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MW3 Season 5 patch notes

Here's a closer look at the MW3 Season 5 patch notes

MW3 Gaz and Ghost holding and firing guns on cel-shaded Rust map

The MW3 Season 5 patch notes contain a wealth of information surrounding the new content on offer and adjustments Sledgehammer Games has made.

Season 5 is the penultimate season of the MW3 cycle and just like previous seasons, the battle pass contains plenty of content ranging from the Static-HV to the Valeria Operator. The patch notes often feature further details on the new arrivals along with a closer look at any adjustments made to various aspects of multiplayer and zombies.

With that said, find everything about the MW3 Season 5 patch notes in our guide.

MW3 Season 5 patch notes release time

The Season 5 patch notes went live on July 24th shortly before Season 5 began.

MW3 Captain Price aiming with a shotgun
Credit: Activision

MW3 Season 5 update patch notes

Global

Stability & Performance

  • Addressed an issue causing poor performance on Xbox One consoles.

Customization

  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
MW3 Ivan Operator aiming with a gun
Credit: Activision

Multiplayer

UIX

  • Increased limit of Tracked Challenges from 5 to 10.
  • Improved flow of interacting with an empty slot in the player list in Private Matches.
  • Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.
  • Bug Fixes
  • Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
  • Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.
  • Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.
  • Fixed various issues encountered while filtering Calling Cards.
  • Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
  • Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
  • Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
  • Improved sizing of columns on the Scoreboard to prevent overlap.
  • Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
  • Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.

Gameplay

  • Adding missing Operator voice lines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
  • Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.

Maps

  • Invasion
  • Located missing SUV near the South Street and returned it to its intended position.
  • Terminal
  • Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
  • Vista
  • Fixed an issue causing some Killstreaks to become stuck.
  • Defenders team now spawns at Furnicular to begin the match.
  • Attackers team now spawns at Plaza to begin the match.
  • Repositioned capture zone A to the bridge within Jungle.
  • Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.
  • Adjusted spawn directions to ensure flow toward capture zones.

Weapons and attachments

Assault Rifles

  • BAL-27
  • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
  • Decreased overall recoil magnitude to aid in long-range effectiveness.
  • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

Submachine Guns

  • Superi 46
  • Decreased movement speed from 5m/s to 4.9m/s (-2%).
  • Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
  • Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
  • Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
  • FJX Horus
  • Increased sprint to fire time from 93ms to 110ms (+18%).
  • Decreased maximum damage range from 13.7m to 11.4m (-17%).
  • Decreased near-medium damage range from 22.9m to 19m (-17%).
  • Decreased medium damage range from 29.7m to 25.4m (-15%).
  • Decreased far-medium damage range from 36.6m to 30.5m (-17%).

Shotguns

  • Reclaimer 18
  • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
  • Semi-Auto Fire Type
  • Increased fire rate from 182rpm to 200rpm (+10%).
  • Increased hipfire spread by 12%.
  • Pump Action Fire Type
  • Increased hipfire maximum damage from 80 to 220 (+175%).
  • Increased hipfire maximum damage range from 2m to 3m (+50%).
  • Increased hipfire near-medium damage from 20 to 25 (+25%).
  • KV Broadside (MWII)
  • JAK Jawbreaker Conversion Kit
  • Decreased vertical recoil by 20%.
  • MX Guardian (MWII)
  • Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.Light Machine Guns

Light Machine Guns

  • Pulemyot 762
  • Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

Marksman Rifles

  • MTZ Interceptor
  • Decreased maximum damage range from 30.5m to 22.9m (-25%).
  • Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
  • EBR-14 (MWII)
  • SO-90 Factory Stock
  • Fixed an issue causing players to become unable to move while aiming down sights.

Sniper Rifles

  • XRK Stalker
  • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
  • Carrack .300 (MWII)
  • Increased maximum damage range from 12.7m to 17.8m (+40%).
  • Increased near-medium damage range from 30.7m to 66m (+115%).
  • Removed medium damage range.

Handguns

  • COR-45
  • Decreased rate of fire from 375rpm to 240rpm (-36%).
  • XRK v6 Match Trigger Action
  • Decreased rate of fire from 438rpm to 264rpm (-40%).
  • XRK v21 Heavy Match Trigger Action
  • Decreased rate of fire from 545rpm to 272rpm (-50%).
  • TYR
  • Increased maximum damage range from 5.6m to 8.9m (+14%).
  • Increased near-medium damage range from 11.4m to 15.2m (+33%).
  • GS Magna (MWII)
  • Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

Melee

  • Sledgehammer
  • Decreased movement speed by 22%.
  • Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
MW3 players
Credit: Activision

Perks

  • Engineer Vest
  • Added a Lethal Equipment slot.
  • Gunner Vest
  • Added a Boots Perk slot.
  • Demolition Vest
  • Added a second Gear Perk slot.
  • CCT Comms Vest
  • Added a Tactical Equipment slot.
  • Overkill Vest
  • Added a Field Upgrade slot.
  • Ninja Vest
  • Added a Gloves Perk slot.
  • Assassin Vest
  • Added a Field Upgrade slot.
  • Gunslinger Vest
  • Added an extra Lethal Equipment to the equipped slot.
  • Mission Control Vest
  • Added a Boots Perk slot.
  • Modular Assault Rig Vest
  • Added a second Gear Perk slot.
  • Compression Carrier Vest
  • Added a Tactical Equipment slot.

Killstreaks

  • Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
  • M.G.B.
  • With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

Zombies

Stability

  • Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.
  • Solved several crash bugs that occurred while getting kills in Unstable Rifts.

Progression

  • The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage" now progresses as intended.

UIX

  • Weapon widget on the HUD now supports ammo counts greater than 999.
  • Bug Fixes
  • Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.
  • Fixed several instances in which Calling Card splashes did not match in-menu names.

Accessibility

  • Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

Gameplay

  • Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.
  • Fixed an issue causing players to receive invalid weapons via the Mystery Box.
  • Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.
  • Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.
  • Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.
  • Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.