Skip navigation (Press enter)

Overwatch 2 Season 11 patch notes: All the buff, nerfs, and changes

The new season is here

Overwatch 2 Season 11 patch notes

 

Now that Season 11 for Overwatch 2 is live, Blizzard has also published the patch notes for the update that came out with it. Some of the hero changes were discussed before by developers, but the notes go more into detail, revealing the adjustments implemented to the different elements of the game.

With a new meta on the way after these changes, here is everything you need to know if you want to read about it while installing the update or between queues.

Release date

Overwatch 2 Season 11 began on Thursday, June 20 at 11:00 am PT (7:00 pm BST). This season will remain active for eight weeks and a couple of days as the battle pass is set to expire on Tuesday, August 20.

Patch notes

Here are the complete patch notes posted on the game's official website:

Challenge Updates

Weekly Challenge Catch Up

  • All past incomplete Weekly Challenges can be completed at any time in a given season.
  • When the Weekly Reset occurs on Tuesdays, incomplete Weekly Challenges gain an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.

Weekly Milestones

  • Weekly Milestones are challenges progressed by completing other Weekly Challenges.
  • Each week, a new Weekly Milestone is unlocked. All past Weekly Milestones can be completed at any time in a given season.
  • Weekly Milestones progress one at a time. All past Weekly Milestones must be completed to progress a Weekly Milestone.

Competitive Play Updates

  • Rank Percentage is now displayed on the Competitive Progress page allowing you to check your exact percentage without playing another match.
  • Renamed the Modifiers "Win Streak" and "Loss Streak" to "Win Trend" and "Loss Trend" to more accurately convey that these modifiers are calculated by weighing the most recent games more heavily, but that they are not true streaks.
  • Added more parameters for how the matchmaker handles wide groups, so that it can ensure better queue times.
  • A button that allows you to view the match’s final Scoreboard has been added to each page during the end-of-game flow.

Hero Updates

General

  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Tank

D.VA

  • Fusion Cannons
    • Weapon spread reduced from 3.75 to 3.375 degrees.
  • Boosters
    • Impact damage increased from 15 to 25.

Junker Queen

  • Jagged Blade
    • Now pulls tanks further.
  • Rampage
    • Startup time reduced from 0.75 to 0.5 seconds.

Orisa

  • Javelin Spin
    • Cooldown reduced from 9 to 8 seconds.

Roadhog

  • Base health reduced from 650 to 600.
  • Take a Breather
    • Damage reduction reduced from 50 to 40%.

Damage

Credit: Blizzard Entertainment

Cassidy

  • Peacekeeper
    • Secondary fire "Fan the Hammer" damage reduced from 50 to 45.
  • Combat Roll
    • Damage reduction reduced from 75 to 50%.
  • Flashbang
    • Magnetic Grenade ability is now Flashbang.
    • Hinders enemies instead of Stunning them for 1.2 seconds.
    • Movement speed reduction increased from 30% to 50%.
    • Hinder now prevents crouching movement.
    • 45 explosive damage.
    • 12 second cooldown.
  • Deadeye
    • Movement speed penalty now scales down over time, from 70% to 35%.
    • Damage reduction now scales down over time, from 40% to 0%.

Mei

  • Endothermic Blaster
    • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
    • Secondary fire damage increased from 75 to 85.

Reaper

  • Hellfire Shotguns
    • Weapon spread reduced from 6.5 to 6 degrees.
  • Shadow Step
    • Cast time reduced from 1.5 to 1.2 seconds.

Sojourn

  • Railgun
    • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
    • Secondary fire projectile no longer requires Overclock to pierce enemy players.
    • Primary fire shots per second increased from 14 to 16.
  • Overclock
    • Energy charge rate increased from 100 to 120 per second.

Symmetra

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).
  • Photon Projector
    • Primary fire charge rate increased 25%.

Support

Illari

  • Outburst
    • Damage increased from 10 to 25.
  • Healing Pylon
    • Healing per projectile increased from 30 to 40.
    • Pylon healing is now only half as effective when targeting Illari.
    • Max health increased from 100 to 125.

Kiriko

  • Swift Step
    • Cooldown increased from 7 to 8 seconds.
  • Protection Suzu
    • No longer cleanses hard knockdown stuns.

Map Updates

Colosseo

  • Removed the glass and added stairs at first checkpoint for additional pathing and combat opportunities.
  • Extended the map with a new lowered section and mega health pack behind the second checkpoint for flank/rotational strategies
  • Added a route through a building that connects spawn/final point to second checkpoint.
  • The initial spawn building has been pulled back to give players more room to smoothly navigate the area out front. There is no added run back time with this change.
  • The stairs and cover surrounding the final point have been adjusted to improve the flow of the space and to help teams safely defend the final point.

Push Map Updates

  • Reduced the match time from 10 minutes to 8 minutes in Quick Play.
  • Increased push robot speed by 10% when pushing the barricade for both Quick Play and Competitive.

Bug Fixes

Maps

Numbani

  • Fixed pieces of the environment that allowed abilities to pass through it.

New Junk City

  • Fixed lighting in some areas of the map.

Hollywood

  • Fixed areas of the map that could cause players to become temporarily stuck.

Heroes

Junker Queen

  • Fixed a bug that caused Junker Queen's Commanding Shout to play the audio again when using a Teleporter.

Reinhardt

  • Charge now correctly damages Ice Wall and Tree of Life.

Venture

  • Fixed an interaction that allowed Venture to stay burrowed indefinitely.
  • Fixed the description of Drill Dash to match its functionality.
  • Fixed a bug with Tectonic Shock that could allow it to charge Venture's Ultimate Meter some situations.

Zarya

  • Fixed an interaction where a Particle Shielded Zarya standing on a Teleporter could prevent teammates from using the teleporter.

If you want to stay up-to-date with all the news about Overwatch 2, don't forget to bookmark the site and follow us through our social media pages.

SiegeGG is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more about how readers support SiegeGG.