![MW3 Gaz and Ghost holding and firing guns on cel-shaded Rust map](https://gdm-assets.b-cdn.net/images/ncavvykf/siege/b08aeac87dba822f363e1c20a9e95bc545e1f423-1920x1080.jpg?auto=format)
The MW3 Season 5 patch notes contain a wealth of information surrounding the new content on offer and adjustments Sledgehammer Games has made.
Season 5 is the penultimate season of the MW3 cycle and just like previous seasons, the battle pass contains plenty of content ranging from the Static-HV to the Valeria Operator. The patch notes often feature further details on the new arrivals along with a closer look at any adjustments made to various aspects of multiplayer and zombies.
With that said, find everything about the MW3 Season 5 patch notes in our guide.
MW3 Season 5 patch notes release time
The Season 5 patch notes went live on July 24th shortly before Season 5 began.
![MW3 Captain Price running around map while holding gun](https://gdm-assets.b-cdn.net/images/ncavvykf/siege/468ab9dd12ebd41647e4b1a953c06fdcf6da9a42-1920x1080.jpg?auto=format&h=405&w=720)
MW3 Season 5 update patch notes
Global
Stability & Performance
- Addressed an issue causing poor performance on Xbox One consoles.
Customization
- Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
- Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
![MW3 player aiming with SMG](https://gdm-assets.b-cdn.net/images/ncavvykf/siege/cfbcfb4024270ccc4956afabf33a15a0a0e10aa8-1920x1080.jpg?auto=format&h=405&w=720)
Multiplayer
UIX
- Increased limit of Tracked Challenges from 5 to 10.
- Improved flow of interacting with an empty slot in the player list in Private Matches.
- Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.
- Bug Fixes
- Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
- Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.
- Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.
- Fixed various issues encountered while filtering Calling Cards.
- Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
- Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
- Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
- Improved sizing of columns on the Scoreboard to prevent overlap.
- Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
- Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.
Gameplay
- Adding missing Operator voice lines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
- Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.
Maps
- Invasion
- Located missing SUV near the South Street and returned it to its intended position.
- Terminal
- Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
- Vista
- Fixed an issue causing some Killstreaks to become stuck.
- Defenders team now spawns at Furnicular to begin the match.
- Attackers team now spawns at Plaza to begin the match.
- Repositioned capture zone A to the bridge within Jungle.
- Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.
- Adjusted spawn directions to ensure flow toward capture zones.
Weapons and attachments
Assault Rifles
- BAL-27
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
Submachine Guns
- Superi 46
- Decreased movement speed from 5m/s to 4.9m/s (-2%).
- Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
- Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
- Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
- FJX Horus
- Increased sprint to fire time from 93ms to 110ms (+18%).
- Decreased maximum damage range from 13.7m to 11.4m (-17%).
- Decreased near-medium damage range from 22.9m to 19m (-17%).
- Decreased medium damage range from 29.7m to 25.4m (-15%).
- Decreased far-medium damage range from 36.6m to 30.5m (-17%).
Shotguns
- Reclaimer 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- Semi-Auto Fire Type
- Increased fire rate from 182rpm to 200rpm (+10%).
- Increased hipfire spread by 12%.
- Pump Action Fire Type
- Increased hipfire maximum damage from 80 to 220 (+175%).
- Increased hipfire maximum damage range from 2m to 3m (+50%).
- Increased hipfire near-medium damage from 20 to 25 (+25%).
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20%.
- MX Guardian (MWII)
- Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.Light Machine Guns
Light Machine Guns
- Pulemyot 762
- Increased upper arm and lower arm damage multipliers from 1x to 1.1x.
Marksman Rifles
- MTZ Interceptor
- Decreased maximum damage range from 30.5m to 22.9m (-25%).
- Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
- EBR-14 (MWII)
- SO-90 Factory Stock
- Fixed an issue causing players to become unable to move while aiming down sights.
Sniper Rifles
- XRK Stalker
- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
- Carrack .300 (MWII)
- Increased maximum damage range from 12.7m to 17.8m (+40%).
- Increased near-medium damage range from 30.7m to 66m (+115%).
- Removed medium damage range.
Handguns
- COR-45
- Decreased rate of fire from 375rpm to 240rpm (-36%).
- XRK v6 Match Trigger Action
- Decreased rate of fire from 438rpm to 264rpm (-40%).
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire from 545rpm to 272rpm (-50%).
- TYR
- Increased maximum damage range from 5.6m to 8.9m (+14%).
- Increased near-medium damage range from 11.4m to 15.2m (+33%).
- GS Magna (MWII)
- Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
Melee
- Sledgehammer
- Decreased movement speed by 22%.
- Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
![MW3 players](https://gdm-assets.b-cdn.net/images/ncavvykf/siege/c136f6647769db66935c1acfced8643c3da9a414-1920x1080.jpg?auto=format&h=405&w=720)
Perks
- Engineer Vest
- Added a Lethal Equipment slot.
- Gunner Vest
- Added a Boots Perk slot.
- Demolition Vest
- Added a second Gear Perk slot.
- CCT Comms Vest
- Added a Tactical Equipment slot.
- Overkill Vest
- Added a Field Upgrade slot.
- Ninja Vest
- Added a Gloves Perk slot.
- Assassin Vest
- Added a Field Upgrade slot.
- Gunslinger Vest
- Added an extra Lethal Equipment to the equipped slot.
- Mission Control Vest
- Added a Boots Perk slot.
- Modular Assault Rig Vest
- Added a second Gear Perk slot.
- Compression Carrier Vest
- Added a Tactical Equipment slot.
Killstreaks
- Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
- M.G.B.
- With the looming threat of a DNA Bomb now contained, the M.G.B. returns.
Zombies
Stability
- Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.
- Solved several crash bugs that occurred while getting kills in Unstable Rifts.
Progression
- The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage" now progresses as intended.
UIX
- Weapon widget on the HUD now supports ammo counts greater than 999.
- Bug Fixes
- Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.
- Fixed several instances in which Calling Card splashes did not match in-menu names.
Accessibility
- Some visual effects, such as flash muzzles, have been reduced to improve player comfort.
Gameplay
- Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.
- Fixed an issue causing players to receive invalid weapons via the Mystery Box.
- Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.
- Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.
- Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.
- Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.