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MW3 Season 5 patch notes

Here's a closer look at the MW3 Season 5 patch notes

MW3 Gaz and Ghost holding and firing guns on cel-shaded Rust map

The MW3 Season 5 patch notes contain a wealth of information surrounding the new content on offer and adjustments Sledgehammer Games has made.

Season 5 is the penultimate season of the MW3 cycle and just like previous seasons, the battle pass contains plenty of content ranging from the Static-HV to the Valeria Operator. The patch notes often feature further details on the new arrivals along with a closer look at any adjustments made to various aspects of multiplayer and zombies.

With that said, find everything about the MW3 Season 5 patch notes in our guide.

MW3 Season 5 patch notes release time

The Season 5 patch notes went live on July 24th shortly before Season 5 began.

MW3 Captain Price running around map while holding gun

MW3 Season 5 update patch notes

Global

Stability & Performance

  • Addressed an issue causing poor performance on Xbox One consoles.

Customization

  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
MW3 player aiming with SMG

Multiplayer

UIX

  • Increased limit of Tracked Challenges from 5 to 10.
  • Improved flow of interacting with an empty slot in the player list in Private Matches.
  • Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.
  • Bug Fixes
    • Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
    • Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.
    • Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.
    • Fixed various issues encountered while filtering Calling Cards.
    • Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
    • Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
    • Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
    • Improved sizing of columns on the Scoreboard to prevent overlap.
    • Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
    • Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.
  • Gameplay

    • Adding missing Operator voice lines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
    • Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.

    Maps

    • Invasion
      • Located missing SUV near the South Street and returned it to its intended position.
    • Terminal
      • Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
    • Vista
      • Fixed an issue causing some Killstreaks to become stuck.
      • Defenders team now spawns at Furnicular to begin the match.
      • Attackers team now spawns at Plaza to begin the match.
      • Repositioned capture zone A to the bridge within Jungle.
      • Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.
      • Adjusted spawn directions to ensure flow toward capture zones.

    Weapons and attachments

    Assault Rifles

    • BAL-27
      • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
      • Decreased overall recoil magnitude to aid in long-range effectiveness.
      • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

    Submachine Guns

    • Superi 46
      • Decreased movement speed from 5m/s to 4.9m/s (-2%).
      • Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
      • Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
      • Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
    • FJX Horus
      • Increased sprint to fire time from 93ms to 110ms (+18%).
      • Decreased maximum damage range from 13.7m to 11.4m (-17%).
      • Decreased near-medium damage range from 22.9m to 19m (-17%).
      • Decreased medium damage range from 29.7m to 25.4m (-15%).
      • Decreased far-medium damage range from 36.6m to 30.5m (-17%).

    Shotguns

    • Reclaimer 18
      • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
      • Semi-Auto Fire Type
        • Increased fire rate from 182rpm to 200rpm (+10%).
        • Increased hipfire spread by 12%.
      • Pump Action Fire Type
        • Increased hipfire maximum damage from 80 to 220 (+175%).
        • Increased hipfire maximum damage range from 2m to 3m (+50%).
        • Increased hipfire near-medium damage from 20 to 25 (+25%).
    • KV Broadside (MWII)
      • JAK Jawbreaker Conversion Kit
        • Decreased vertical recoil by 20%.
    • MX Guardian (MWII)
      • Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.Light Machine Guns

    Light Machine Guns

    • Pulemyot 762
      • Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

    Marksman Rifles

    • MTZ Interceptor
      • Decreased maximum damage range from 30.5m to 22.9m (-25%).
      • Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
    • EBR-14 (MWII)
      • SO-90 Factory Stock
        • Fixed an issue causing players to become unable to move while aiming down sights.

    Sniper Rifles

    • XRK Stalker
      • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
    • Carrack .300 (MWII)
      • Increased maximum damage range from 12.7m to 17.8m (+40%).
      • Increased near-medium damage range from 30.7m to 66m (+115%).
      • Removed medium damage range.

    Handguns

    • COR-45
      • Decreased rate of fire from 375rpm to 240rpm (-36%).
      • XRK v6 Match Trigger Action
        • Decreased rate of fire from 438rpm to 264rpm (-40%).
      • XRK v21 Heavy Match Trigger Action
        • Decreased rate of fire from 545rpm to 272rpm (-50%).
    • TYR
      • Increased maximum damage range from 5.6m to 8.9m (+14%).
    • Increased near-medium damage range from 11.4m to 15.2m (+33%).
      • GS Magna (MWII)
    • Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
  • Melee

    • Sledgehammer
      • Decreased movement speed by 22%.
      • Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
    MW3 players

    Perks

    • Engineer Vest
      • Added a Lethal Equipment slot.
    • Gunner Vest
      • Added a Boots Perk slot.
    • Demolition Vest
      • Added a second Gear Perk slot.
    • CCT Comms Vest
      • Added a Tactical Equipment slot.
    • Overkill Vest
    • Added a Field Upgrade slot.
      • Ninja Vest
    • Added a Gloves Perk slot.
      • Assassin Vest
    • Added a Field Upgrade slot.
      • Gunslinger Vest
    • Added an extra Lethal Equipment to the equipped slot.
      • Mission Control Vest
    • Added a Boots Perk slot.
      • Modular Assault Rig Vest
    • Added a second Gear Perk slot.
      • Compression Carrier Vest
    • Added a Tactical Equipment slot.
  • Killstreaks

    • Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
    • M.G.B.
      • With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

    Zombies

    Stability

    • Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.
    • Solved several crash bugs that occurred while getting kills in Unstable Rifts.

    Progression

    • The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage" now progresses as intended.

    UIX

    • Weapon widget on the HUD now supports ammo counts greater than 999.
    • Bug Fixes
      • Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.
      • Fixed several instances in which Calling Card splashes did not match in-menu names.

    Accessibility

    • Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

    Gameplay

    • Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.
    • Fixed an issue causing players to receive invalid weapons via the Mystery Box.
    • Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.
    • Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.
    • Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.
    • Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.