Skip navigation (Press enter)

Black Ops 6 Season 5 patch notes

The patch notes with all the changes are here

Black Ops 6 Season 5 WMD remaster

Season 5 of Black Ops 6 and Warzone kicks off soon, and Activision has released the respective patch notes for the new season's update. These notes go over the new additions as well as those background changes that are hard to spot, such as weapon balance changes.

Before jumping into the action, we have gathered all the important notes in one place so you can start reading them and find out what's new or what's changed.

When does Black Ops 6 Season 5 come out?

Season 5 of Black Ops 6 and Warzone is scheduled to begin on Thursday, August 7th, at 9:00 AM PT (5:00 PM BST). PC players can preload the patch to have everything downloaded and ready for when the new season begins. On the other hand, the preload for console players will begin a few hours before launch, as has always been the case.

Patch notes

Black Ops 6 Season 5 aim high screenshot
Credit: Activision

Global

Ricochet Anti-Cheat

RICOCHET Anti-Cheat is built to evolve. We’re ramping up our fight against cheaters with new security measures deploying across both Multiplayer and Call of Duty: Warzone. 

These updates include changes in Season 05 that lay an important groundwork for our future. With this season, Call of Duty will begin a phased rollout of two Windows security features: TPM 2.0 and Secure Boot. TPM 2.0 (Trusted Platform Module) is an industry-standard, hardware-based security feature built onto CPUs or motherboards. It helps lock out PCs that have been tampered with from connecting to our game, making it harder to cheat. 

Secure Boot makes sure a PC can only load trusted software when Windows starts. Together, these features help us ensure that players are starting the game from a secure, cheat-free foundation.

Combined with our existing systems, ongoing improvements and legal actions against cheat sellers, these measures allow us to deliver a more secure and enjoyable experience for everyone. 

Weapons (Multiplayer and Zombies)

Weapon Level Max Level Display

  • Your current Weapon Level and the Weapon's Max Weapon Level will now both be displayed in many locations where previously only your current Weapon Level was displayed. This will make it easier for players to see how many Weapon Levels they have remaining before reaching Max Weapon Level.

Attachments

  • Addressed an issue where the Monolithic Suppressor remained locked for some players on the LC10 and FFAR 1.

Weapon Ajustments

Assault Rifles

  • Goblin Mk2
  • Maximum Damage Range increased from 0-25.4m to 0-33m.
  • Medium Damage Range increased from 25.5-44.5m to 33.1-48.3m.
  • Minimum Damage Range increased from >44.5m to >48.3m.

Shotguns

  • Marine SP
  • Medium Damage Range 1 increased from 3.4-5.3m to 3.4-6.6m.
  • Medium Damage Range 2 increased from 5.4-9.7m to 6.7-11.4m.
  • Minimum Damage Range increased from 9.8-25.4m to 11.5-26.7m.
  • ADS Spread improved from 3.1° to 3°.
  • ASG-89
  • Medium Damage Range 1 increased from 2.9-4.8m to 2.9-6.1m.
  • Medium Damage Range 2 increased from 4.9-9.1m to 6.2-10.4m.
  • Minimum Damage Range increased from 9.2-26.7m to 10.5-27.9m.
  • ADS Spread improved from 3.285° to 3.27°.
  • Maelstrom
  • Medium Damage Range 1 increased from 1.1-5.7m to 1.1-7.2m.
  • Medium Damage Range 2 increased from 5.8-9.5m to 7.3-11m.
  • Minimum Damage Range increased from 9.6-29.2m to 11.1-30.7m.
  • ADS Spread improved from 3.45° to 3.35°

LMGs

  • Feng 82
  • Maximum Damage Range increased from 0-17.8m to 0-30.5m.
  • Medium Damage Range increased from 17.9-41.9m to 30.6-41.9m.

Marksman Rifles

  • Tsarkov 7.62
  • Maximum Damage Range increased from 0-35.6m to 0-43.2m.
  • Medium Damage Range increased from 35.7-71.1m to 43.3-71.1m.
  • DM-10
  • Maximum Damage Range increased from 0-25.4m to 0-38.1m.
  • Medium Damage Range 1 increased from 25.5-50.8m to 38.2-55.9m.
  • TR2
  • Maximum Damage Range increased from 0-29.2m to 0-35.6m.
  • Medium Damage Range increased from 29.3-47m to 35.7-50.8m.

Sniper Rifles

  • SVD
  • Maximum Damage Range increased from 0-31.8m to 0-45.7m.
  • Medium Damage Range increased from 31.9-55.9m to 45.8-66m.
  • Minimum Damage Range increased from >55.9 to >66m.
  • Now compatible with Stock attachments.
  • View Kick and Gun Kick reduced.
  • Visual recoil reduced.
  • Idle Sway now reduced by 25% (previously no reduction).
  • Received Flinch now reduced by 25% (previously no reduction).

Pistols

  • 9mm PM
  • Maximum Damage Range increased from 0-10.2m to 0-10.8m.
  • Medium Damage Range increased from 10.3-20.3m to 10.9-20.9m.
  • Minimum Damage Range increased from >20.3m to >20.9m.
  • Fire Rate improved from 375rpm to 400rpm.
  • Grekhova
  • Maximum Damage Range increased from 0-7.6m to 0-8.3m.
  • Medium Damage Range 1 increased from 7.7-17.1m to 8.4-17.8m.
  • Medium Damage Range 2 increased from 17.2-21m to 17.9-21.6m.
  • Minimum Damage Range increased from >21m to >21.6m.
  • GS45
  • Maximum Damage Range increased from 0-6.4m to 0-7.6m.
  • Medium Damage Range increased from 6.5-22.2m to 7.6-22.9m.
  • Minimum Damage Range increased from >22.2m to >22.9m.
  • Stryder .22
  • Maximum Damage Range increased from 0-8.9m to 0-9.5m.
  • Medium Damage Range increased from 8.9-19.1m to 9.6-19.7m.
  • Minimum Damage Range increased from >19.1m to >19.7m.

Special

  • Olympia
  • Medium Damage Range 1 reduced from 1.9-7.4m to 1.9-6.4m.
  • Medium Damage Range 2 reduced from 7.5-14.7m to 6.5-11.4m.
  • Minimum Damage Range reduced from 14.8-40.6m to 11.5-34.3m.
  • ADS Spread increased from 2.2° to 2.7°.
  • Short Barrel
  • Medium Damage Range 1 increased from 1.6-4.7m to 1.6-5.6m.
  • Medium Damage Range 2 increased from 4.8-8.9m to 5.7-9.7m.
  • Minimum Damage Range increased from 9-27.9m to 9.8-30.5m.
  • Sprint to Fire improvement increased from 25ms to 40ms.
  • Aim Down Sight Speed improvement increased from 50ms to 70ms.

Multiplayer

Modes

  • Addressed an issue in Search & Destroy where players would occasionally not spawn in the subsequent round when joining a match in progress.
  • Addressed an issue where Objective Kills were not properly tracking in Hardpoint and Hardcore Hardpoint modes.

Perks

  • Addressed an issue with the Shadow Perk when throwing Equipment while near an enemy Shock Charge.

Scorestreaks

  • Addressed an issue where the Archangel could navigate outside of the intended playspace.

UI

  • Fixed a bug where players were able to redirect to the Prestige Menu from the After-Action-Report.
  • Fixed an issue in Ranked Play, when switching between certain classes, the primary and secondary weapon icons silhouettes would flash red or green
  • Fixed an issue where the Scorestreak widget can incorrectly glow orange and show "Ready for Use" after respawning
  • Fixed an issue where users were unable to Prestige in the main Prestige menu
  • Fixed an issue where the user would encounter a looping menu error due to tracked challenges in the Challenge Tracker Widget.
  • Fixed an issue where the user was unable to unpin weapons whose camo challenges have been completed, and is seeing camo challenges for other game modes for those "perma-pinned" weapons.
  • Fixed an issue where the weapon preview fails to display in Weapons tab when a new custom loadout is set to favorite.
  • Fixed an issue where users with the Depth of Field setting set to on will see Operators A-Posing in the Winner's Circle

Ranked Play

Season 05 Rank Setback

  • Competitors who are continuing their conquest in Ranked Play from Season 04 will notice that their accounts may have been set back as outlined in previous notes. 
  • Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
  • Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 04 with no SR deduction.
  • Gold or Platinum Rank players will start Season 05 in Tier I of Gold or Platinum respectively.
  • Diamond Rank and above players will start the Season 05 at Diamond I.

Demotion Protection

  • Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 05, and players can expect 1 free loss per day via Daily Loss Forgiveness like in Season 04.

Ranked Play Unlock Requirements

  • Competitors that are returning after an extended period of inactivity may need to Win 10 Matches to requalify for Ranked Play in Season 05.
  • New Ranked Play competitors will need to win 50 match-made multiplayer matches like previous seasons.
  • Game Pass Free Trial accounts on PC will not be able to participate in Multiplayer Ranked Play. 
  • NOTE: Game Pass Free Trial accounts on PC will still  have access to the Campaign, Multiplayer, and Zombies modes in Black Ops 6. Read the RICOCHET Anti-Cheat Season 05 Progress Report for more details.

Ranked Play Season 05 Rewards

  • Rank Weapon Camos
  • Each Rank Gold and above has a unique Rank-themed Weapon Camo that you can earn to show off your rank.
  • Gold, Platinum, Diamond, Crimson & Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 05 to instantly earn the corresponding Weapon Camo.
  • Top 250: Finish Season 05 in the Top 250 to earn the “Top 250” Weapon Camo.
  • Rank Calling Cards
  • Each Rank Silver and above has a unique Calling Card reward:
  • Silver, Gold, Platinum, Diamond, Crimson, Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 05 to instantly earn the corresponding Season 05 Rank Calling Card..
  • Top 250: Finish Season 05 in the Top 250.
  • Top 250 Champion: One-of-a-kind Calling Card awarded to the single player who finishes Season 05 in the #1 position on the Top 250.
  • “Pro Reissue Jackal PDW” Weapon Blueprint: Unlocked by winning 10 Ranked Play matches in Season 05.
  • 100 Season 05 Wins Large Decal: Unlocked by winning 100 Ranked Play matches in Season 05.

Stability

  • Addressed various stability issues

Zombies

Maps 

  • Addressed an issue where players would take damage while standing on a coffin in Citadelle des Morts.
  • Addressed an issue where zombies would not drop down near the dumpster in Pump & Pay in Liberty Falls.
  • Closed an exploit where players were able to reach a safe spot using Aether Shroud in Liberty Falls.

Modes 

  • Addressed an issue where the Grief capture zone was not showing for players who joined a match in progress.
  • Addressed an issue where players were not receiving the correct amount of Essence and reserve ammo when joining a Grief match in progress.
  • Addressed an issue where the Crafting Table would display the Self-Revive limit as 3 instead of 1 in Grief. 
  • Addressed an issue where the Dark Flare beam will remain active while the player's weapon is being swapped during Weapon Carousel grief.

Weapons 

  • Addressed an issue where the additional explosion from Shatter Blast’s Blast Chain Augment would detonate on a zombie instead of the initial detonation point.
  • Addressed an issue where players may receive the same weapon twice in a row in the Mystery Box.
  • Addressed an issue where players would not receive ammo on the left weapon when purchasing a Wall Buy with an Akimbo Zombie Build.
  • Addressed an issue where Shadow Rift may warp zombies outside of the Church during the lockdown event in Liberty Falls.

Perks 

  • Addressed an issue where players are able to trigger Jugger-Nog’s Reactive Armor Augment using PHD Flopper.
  • Addressed an issue that prevented the user's Perk order to be maintained after using Mutant Injection.
  • Addressed an issue where Death Perception’s Extra Change Augment lacks SFX when used on certain machines.
  • Addressed an issue where Melee Macchiato’s Hidden Impact Augment would refill ammo on certain Support Items.
  • Addressed an issue where the player's fist may not appear when using Melee Macchiato.

Field Upgrades 

  • Addressed an issue where players are able to charge their Field Upgrade rapidly when leaving and rejoining the match in progress during a quest step.
  • Addressed an issue where Trials would progress when getting kills with Frenzied Guard’s Retribution Augment.
  • Addressed an issue where the player was not able to activate the Pack-a-Punch machine after picking up the Blood Aetherium Crystal while Dark Flare was active.

Scorestreaks 

  • Addressed an issue where the AFK timer would be active while using a Support Item.
  • Addressed an issue where the Chopper Gunner would face the wrong direction in Shattered Veil.

GobbleGums 

  • Addressed an issue where the Free Fire GobbleGum would not apply to the left-hand weapon with the akimbo attachment.

Enemies 

  • Addressed an issue where the player's arm will be misaligned during the Amalgam Game Over scene.

UI 

  • Fixed an issue where users would encounter a menu error in the Zombies Purchase menu in the Arsenal
  • Fixed an issue where the Gobblegum store would display a black screen when accessing it.

Stability 

  • Addressed various stability issues.

Make sure to stay tuned to Siege.gg for the best coverage of the Call of Duty franchise and all the major shooter titles.