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Overwatch 2 Season 11 mid-season patch notes: All the changes, buffs, and nerfs

The new patch brings changes to every tank and more

overwatch heroes battling in the new runasapi map

For this occasion, Blizzard decided to move up the release of the mid-season patch for Overwatch 2 Season 11. The update has arrived, bringing not only the content for both the Transformers collaboration and the Summer Games 2024 event but also changes to the gameplay.

If you want to read about all the hero changes and other additions from this patch, we have gathered all the important information about it.

Release date

The Overwatch 2 Season 11 mid-season patch will come out on Tuesday, July 9 at 11:00 am PT (7:00 pm BST). The mid-season update was not expected until for at least two weeks, but Blizzard has decided to release it early.

PC can preload the update through the Battle.net client, allowing them to download all the files in advance.

Patch notes

Here are the complete patch notes for the Overwatch 2 Season 11 mid-season update posted on the game's official forums:

General Updates

Introducing player surveys

  • After a match is done, you may occasionally be invited to participate in a web-based survey that you can complete on PC or using your mobile device by scanning the on-screen QR code. This is your chance to let us know how you have been enjoying Overwatch 2 and help identify areas where the game can be improved.

Audio Updates

  • Adjusted the volume levels of health pool impacts. When shooting enemies with Base Health, Sheilds, Armor, or Overhealth, made the sound cues clearer as to what health type you are damaging.

Hero Updates

General

  • Armor flat damage reduction increased from 5 to 10 per projectile.
  • Enemy health bars now display when they are at their Low Health threshold.

Tanks

  • Tank Role Passive
    • Ultimate generation reduction increased from 30 to 40%.
    • Knockback resistance reduced from 50 to 40%.
  • D.Va
    • Defense Matrix
      • Maximum duration increased from 3 to 3.5 seconds.
    • Micro Missiles
      • Explosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).
  • Doomfist
    • The best defense...
      • Overhealth gained per target increased from 35 to 40 HP.
      • Delay before Overhealth begins to drain increased from 1 to 3 seconds.
  • Junker Queen
    • Commanding Shout
      • Overhealth increased from 150 to 175 HP
    • Adrenaline Rush
      • Wound damage self-healing multiplier increased from 2 to 2.5x
  • Mauga
    • Overrun
      • Knockback damage increased from 25 to 30
      • Stomp damage increased from 60 to 75
    • Cardiac Overdrive
      • Duration reduced from 5 to 3 seconds.
      • Lifesteal increased from 60 to 100%.
      • Damage reduction increased from 30 to 40%.
      • Allies now receive only half of the lifesteal and damage reduction effect value.
  • Orisa
    • Fortify
      • Duration increased from 3.5 to 4 seconds
  • Ramattra
    • Nemesis Form
      • Bonus armor increased from 225 to 300.
    • Pummel
      • Pummel damage increased from 60 to 65.
  • Reinhardt
    • Barrier Field
      • Maximum health increased from 1400 to 1600.
      • Barrier regeneration rate increased from 140 to 160 health per second.
    • Charge
      • Wall impact damage increased from 275 to 300.
  • Roadhog
    • Pig Pen
      • Area damage after activating increased from 30 to 45 damage per second.
      • Recovery time reduced from 0.55 to 0.4 seconds.
      • Cooldown now begins immediately when used instead of after a short delay.
  • Sigma
    • Accretion
      • Impact damage increased from 40 to 80 (120 damage total).
  • Winston
    • Tesla Cannon
      • Secondary fire charge time reduced from 1 second to 0.85 seconds.
    • Primal Rage
      • Maximum health gained increased from 500 to 700.
  • Wrecking Ball
    • Quad Cannons
      • Automatic reload time while transformed reduced from 2 to 1.6 seconds.
    • Adaptive Shields
      • Allied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).
  • Zarya
    • Particle Barrier
      • Health increased from 200 to 225.
      • Duration increased from 2 to 2.5 seconds.
    • Projected Barrier
      • Health increased from 200 to 225.
      • Duration increased from 2 to 2.5 seconds.

Damage

overwatch 2 formalwear cassidy in circuit royale casino
  • Damage Role Passive
    • Now only half as effective against Tank heroes (10% healing reduction).
  • Ashe
    • B.O.B.
      • B.O.B. now gains the Tank role passive ability.
  • Cassidy
    • Peacekeeper
      • Primary fire falloff range rescaled from 25-35 meters to 20-30 meters.
  • Pharah
    • Concussive Blast
      • Explosion damage reduced from 30 to 0.
      • Explosion knockback radius increased from 6 to 8 meters.
      • Knockback increased by 11%.

Support

  • Ana
    • Sleep Dart
      • Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.
  • Illari
    • Healing Pylon
      • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
  • Zenyatta
    • Transcendence
      • Ultimate cost decreased 10%.

Bug Fixes

General

  • Fixed ranked progress bar UI not showing progress for Bronze 5.
  • Fixed voice and text chat not functioning on PC with console players.
  • Fixed in a previous update - Weekly and Daily Challenges would get reset to 0 after relog for some players.
  • Fixed in a previous update - Screen tearing on PlayStation® 5 during large fights.
  • Fixed in a previous update - Season 11 Voice Lines could be heard by anyone at any distance.

Heroes

  • Cassidy
    • Fixed Deadeye tracking phased targets when revealed by Infra Sight.
  • D.Va
    • Fixed an issue with Self Destruct hitting targets behind barriers or collision.
  • Kiriko
    • Fixed teleporting to Echo as clone ends making the "Swift Step" ability to break for the remainder of the game.
  • Lifeweaver
    • Fixed an exploit with Lifeweaver tree hiding Symmetra turrets in the payload.
  • Roadhog
    • Fixed Roadhog's weapon model/placement being largely higher wearing 'Kaiju' skin.

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