 30.48 meters, up from 24.9.
Battle Rifles
- Bas-B
- Leg and Foot Modifiers increased to 1.1x, up from 1x.
- MTZ-762
- JAK Heretic Carbine Kit
- Max Damage Range increased to 33.02 meters, up from 27.94.
- SOA Subverter
- Max Damage Range increased to 25.4 meters, up from 20.57.
Submachine Guns
- Rival-9
- Max Damage Range increased to 15.24 meters, up from 12.7.
- Static-HV
- Mid Damage decreased to 24, down from 25.
- Max Damage Range decreased to 13.97 meters, down from 16.0.
- Near-Mid Damage Range decreased to 25.4 meters, down from 30.48.
- Mid Damage Range decreased to 35.56 meters, down from 40.64.
- Headshot Modifier decreased to 1.2x, down from 1.4x.
- Leg and Foot Modifiers decreased to .95x, down from 1x.
- Striker
- Max Damage Range increased to 14.48 meters, up from 12.7.
- Near-Mid Damage Range increased to 26.67 meters, up from 24.13.
- Lachmann Shroud (MW2)
- JAK Decimator Conversion Kit
- Max Damage Range increased to 13.46 meters, up from 12.44.
Light Machine Guns
- Pulemyot 762
- Neck Modifier increased to 1.2x, up from 1.1x.
- Lower Torso and Hand Modifiers increased to 1.1x, up from 1x.
- Decreased sprint to fire time to 262ms, down from 285ms .
- Decreased aim down sight time to 420ms, down from 450ms.
- Increased rate of fire to 545rpm, up from 492rpm.
- RPK (MW2)
- JAK Cataclysm Conversion Kit
- Increased incoming flinch to 0.68n, up from 0.17n.
- Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s.
- Increased hipfire spread maximum to 14deg/s, up from 9deg/s.
- Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s.
- Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s.
- Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.
Marksman Rifles
- DM56
- Max Damage Range increased to 43.18 meters, up from 36.83.
- MCW 6.8
- Increased rate of fire to 353rpm, up from 316rpm.
- Lower Torso Modifier increased to 1.2x, up from 1x.
Handguns
- P890 (MW2)
- Akimbo P890 Rear Grip
- Decrease hipfire spread by 20%.
- Decrease damage range penalty by 20%.
- .50 GS (MW2)
- Akimbo .50 GS Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- X12 (MW2)
- Akimbo X12 Rear Grip
- Removed hipfire spread penalty.
- Removed damage range penalty.
- Basilisk (MW2)
- Akimbo Basilisk Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- FTAC Siege (MW2)
- Akimbo FTAC Siege Rear Grip
- Decreased hipfire spread by 20%.
- Decreased damage range penalty by 20%.
- GS Magna (MW2)
- GS Magna Akimbo Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- 9MM Daemon (MW2)
- Akimbo 9mm Daemon Rear Grip
- Decreased hipfire spread by 10%.
- Decreased damage penalty by 10%.
- X13 Auto (MW2)
- Akimbo X13 Rear Grip
- Decreased hipfire spread by 40%.
- Decreased damage range penalty by 20%.
Bug Fixes
- Fixed an issue with Trophy Systems causing Bunker Buster to become unusable for the duration of a match.
- Fixed an issue allowing players to fall from higher than intended without taking damage.
- Fixed an issue preventing the Most Wanted progress indicator from being reduced when opening crates.
- Fixed an issue preventing Ammo Depots from appearing on the map.
- Fixed an issue causing certain shotgun ammunition attachments to use AR/LMG ammo instead of shotgun ammo.
- Fixed a rare issue that would cause the Runaway Train public event to happen when the train was too far for players to reach.
- Fixed an issue causing the 2x multiplier banner on the tac-map to persist after the Contractor public event has ended.
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