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Overwatch 2 Season 10 mid-season patch notes: All the changes, nerfs, and more

The mid-season update has arrived

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Just as expected, the mid-season patch for Overwatch 2 Season 10 is now live, bringing several changes to the different elements of the game. Although some of these were previously revealed, there are other changes and additions that players weren't expecting, like a strange Sigma buff.

Here is everything you need to know about the mid-season patch now that the complete patch notes are available.

Release date

The mid-season patch for Overwatch 2 Season 10 is set to drop on Tuesday, May 14 at 11:00 am PT (7:00 pm BST). players on PC will be able to preload it a few days in advance, avoiding the troubles of downloading it the same day it is released.

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Credit: Blizzard Entertainment

The season will remain available for a few more weeks after its release, currently scheduled to finish on Tuesday, June 18.

Patch notes

Here are the complete patch notes that were revealed through the game's official website by the developers:

Competitive Play Updates

Demotion Protection Modifier

  • The Demotion Protection modifier has been moved from below the Rank Progress bar into the bar itself to improve visibility when a player is in a Demotion Protection state.

  • When Demotion Protection occurs, you will not be told when your progress is below that skill division’s range. If you lose your Demotion match, the Skill Rank adjustment will show only the adjustment from that match, instead of the net total of that match and the adjustment of the previous match.

New - Pressure Competitive Modifier

  • This rank modifier appears for players who are at the far ends of the overall skill distribution.

  • For players who are very high ranked (like Champion), this modifier will show when you don’t earn as much progress from winning a match or drop more progress for losing a match.

  • For players who are very low ranked (like low Bronze), this modifier will show when you earn more progress for winning a match or drop less progress for losing a match.

Grouping Restrictions

  • Grand Master can now group within 3 divisions to be considered a narrow group.

  • Champion can now group within 1 division to be considered a narrow group.

Matchmaking Updates

  • When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning.

Hero Updates

  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.

  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.


Role Update

  • Tanks now have 25% damage reduction against critical headshot damage.

  • Knockback resistance increased from 30% to 50%

Junker Queen

  • Commanding Shout
    • Can now be activated while using other abilities.
    • Cooldown reduced from 14 to 12 seconds.


  • Gravity Flux
    • No longer requires line of sight to the center of the effect.

Wrecking Ball

  • Grappling Claw
    • Impact damage increased from 50 to 60.

  • Piledriver
    • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.

  • Minefield
    • Damage increased from 130 to 165.
    • Explosion knockback increased from 5 to 10.


  • Graviton Surge
    • Radius increased from 6 to 7 meters.
    • Duration increased from 3.5 to 4 seconds



  • Frag Launcher
    • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).


  • Duplicate
    • Ultimate gain multiplier while transformed increased from 4 to 4.5.


  • Dragonstrike
    • Speed increased from 12 to 15 meters per second.



  • Rally
    • Now resets Shield Bash cooldown upon activation.

Bug Fixes


  • Fixed a bug with Mirrorwatch not generating stats in Game Reports.

  • Fixed a bug with Competitive Progress not incrementing correctly.


  • General bug fixes and improvements were performed on multiple maps.


  • Fixed an area that could cause players to temporarily become stuck.


  • Fixed a spot on the map that players could become temporarily stuck in


  • Fixed a location where players could become stuck for a period of time.



  • Vengeance Skin - Fixed a bug with the feathers on the skin not being properly aligned.


  • Fixed a bug with Tectonic Shock that counted turrets and other non-player targets as valid for the Excavation Annihilation challenge.

  • Fixed an issue that could occur with Burrow where Venture could remain burrowed above the ground.

You can also take a look at our Twitch drops article since this new patch brought some new rewards you can get through watching your favorite stream on the platform.

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