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Warzone Season 1 patch notes

Patch notes are here early

Warzone operators dropping on a map
Credit: Activision

The Warzone Season 1 patch notes have been released, this time a day before the season starts. The notes highlight both the new additions that come with the Black Ops 6 integration and all the changes to the game's elements.

While you wait for the season to start, you can scroll down and read all the notes to prepare accordingly.

Release date

Warzone Season 1 is scheduled to begin on Thursday, November 14 at 9:00 am PT (5:00 pm GMT). The season will last for about eight weeks, with a mid-season patch dropping around the fourth week.

PC players can preload the update to have it ready for release. On the other hand, the preload for console players should be available a few hours before the season drops.

Patch notes

Here are the Warzone Season 1 patch notes posted on the game's official website, excluding everything about the new additions since that was already detailed previously:

RICOCHET Anti-Cheat

Treyarch has delivered several updates to combat disruptive behavior, including:

  • Enhanced AFK detections to battle against account boosting
  • Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse

To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches:

  • This ensures that players are experienced with multiplayer before they enter the mode and gives #TeamRICOCHET a historical match history to examine before an account enters Ranked Play
  • #TeamRICOCHET also utilizes its Replay Investigation Tool to monitor replays of top players as part of the investigation process

Maps

Map Adjustments

Urzikstan, Rebirth Island

  • Vehicles
    • All new vehicles with improved handling, detailed further below.
    • Brand new dirtbike for quick rotation.
  • Loot
    • All new Black Ops 6 ground loot including weapons and equipment.
  • Visuals
    • Lighting and visual improvements to the map with Black Ops 6 technology.
  • Sound
    • Audio improvements to in-game sound effects including footsteps balance tuning.

Rebirth Island

  • Submarine
    • The Submarine POI introduced earlier this year now appears 100% of the time.
  • Redeploy Drones
    • Increased Redeploy Drone count and spawn rate for balancing later circles.
  • Biometric Scanner & Weapon Trade Station
    • Rewards for the Biometric Scanner and Weapon Trade Station have been rebalanced and updated to Black Ops 6 loot.

Modes

Mode adjustments

  • Resurgence
    • Players will receive an additional 25% discount in the Buy Station on "Redeploy Squadmate" while the Resurgence timer is still active.

General

  • Carry-Forward
    • Weapons, blueprints, operators and skins, and vast majority of the cosmetics from Modern Warfare II and III will be available to players in the Black Ops 6 era of Warzone.
  • AFK Detection
    • We have updated the detection logic to determine if a player is AFK during an active match.
  • Leaderboards
    • To accommodate and track the new statistics coming with the Black Ops 6 integration, the Warzone Leaderboard stats will be reset at launch.

Combat

Combat Adjustment

  • Primary Weapon
    • The Loadout inventory is returning to the classic Warzone experience where players can only equip one Primary weapon.
    • There is a Wildcard detailed further below that allows for two Primary weapons to be equipped.
  • Self-Revive Auto Pickup
    • While downed, players will now be able to automatically loot Self-Revive kits that are within close proximity.
  • Live Ping Duration
    • The duration of live pings has been reduced from 3 seconds to 2 in order to bring more balance to a combat engagement.
  • Armor Plate Replacement Speed
    • The speed at which players can replace broken or missing armor plates has been increased by 8% to match the fluidity of Black Ops 6 Omnimovement.
  • Abandon Timer
    • The time players must wait to give up has been reduced from 5 seconds to 4 seconds due to the previous Interrogation mechanic being replaced.
  • Deaths Door
    • The health at which players will enter the death’s door state has been reduced from 50% to 35%.
    • The health at which the death’s door state will end has been reduced from 70% to 55%.
    • This change is due to us wanting to enable Players to better hear and see their surroundings when under threat by an enemy.

Movement

Movement adjustment

  • Tac Sprint Duration
    • We heard feedback around default tac sprint duration, so it has been increased from 2 seconds to 4 seconds.
  • Landing Tuning
    • The duration of the shock effect when falling from a near-death height has been reduced to 2.1 seconds from 3 seconds.
    • The minimum fall damage required before the shock effect from landing is now 55%, up from 50% allowing for slightly higher jumps with less punishment.
    • This change is made to better enable the movement opportunities that the Black Ops 6 integration allows.
  • Vertical Ascenders & Horizontal Zipline Improvements (Quality of Life)
    • Interacting with the Ascenders and Ziplines lines has been improved, making it easier to attach to the line from an angle or while free falling to increase fluidity.
  • Redeploy Drones
    • Redeploy Drones are fixed in place for the duration of a match.
    • Once a Redeploy Drone has been consumed by the gas, it will leave the map rather than relocating to give a more consistent experience.

Equipment

Equipment adjustments

With the Black Ops 6 integration, we have adjusted a number of the Lethal and Tactical equipment to offer a new and fresh arsenal of choices.

  • Maximum Deployed Equipment
    • The maximum number of lethal and tactical equipment that can be planted at the same time has been increased to 3 up from 2.
    • We aligned Warzone with the changes to Multiplayer. This enables some of the new traps to be better utilized and function better with other adjustments like the Munitions Vest and Bomb Squad.
  • Frag
    • Outer damage decreased to 65 from 110.
    • Middle damage increased to 170 from 155.
    • Inner damage decreased to 260 from 275.
    • Frag Cooking Indicator Quality of Life
      • Players will now notice a UI indicator to better determine the time remaining until a frag detonates.
  • Semtex
    • Explosion radius decreased to 5m from 6.5m.
    • Outer damage decreased to 45 from 110.
    • Inner damage decreased to 180 from 200.
  • Throwing Knife
    • Damage decreased to 180 from 200.
  • Drill Charge
    • Outer damage decreased to 39 from 110.
  • Molotov
    • Burn stage damage was reduced to 10,15,25 from 15, 25, 30.
  • Smoke
    • VFX updated to be at parity with Black Ops 6.
  • Experimental Gas
    • Will now deal 10 damage per tick.
  • Snapshot Grenade
    • Radius increased to 15m from 10m.
    • Will now put a mark over a successfully “snapped” target which lasts for 5 seconds.

Killstreaks

Killstreaks adjustment

  • Bunker Buster
    • The trophy system will now counter the bunker buster.

Field Upgrades

Field Upgrades adjustments

  • Heartbeat Sensor
    • The warning display now highlights in red when enemies are within 15 meters, up from 7.
    • The time between pings has been reduced to 1.5 seconds, down from 2.5 seconds.
  • Munitions Box
    • The munitions crate now grants 3 clips of every ammo type, rather than only refilling your primary and secondary weapon ammo types.
    • With this change players are enabled to make pivots in their weapon choices. A focus on breadth rather than depth of ammo.
  • Portable Radar
    • The duration of the portable radar pulse has been increased from 25 seconds to 30.
  • Personal Redeploy Drone
    • Deploys 50% faster.
    • No longer prohibits firing while in use.
    • Standardized height across the different maps.
  • Reinforcement Flare
    • 30% faster to use.
  • Trophy System
    • Counter charges increased from 3 to 5.

Weapons

Black Ops 6 Weapons

Black Ops 6 weapons have a unique Warzone damage profile, which includes specific base damage, range, and location-based modifiers.

We’ve adjusted several Black Ops 6 attachments to function differently in Warzone:

  • CHF Barrel
    • For Assault Rifles, LMGs, DMRs, SMGs, and Pistols: This now grants an increased neck multiplier rather than a head multiplier.
    • For Sniper Rifles and Shotguns: This now provides increased leg modifiers instead of arm modifiers.
  • Flip Magazine
    • The magazine capacity penalty from Multiplayer has been removed. In Warzone, flip mags match the base weapon's ammo capacity.
  • Rapid Fire
    • This attachment now applies a base damage penalty in Warzone, along with greater penalties to bullet velocity and range.

Modern Warfare II and III Weapons

A visual recoil reduction pass has been applied to Modern Warfare II weapons, enhancing their feel and control while shooting.

Barrel and stock attachments from Modern Warfare II have also had their penalties reduced. Additionally, a significant balancing pass has been completed for underbarrel and muzzle attachments from both Modern Warfare II and III. All cons have been removed from these attachments, meaning they now only provide stat boosts, with each subcategory of underbarrels and muzzles functioning identically except for cosmetic differences. AMP attachments in these slots, however, retain their unique functionality and balancing.

  • Muzzle Enhancements
    • Suppressors: Boost velocity and damage range. 
    • Comps: Improve recoil control. 
    • Flash Hiders: Increase damage range and firing aim stability. 
    • Breacher: Enhance melee damage and recoil control. 
  • Underbarrel Enhancements
    • Angled Grip: Increases hipfire and tacstance accuracy and aim walking steadiness. 
    • Handstop: Improves sprint-to-fire and ADS speed. 
    • Vert Grip: Enhances recoil control and firing aim stability. 

Furthermore, Modern Warfare II and III weapons now have corner-slicing functionality, adding an extra tactical edge.

Weapon Adjustments

» Assault Rifles «

  • TAQ-56 (MWII)
    • Maximum Damage Range increased from 25.4 meters to 35.56.
    • Medium Damage decreased from 29 to 28.
    • Medium Damage Range increased from 40.64 meters to 46.99.
    • Arm and Lower Torso modifiers increased from 1x to 1.15x.
  • ISO Hemlock (MWII)
    • Maximum Damage Range increased from 24.89 meters to 35.56.
    • Minimum Damage increased from 21 to 24.
    • Headshot modifier decreased from1.4x to 1.3x.
    • Arm modifier increased from 0.95x to 1.16x.
    • Leg modifier increased from 0.95x to 1.05x.
    • Removed Medium Damage Range 2.
  • Kastov 762 (MWII)
    • Maximum Damage Range increased from 30.48 meters to 40.64.
    • Medium Damage Range increased from 50.8 meters to 53.34.
    • Lower Torso modifier decreased from 1.15x to 1x.
    • Arm modifier increased from 0.96x to 1.15x.
    • Leg modifier increased from 0.96x to 1x.
  • Kastov 545 (MWII)
    • Maximum Damage Range increased from 15.24 meters to 31.75.
    • Medium Damage Range increased from 39.62 meters to 45.72.
    • Minimum Damage increased from 20 to 23.
    • Removed Medium Damage Range 2.
  • Kastov-74u (MWII)
    • Max Damage Range increased from 25.4 meters to 31.75.
    • Removed Medium Damage Range 2.
  • STB 556 (MWII)
    • Max Damage Range increased from 25.4 meters to 29.84.
    • Minimum Damage decreased from 23 to 22.
    • Lower Torso and Legs Modifiers decreased from 1.1x to 1x.
    • Removed Medium Damage Range 2.
  • FR Avancer (MWII)
    • Maximum Damage Range increased from 24.89 meters to 29.84.
    • Removed Medium Damage Range 2.
    • Magazine size increased from 25 to 30.
  • Tempus Razorback (MWII)
    • Maximum Damage Range decreased from 29.46 meters to 28.19.
    • Medium Damage increased from 22 to 24.
    • Lower Torso modifier decreased from 1x to 0.91x.
  • Lachman-556 (MWII)
    • Max Damage Range increased from 30.48 meters to 34.29.
    • Medium Damage increased from 24 to 26.
    • Minium Damage increased from 18 to 20.
    • Removed Medium Damage Range 2.
  • TR-76 Geist (MWII)
    • Maximum Damage decreased from 34 to 31.
    • Maximum Damage Range increased from 25.4 meters to 34.29.
    • Medium Damage decreased from 31 to 27.
    • Medium Damage Range increased from 36.83 meters to 45.72.
    • Lower Torso modifier increased from 1x to 1.15x.
    • Removed Medium Damage Range 2.
  • M4 (MWII)
    • Maximum Damage Range increased from 25.4 meters to 34.29.
    • Medium Damage Range increased from 40.64 meters to 44.45.
    • Headshot modifier increased from 1.05x to 1.2x.
    • Upper Torso modifier increased from 1x to 1.1x.
  • Chimera (MWII)
    • Lower Torso and Legs modifiers decreased from 1x to 0.95x.
  • M13B (MWII)
    • Maximum Damage Range decreased from 26.67 to 25.9.
    • Medium Damage Range decreased from 45.72 to 38.1.
  • M13C (MWII)
    • Maximum Damage increased from 27 to 28.
    • Maximum Damage Range increased from 25.4 meters to 27.94.
    • Medium Damage Range decreased from 40.64 meters to 39.37
  • M16 (MWII)
    • Maximum Damage Range increased from 25.4 meters to 33.02.
    • Jak Patriot Conversion Kit
      • Maximum Damage Range decreased from 36.83 meters to 30.48.
      • Medium Damage Range 1 decreased from 43.18 meters to 38.1.
      • Medium Damage Range 2 decreased from 60.96 meters to 48.26.
  • STG44 (MWIII)
    • Maximum Damage decreased from 32 to 28.
    • Maximum Damage Range increased from 29.21 meters to 38.1.
    • Medium Damage Range 1 damage decreased from 28 to 24.
    • Medium Damage Range 1 increased from 44.45 meters to 50.8.
    • Bullet Velocity decreased from 960m/s to 720m/s.
  • Holger 556 (MWIII)
    • Maximum Damage Range decreased from 50.8 meters to 40.64.
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8.
    • Lower Torso modifier decreased from 1x to 0.95x.
  • MTZ-556 (MWIII)
    • Maximum Damage Range decreased from 40.64 meters to 35.56.
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8.
    • Headshot modifier decreased from 1.3x to 1.25x.
  • MCW (MWIII)
    • Maximum Damage Range decreased 36.83 meters to 31.75.
    • Medium Damage Range 1 decreased from 50.8 meters to 44.45.
  • BAL-27 (MWIII)
    • Medium Damage Range 1 decreased from 49.53 meters to 43.18.
    • Medium Damage Range 2 decreased from 60.96 meters to 53.34.
    • Bullet Velocity decreased from 800m/s to 740m/s.
  • BP50 (MWIII)
    • Bullet Velocity decreased from 750m/s to 710m/s.
  • RAM-7 (MWIII)
    • Bullet Velocity decreased from 780m/s to 720m/s.
  • SVA 545 (MWIII)
    • Bullet Velocity decreased from 760m/s to 720m/s.

» Battle Rifles «

  • DTIR 30-06 (MWIII)
    • Maximum Damage decreased from 45 to 38.
    • Maximum Damage Range increased from 21.59 meters to 35.56.
    • Removed Medium Damage Range 1 and 2
    • Bullet Velocity decreased from 900m/s to 810m/s.

» Submachine Guns «

  • ISO 45 (MWII)
    • Maximum Damage Range increased from 8.89 meters to 10.16.
    • Minimum Damage increased from 18 to 19.
    • Headshot modifier decreased from1.3x to 1.2x.
    • Arm modifier increased from 0.95x to 1x.
  • ISO 9MM (MWII)
    • Maximum Damage Range increased from 9.39 meters to 10.41.
    • Medium Damage Range 1 increased from 13.97 meters to 17.78.
    • Leg modifier increased from 0.99x to 1.1x.
  • FSS Hurricane (MWII)
    • Maximum Damage Range increased from 7.87 meters to 10.66.
    • Headshot modifier decreased from 1.4x to 1.3x.
    • Arm modifier increased from1.05x to 1.15x.
    • Leg modifier decreased from 1.05x to 1x.
  • MX9 (MWII)
    • Maximum Damage Range decreased from 11.17 meters to 10.16.
    • Medium Damage Range 1 decreased from 25.14 meters to 22.35.
    • Minimum Damage increased from 18 to 19.
    • Arm modifier increased from 0.99x to 1.1x.
    • Lower Torso modifier decreased from 1.1x to 0.94x.
  • Minibak (MWII)
    • Maximum Damage increased from 33 to 35.
    • Maximum Damage Range decreased from 11.43 meters to 10.16.
    • Medium Damage Range 1 damage increased from 28 to 29.
    • Lower Torso modifier decreased from 1.1x to 1x.
  • Lachmann Sub (MWII)
    • Maximum Damage Range increased from 9.65 meters to 10.16.
    • Medium Damage Range 1 increased from 15.49 meters to 17.78.
    • Headshot modifier increased from 1.2x to 1.25x.
    • Lower Torso modifier increased from 1x to 1.1x.
  • Vel 46 (MWII)
    • Maximum Damage Range decreased from 13.0 meters to 11.17.
    • Headshot modifier decreased from 1.4x to 1.15x.
  • BAS-P (MWII)
    • Maximum Damage Range decreased from 19.43 meters to 11.43.
    • Medium Damage Range 1 damage increased from 20 to 24.
    • Medium Damage Range 1 decreased from 30.48 meters to 22.35.
    • Minimum Damage increased from 16 to 19.
    • Headshot modifier decreased from 1.3x to 1.2x.
  • PDSW 528 (MWII)
    • Maximum Damage increased from 26 to 28.
    • Maximum Damage Range decreased from 14.73 meters to 10.16.
  • Fennec 45 (MWII)
    • Maximum Damage Range increased 9.9 meters to 10.16.
    • Medium Damage Range 1 increased from 15.74 meters to 17.78.
    • Minimum Damage increased from 12 to 13.
    • Lower Torso modifier increased from 1x to 1.1x.
  • Lachmann Shroud (MWII)
    • JAK Decimator Conversion Kit
      • Maximum Damage Range decreased from 13.46 meters to 10.16.
      • Medium Damage Range 1 decreased from 20.57 meters to 17.78.
  • AMR9 (MWIII)
    • Maximum Damage Range decreased from 13.97 meters to 12.19.
    • Medium Damage Range 1 decreased from 24.13 meters to 21.59.
    • Lower Torso modifier decreased from 1.1x to 1x.
    • Bullet Velocity decreased from 625m/s to 540m/s.
  • Superi 46 (MWIII)
    • Maximum Damage Range decreased from 12.7 meters to 10.66.
    • Medium Damage Range 1 decreased from 25.4 meters to 18.79.
    • Bullet Velocity decreased from 630m/s to 520m/s.
  • Rival-9 (MWIII)
    • Maximum Damage Range decreased from 15.24 meters to 11.68.
    • Medium Damage Range 1 decreased from 25.4 meters to 19.3.
    • Bullet Velocity decreased from 500m/s to 470m/s.
  • HRM-9 (MWIII)
    • Maximum Damage Range decreased from 12.7 meters to 11.93.
    • Medium Damage Range 1 decreased from 24.13 meters to 19.05.
    • Bullet Velocity decreased from 480m/s to 460m/s.
  • Striker 9 (MWIII)
    • Maximum Damage increased from 27 to 28.
    • Maximum Damage Range decreased from 11.17 meters to 10.16.
    • Medium Damage Range 1 decreased from 22.86 meters to 17.78.
    • Medium Damage Range 2 decreased from 35.56 meters to 25.4.
    • Lower Torso modifier decreased from 1.1x to 1x.
    • Bullet Velocity decreased from 560m/s to 500m/s.
  • Striker (MWIII)
    • Maximum Damage Range decreased from 14.47 meters to 11.17.
    • Medium Damage Range 1 decreased from 26.67 meters to 20.32.
    • Medium Damage Range 2 decreased from 35.56 meters to 27.94.
    • Bullet Velocity decreased from 570m/s to 510m/s.
  • WSP-9 (MWIII)
    • Maximum Damage Range decreased from 15.49 meters to 11.93.
    • Medium Damage Range 1 decreased from 23.36 meters to 19.81.
    • Medium Damage Range 2 decreased from 33.02 meters to 26.67.
    • Bullet Velocity decreased from 540m/s to 500m/s.
    • Broodmother .45 Conversion Kit
      • Maximum Damage Range decreased from 20.32 meters to 12.7.
      • Medium Damage Range 2 decreased from 30.48 meters to 22.86.
  • RAM-9 (MWIII)
    • Maximum Damage Range decreased from 12.19 meters to 11.17.
    • Medium Damage Range 2 decreased from 30.48 meters to 25.4.
    • Bullet Velocity decreased from 500m/s to 450m/s.
  • Static-HV (MWIII)
    • Maximum Damage Range decreased from 13.97 meters to 11.17.
    • Medium Damage Range 1 decreased from 25.4 meters to 20.32.
    • Medium Damage Range 2 decreased from 35.56 meters to 30.48.
    • Bullet Velocity decreased from 600m/s to 490m/s.
  • FJX Horus (MWIII)
    • JAK Scimitar Conversion Kit
      • Maximum Damage Range decreased from 18.08 meters to 12.19.
      • Medium Damage Range 1 decreased from 32.69 meters to 21.59.
      • Medium Damage Range 2 decreased from 50.29 meters to 30.48.
      • Bullet Velocity decreased from 648m/s to 550m/s.

» Shotguns «

  • KV Broadside (MWII)
    • JAK Jawbreaker Conversion Kit
      • Headshot modifier decreased from 1.5x to 1.3x.
      • Neck modifier decreased from 1.3x to 1.1x.
      • Magazine Size increased from 20 to 40.
  • Haymaker (MWIII)
    • Maximum Damage decreased from 36 to 23.
    • Medium Damage Range 1 damage decreased from 23 to 18.
    • Medium Damage Range 2 damage decreased from 18 to 14.
  • Lockwood 680 (MWIII)
    • Maximum Damage decreased from 70 to 60.
    • Maximum Damage Range decreased from 2.54 meters to 1.39.
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x.
    • Medium Damage Range 1 damage decreased from 51 to 45.
    • Medium Damage Range 1 decreased from 6.85 meters to 3.55.
    • Medium Damage Range 2 damage increased from 30 to 35.
    • Medium Damage Range 2 decreased 10.41 meters to 4.69.
    • Medium Damage Range 3 damage set to 21.
    • Medium Damage Range 3 set to 5.33 meters.
  • Reclaimer 18 (MWIII)
    • Maximum Damage decreased from 70 to 60.
    • Maximum Damage Range decreased from 2.54 meters to 1.01.
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x.
    • Medium Damage Range 1 damage decreased from 51 to 45.
    • Medium Damage Range 1 decreased from 6.85 meters to 2.54.
    • Medium Damage Range 2 damage increased from 30 to 35.
    • Medium Damage Range 2 decreased from 10.41 meters to 3.30.
    • Medium Damage Range 3 damage increased from 20 to 21.
    • Medium Damage Range 3 set to 4.57 meters.

» Light Machine Guns «

  • HCR 56 (MWII)
    • Maximum Damage increased from 26 to 28.
    • Maximum Damage Range increased from 34.29 meters to 38.1.
    • Medium Damage increased from 24 to 25.
    • Medium Damage Range decreased from 50.8 meters to 48.26.
    • Bullet Velocity decreased from 840m/s to 715m/s.
  • 556 Icarus (MWII)
    • Maximum Damage Range increased from 25.9 meters to 40.64.
    • Headshot modifier decreased from1.4x to 1.2x.
    • Arm modifier increased from 1.04x to 1.1x.
    • Lower Torso modifier increased from1.04x to 1.1x.
    • Bullet Velocity decreased from 840m/s to 675m/s.
  • RAPP H (MWII)
    • Maximum Damage Range increased from 35.56 meters to 45.72.
    • Medium Damage decreased from 25 to 24.
    • Minimum Damage decreased from 23 to 22.
    • Headshot modifier decreased from 1.4x to 1.2x.
    • Bullet Velocity decreased from 840m/s to 695m/s.
  • Sakin MG38 (MWII)
    • Maximum Damage increased from 28 to 30.
    • Maximum Damage Range increased from 33.27 meters to 39.37.
    • Medium Damage increased from 26 to 27.
    • Medium Damage Range decreased from 55.62 meters to 50.8.
    • Lower Torso modifier increased from 1x to 1.05x.
    • Bullet Velocity decreased from 840m/s to 725m/s.
  • RPK (MWII)
    • Maximum Damage increased from 29 to 31.
    • Maximum Damage Range increased from 28.19 meters to 50.8.
    • Minimum Damage increased from 23 to 27.
    • Lower Torso modifier increased from 1x to 1.1x.
    • Removed Medium Damage Ranges 1 and 2.
  • RAAL MG (MWII)
    • Maximum Damage increased from 33 to 38.
    • Medium Damage increased from 30 to 35.
    • Medium Damage Range decreased from 63.5 meters to 53.34.
    • Minimum Damage increased from 28 to 30.
    • Lower Torso modifier decreased from 1x to 0.9x.
  • TAQ Eradicator (MWIII)
    • Minimum Damage decreased from 28 to 26.
    • Bullet Velocity decreased from 840m/s to 675m/s.
  • Puleymot 762 (MWIII)
    • Maximum Damage decreased from 40 to 36.
    • Maximum Damage Range increased from 34.29 meters to 38.1.
    • Minimum Damage decreased from 35 to 34.
    • Bullet Velocity decreased from 810m/s to 700m/s.
    • JAK Annihilator Bullpup Conversion Kit
      • Maximum Damage Range decreased 27.94 meters to 24.89.
      • Medium Damage Range decreased from 38.1 meters to 34.29.
  • TAQ Evolvere (MWIII)
    • Maximum Damage Range decreased from 36.83 meters to 33.02.
    • Bullet Velocity decreased from 805m/s to 695m/s.
  • Kastov LSW (MWIII)
    • Maximum Damage decreased 29 to 27.
    • Maximum Damage Range increased 28.19 meters to 38.1.
    • Medium Damage decreased from 27 to 24.
    • Medium Damage Range increased from 35.56 meters to 53.34.
    • Minimum Damage decreased from 23 to 22.
    • Lower Torso modifier increased from 1x to 1.1x.
    • Bullet Velocity decreased from 800m/s to 690m/s.
    • Removed Medium Damage Range 2.
  • Bruen Mk9 (MWIII)
    • Bullet Velocity decreased from 810m/s to 690m/s.
    • JAK Shadow Titan Conversion Kit
      • Maximum Damage Range decreased from 20.44 meters to 17.9.
      • Medium Damage Range 1 decreased from 32.0 meters to 26.67.
      • Medium Damage Range 2 decreased from 48.0 meters to 38.1.
  • Holger 26 (MWIII)
    • Bullet Velocity decreased from 790m/s to 690m/s.
  • DG-58 LSW (MWIII)
    • Bullet Velocity decreased from 880m/s to 675m/s.

» Marksman Rifles «

  • SP-R 208 (MWII)
    • Maximum Damage increased from 93 to 100.
    • Maximum Damage Range increased 29.21 meters to 45.72.
    • Minimum Damage increased from 55 to 93.
    • Headshot Modifier decreased from 2x to 1.7x.
    • Bullet Velocity decreased from 830m/s to 730m/s.
    • Removed Medium Damage Range 1.
  • SA-B 50 (MWII)
    • Maximum Damage increased from 91 to 100.
    • Maximum Damage Range increased from 28.19 meters to 39.37.
    • Minimum Damage increased from 50 to 85.
    • Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x.
    • Removed Medium Damage Range 1.
  • Lockwood MK2 (MWII)
    • Maximum Damage Range increased from 24.13 meters to 33.02.
    • Medium Damage Range increased from 45.72 meters to 50.8.
    • Upper Arm modifier increased from 1.2x to 1.4x.
    • Bullet Velocity increased from 690m/s to 720m/s.
  • EBR-14 (MWII)
    • Maximum Damage Range from 50.8 meters to 55.88.
    • Headshot modifier decreased from 2x to 1.5x.
    • Arm modifier increased from 1x to 1.3x.
    • Removed Medium Damage Range 1 and 2.
  • LM-S (MWII)
    • Headshot modifier decreased from 2.1x to 1.7x.
  • TAQ-M (MWII)
    • Removed Medium Damage Range 1 and 2.
  • Tempus Torrent (MWII)
    • Medium Damage Range increased from 41.91 meters to 50.8.
    • Minimum Damage increased from 42 to 46.
    • Removed Medium Damage Range 2.
  • Kar98k (MWIII)
    • Maximum Damage Range decreased from 55.88 meters to 48.26.
    • Bullet Velocity decreased from 620m/s to 600m/s.
  • KVD Enforcer (MWIII)
    • Maximum Damage Range decreased from 46.99 meters to 40.64.
    • Medium Damage Range decreased from 58.42 meters to 50.8.
  • MCW 6.8 (MWIII)
    • Maximum Damage Range decreased from 50.8 meters to 40.64.
    • Bullet Velocity decreased from 930m/s to 840m/s.
    • MCW 6.8 Full Auto Conversion Kit
      • Maximum Damage Range decreased from 40.64 meters to 35.56.
      • Medium Damage Range decreased from 55.88 meters to 48.26.
      • Magazine size increased from 20 to 30.

» Sniper Rifles «

  • Victus XMR (MWII)
    • Bullet Velocity decreased from 860m/s to 800m/s.
    • 1 Shot Headshot within 55.88 meters.
  • FJX Imperium (MWII)
    • Bullet Velocity decreased from 860m/s to 800m/s.
    • 1 Shot Headshot within 50.8 meters.
  • MCPR-300 (MWII)
    • Bullet Velocity decreased from 860m/s to 760m/s.
    • 1 Shot Headshot within 35.56 meters.
  • LA-B 330 (MWII)
    • Bullet Velocity decreased from 860m/s to 760m/s.
    • 1 Shot Headshot within 33.02 meters.
  • SP-X 80 (MWII)
    • Bullet Velocity decreased from 860m/s to 760m/s.
    • 1 Shot Headshot within 30.48 meters.
  • XRK Stalker (MWIII)
    • Maximum Damage Range decreased from 50.8 meters to 44.95.
  • MORS (MWIII)
    • Maximum Damage Range decreased from 76.2 meters to 70.48.

» Handguns «

  • X12 (MWII)
    • Arm modifier increased from 1.1x to 1.4x.
  • 9MM Daemon (MWII)
    • Minimum Damage increased from 22 to 24.
    • Hand modifier increased from 1.09x to 1.13x.
    • Removed Medium Damage Range 2.
  • P890 (MWII)
    • Lower Arm modifier increased from 1x to 1.3x.
  • Renetti (MWIII)
    • JAK Ferocity Conversion Kit
      • Maximum Damage Range decreased from 12.49 meters to 10.66.

Loot

  • Ground & Supply Box Loot
    • Added Black Ops 6 items including:
      • Weapons
      • Field Equipment: War Cry, Scrambler
      • Killstreaks: Napalm Strike, Sentry Gun, SAM Turret, Care Package
      • Lethals: Throwing Axe, Blast Trap, Impact Grenade, Spring Mine
      • Tacticals: Neurogas Mine, Prox Alarm, Spy Camera
      • Perks: Grenadier, Combat Tracker, Dexterity, Cold-Blooded, Irradiated, Shrouded
      • Satchels: Armor Satchel, Munitions Satchel
    • Removal of the following:
      • Killstreaks: Cluster Mine, Mosquito Drone, Guardian
      • Lethals: Proxy Mine, Claymore, Thermite, Breacher Drone
      • Tacticals: Tracker Grenade, Scatter Mine
      • Redeploy tokens
  • Loot Distribution
    • The loot distribution system will now create further space for larger items as they are dropped to the ground to avoid overlapping loot.
    • The loot distribution system will now purposely avoid dropping items near objects in close proximity such as Buy Stations.
  • Medical Cabinets (Quality of Life)
    • Loot that drops out of medical cabinets now drops within closer proximity of its origin.
  • Buy Stations
    • Buy Station inventory and prices have had slight adjustments with the Black Ops 6 integration.
  • Weapon Outlines (Quality of Life)
    • Weapons now have rarity outlines to help players better evaluate the options at their disposal throughout a match.

Contracts

Contract adjustments

  • Bounty
    • Completing the contract now includes finishing downed targets you didn’t down yourself.
    • Bounty contracts should no longer start without a valid target.
    • "Poached" end state now counts as a contract failure for challenge tracking.
  • Most Wanted
    • Removed the redeploy token from the Most Wanted reward crate in solos.
  • Scavenger
    • The primary reward in Battle Royale and Resurgence is now an armor plate carrier.

Public Events

Battle Royale and Resurgence

  • Firesale
    • All items in the buy station are discounted at 50% for a limited time.
  • Restock
    • All Supply Boxes close and are refilled with items.
  • Jailbreak
    • All operators in gulag and eliminated operators are redeployed at the end of a timer.
  • Fly Buy
    • A series of drones drop a number of deployable buy stations across the warzone.
  • Recon Flyover
    • Avoid the detection of overhead drones to prevent your location from being broadcast.
  • Squad Loadout Drop
    • Loadout drops that are only accessible by their assigned team.

Battle Royale

  • Contested Loadout Drop
    • Limited number of loadout drops that are accessible by any team.
  • Cash Drop
    • A number of crates are dropped across the field that, when captured, drop a bounty of cash.
  • Contractor
    • All contracts pay out more when completed within a timer.
  • Rogue Signal
    • All teams compete on a random task -- the top teams get access to a reward with exclusive loot.

Resurgence

  • Bounty Royale
    • All teams are automatically assigned a Bounty contract.
  • High Stakes
    • A number of crates are dropped across the warzone that, when captured, double the XP earn in the current match for the team while also drop high tier loot.

Plunder

  • Blood Money
    • For the duration of the event, operators that are eliminated drop significantly more money.
  • Attack Choppers
    • Once the match enters overtime, attack choppers enter the warzone. Take them down for a large payout.

Gulag

  • Locked & Loaded
    • Start the match with full armor and upgraded guns.
  • Go Again
    • Get another chance at gulag if you lose your fight.
  • Cash Drop
    • The ground loot is replaced with all cash.
  • Climb & Punishment
    • Ladder's drop in the center of the Gulag. Choose to leave together or perhaps betrayal?

Vehicles

All new vehicle physics tech leveraged from the Treyarch engine and Infinity Ward engine. Our goal is to bring more fun to driving with enhanced maneuverability and natural physics that is easy to use but can also be mastered. Towards this goal, we have removed flat tires, vehicle repairing and fuel.

In addition to the aforementioned changes, we’ve included a number of additional improvements listed below:

  • Updated models
  • Improved Natural Physics
  • Improved Camera
  • Procedural Character Leaning
  • Improved VFX - Vehicle lights, exhaust
  • Dynamic vehicle death and explosion reactions
  • New helicopter simulation and audio
  • Support for Aim-Based controls

Firing Range

  • Damage Summary (Quality of Life)
    • The Firing Range now provides the total amount of damage done with the currently equipped gun.
  • Default Armor Plates (Quality of Life)
    • The firing range will default to 3 armor plates per target dummy.
  • Default Health (Quality of Life)
    • The firing range will default to 150 health per target dummy.
  • Default Perks (Quality of Life)
    • The firing range will now default to Warzone perk settings.
  • Reset Speed
    • The target dummies will now “respawn” or reset to their active position faster than before.
    • Removed the delay that prevented target dummies from receiving damage as soon as they reset.
  • Hit Locations (Quality of Life)
    • Target dummies will now have the same hit location modifiers as actual players to more accurately reflect damage dealt to opponents in a match.
  • Movable Target Dummy (Quality of Life)
    • A new target dummy is now available that can be moved to various damage ranges based on the currently equipped weapon.
    • The moveable dummy cycles between damage ranges as soon as it’s eliminated.
  • Target Collision
    • Target dummy collision has been improved so that bullets register more precisely.
  • Line-of-Sight (Quality of Life)
    • Removed vertical walls that previously broke aim assist when testing weapon strafing.

UI/UX

  • Customize Menu
    • The customize menu now includes a legacy tab to equip your unlocked MWII and MWIII Calling Cards, Emblems, and Loading Screens.
  • Legacy Content Filtering
    • Similarly, brand new quick filtering for Black Ops 6 and other legacy titles helps filter content organized by game in the gunsmith, operator select, and barracks.
  • Tac Map Icon Layout
    • Cleaner Interface: We've streamlined the interface by hiding the icon prompts on the right side of the screen.
    • Reorganized Contracts: Contracts have been moved to the left side of the map for easier access and a more intuitive layout.
  • Minimap Type (Quality of Life)
    • Added the ability to change minimap type and compass type without impacting your Multiplayer settings.
  • Munitions Satchel Ammo Count (Quality of Life)
    • Added an icon next to your ammo count when a munitions satchel is equipped to indicate if your weapon has room to carry more ammo.
  • Classic Squad Widget
    • We brought back many elements from Warzone's original release including equipment icons, the shape of armor plate icons and more.
  • Loot Cards
    • Loot cards have been updated with overall layout treatment for improved visuals.
  • Squad Wipe Kill Feed
    • The messaging that appears in the kill feed when a squad is wiped has been updated as follows:
      • Battle Royale: the message will now display “Sent to Gulag” if the defeated team has one or more members going to the Gulag.
      • Plunder: the message has now been reworded to “Squad Repositioning”.
  • Kill Feed Calling Cards
    • Eliminating an enemy player now displays their calling card in the bottom center of the UI.
  • Aim Assist Settings
    • Numerous aim assist settings have been changed including but not limited to the addition of:
      • Minimum aim assist distance
      • Max turn clamp speed
  • Loot Ping Distance
    • Loot can no longer be pinged from more than 40 meters away for improved legibility during combat.
  • Live Ping Visibility (Quality of Life)
    • Live Pings and Danger Pings have received position and scaling adjustments to prevent blocking or covering enemies upper bodies.
  • In-Game Splash Frequency (Quality of Life)
    • We have reduced the overall clutter of in-game splashes by reducing frequency and associated noise.
  • Weapon Attachment HUD (Quality of Life)
    • The weapon attachments show on the HUD with a blue color for better visibility and clarity on which part of the weapon has an attachment attached.
  • Playlist Navigation
    • The menu for playlists have been improved – it now includes a vertical list with sub menus for each squad size and a map preview window for a complimentary view of maps offered for each game mode.
  • Buy Station Redeploy Ping (Quality of Life)
    • An eliminated Player who pings a Buy Station for a Redeploy, will show a unique Redeploy icon on the Buy Station to better inform their Squad of the buy-back request.

Audio

  • Enhanced Headphone Mode
    • We’re excited to introduce our best-in-class audio experience to Warzone with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.
  • Armor Plate Break Audio
    • New audio has been added to indicate that armor plates have been destroyed.
  • Proximity Chat
    • Proximity chat radius has been reduced from 55 meters to 45.
  • Stacking Hit Markers & Sound Effects (Quality of Life)
    • Enables displaying both a wall bang, hitting a player in water and pairing of new audio per marker.
  • Bounty Contract Sound Cues (Quality of Life)
    • Added sound cues for when the bounty threat level increases or decreases.

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