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All MW3 and Warzone Season 5 buffs and nerfs

Here's a closer look at the MW3 and Warzone Season 5 buffs and nerfs

Warzone players wearing gas mask while holding weapons

On the hunt for the MW3 and Warzone Season 5 buffs and nerfs? We've got all the intel.

Season 5 for multiplayer and the battle royale introduces a wealth of fresh content into MW3 and Warzone ranging from Rhea Ripley and Valeria as Operators, the STG assault rifle looking to spice up the meta, and the Supreme Resurgence mode adding a unique twist on the fast-paced action. As always, a new season means huge weapon balancing which is bound to spark changes to several loadouts.

With that said, find all of the MW3 and Warzone Season 5 buffs and nerfs in this handy guide.

MW3 Season 5 buffs and nerfs

Kicking things off are changes to the MW3 weapon arsenal which includes significant nerfs to some of the more popular SMGs on offer.

Assault rifles

  • BAL-27
    • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
    • Decreased overall recoil magnitude to aid in long-range effectiveness.
    • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

SMGs

  • Superi 46
    • Decreased movement speed from 5m/s to 4.9m/s (-2%).
    • Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
    • Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
    • Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
      • FJX Horus
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased maximum damage range from 13.7m to 11.4m (-17%).
    • Decreased near-medium damage range from 22.9m to 19m (-17%).
    • Decreased medium damage range from 29.7m to 25.4m (-15%).
    • Decreased far-medium damage range from 36.6m to 30.5m (-17%).
  • MW3 Price holding a shotgun

    Shotguns

    • Reclaimer 18
      • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
      • Semi-Auto Fire Type
        • Increased fire rate from 182rpm to 200rpm (+10%).
        • Increased hipfire spread by 12%.
      • Pump Action Fire Type
        • Increased hipfire maximum damage from 80 to 220 (+175%).
        • Increased hipfire maximum damage range from 2m to 3m (+50%).
        • Increased hipfire near-medium damage from 20 to 25 (+25%).
    • KV Broadside (MWII)
    • JAK Jawbreaker Conversion Kit
      • Decreased vertical recoil by 20%.
        • MX Guardian (MWII)
    • Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.
  • LMGs

    • Pulemyot 762
      • Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

    Marksman rifles

    • MTZ Interceptor
      • Decreased maximum damage range from 30.5m to 22.9m (-25%).
      • Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
    • EBR-14 (MWII)
      • SO-90 Factory Stock
        • Fixed an issue causing players to become unable to move while aiming down sights.

    Sniper rifles

    • XRK Stalker
      • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
    • Carrack .300 (MWII)
    • Increased maximum damage range from 12.7m to 17.8m (+40%).
    • Increased near-medium damage range from 30.7m to 66m (+115%).
    • Removed medium damage range.
  • Handguns

    • COR-45
      • Decreased rate of fire from 375rpm to 240rpm (-36%).
      • XRK v6 Match Trigger Action
        • Decreased rate of fire from 438rpm to 264rpm (-40%).
      • XRK v21 Heavy Match Trigger Action
        • Decreased rate of fire from 545rpm to 272rpm (-50%).
    • TYR
      • Increased maximum damage range from 5.6m to 8.9m (+14%).
      • Increased near-medium damage range from 11.4m to 15.2m (+33%).
    • GS Magna (MWII)
      • Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

    Melee

    • Sledgehammer
      • Decreased movement speed by 22%.
      • Decreased heavy swing melee range from 5.3m to 3.2m (-40%).

    Warzone Season 5 buffs and nerfs

    Several assault rifles and LMGs that dominated throughout Season 5 are on the receiving end of several adjustments from Raven Software. This could spark a shift in the meta as players attempt to determine the next best weapons to excel for the next few weeks.

    Assault rifles

    • MCW
      • Lower Torso Modifier increased to 1.1x, up from 1x
    • SVA 545
      • Max Damage Range increased to 36.83 meters, up from 31.75.
    • BAL-27
      • Max Damage Range increased to 26.67 meters, up from 21.59.
      • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
      • Decreased overall recoil magnitude to aid in long-range effectiveness.
      • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
    • MTZ-556
      • Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
    • M4 (MWII)
      • Min Damage increased to 21, up from 17.
      • Near-Mid Damage increased to 24, up from 21.
      • Max Damage Range increased to 30.48 meters, up from 25.4.

    Battle rifles

    • BAS-B
      • Max Damage Range increased to 40.64 meters, up from 35.56.
    • TAQ-V (MWII)
      • Leg Modifier increased to 0.9x, up from 0.85x.

    SMGs

    • AMR9
    • Max Damage Range increased to 12.7 meters, up from 10.67.
    • Near-Mid Damage Range increased to 21.59 meters, up from 17.78.
      • FJX HORUS
    • Max Damage Range decreased to 8.63 meters, down from 10.16.
    • Near-Mid Damage Range decreased to 17.27 meters, down from 20.32.
    • Mid Damage Range decreased to 25.91 meters, down from 30.48.
    • Increased sprint to fire time to 110ms, up from 93ms.
      • SUPERI 46
    • Decreased movement speed to 4.9m/s, down from 5m/s.
    • Decreased crouched movement speed to 1.9m/s, down from 2m/s.
    • Decreased sprint speed to 5.8m/s, down from 5.9m/s.
    • Decreased ADS movement speed to 3.4m/s, down from 3.6m/s.
      • WSP-9
    • Legs Modifiers decreased to .9x, down from 1x.
      • MINIBAK (MWII)
    • Min Damage increased to 26, up from 21.
    • Max Damage Range increased to 11.43 meters, up from 8.38.
    • Near-Mid Damage Range increased to 21.59 meters, up from 19.05.
    • Lower Torso Modifiers increased to 1.1x, up from 1x.
    • Arm and Hand Modifiers increased to 1.1x, up from .95x.
      • PDSW 528 (MWII)
    • Min Damage increased to 19, up from 16.
    • Near-Mid Damage increased to 24, up from 22.
      • VEL-46 (MWII)
    • Near-Mid Damage increased to 22, up from 20.
    • Min damage increased to 16, up from 15.
    • Arm and Hand Modifiers increased to 1.1x, up from 1x.
      • VAZNEV-9K (MWII)
    • Mid Damage increased to 27, up from 25.
    • Min Damage increased to 23, up from 20.
    • Max Damage Range increased to 11.43 meters, up from 8.89.
  • a screenshot of a video game called call of duty warzone .

    LMGs

    • BRUEN MK9
      • Max Damage Range increased to 36.83 meters, up from 31.75.
    • HOLGER 26
      • Lower Torso Modifier decreased to 1x, down from 1.1x.
    • PULEMYOT 762
      • Max Damage Range increased to 34.29 meters, up from 27.94.
      • Upper and Lower Arm Modifiers increased to 1.1x, up from 1x.
    • TAQ ERADICATOR
      • Min Damage increased to 28, up from 24.
      • Max Damage Range increased to 39.37 meters, up from 33.02.
    • TAQ EVOLVERE
      • Leg Modifier increased to 1.07x, up from 1x.

    Shotguns

    • RECLAIMER 18
      • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
    • Semi-auto
      • Increased rate of fire to 200rpm, up from 182rpm.
        • KV BROADSIDE (MWII)
    • JAK Jawbreaker Conversion Kit
      • Decreased vertical recoil by 20%.
  • Handguns

    • COR-45
      • Decreased rate of fire to 240rpm, down from 375rpm.
      • XRK v6 Match Trigger Action
        • Decreased rate of fire to 264rpm, down from 438rpm.
      • XRK v21 Heavy Match Trigger Action
        • Decreased rate of fire to 272rpm, down from 545rpm.

    Melee

    • SLEDGEHAMMER
      • Decreased movement speed by 22%.
      • Decreased heavy swing melee range to 3.2 meters, down from 5.3.

    That's all there is to know about all the buffs and nerfs arriving as part of MW3 and Warzone Season 5. For more Call of Duty, take a look at how to unlock the Static-HV and when the next double XP event is taking place.