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Call of Duty Black Ops 6 November 8 patch notes: Everything you need to know

The Patch Notes for Call of Duty Black Ops 6's most recent update are here.

Call of Duty Black Ops 6
Credit: Call of Duty Black Ops 6

Although we are less than one week away from the release of Call of Duty Black Ops 6's Season 1, Treyarch has released a Preseason update to get ready before the new wave of content arrives.

The patch released on November 8 focuses on fixing the players' experience in certain areas of the game. Additionally, new playlists have been added, including the awaited 10 vs. 10 Moshpit game mode.

Keep on reading to know more about the Patch Notes that dropped in Call of Duty Black Ops 6 on November 8!

Multiplayer

Here are all of the changes coming to Call of Duty Black Ops 6's multiplayer game modes:

Maps

  • Lowtown:
    • Addressed an issue where players could get outside of the intended playspace on Lowtown.

Featured Playlists

  • Stakeout 24/7
  • 10 vs. 10 Moshpit
    • Maps: Red Card, Rewind, Vault, Vorkuta, Lowtown, Derelict, Skyline, Scud, Nuketown
    • Modes: TDM, Domination, Kill Confirmed, Hardpoint

Perks

  • Recon Combat Specialty
    • Further reduced the duration that enemies are highlighted after respawning from 1.5 to .5 seconds.

XP Earn Rates

  • Resolved an issue where match bonus was being improperly scaled across game modes.
  • Resolved an issue where match bonus was not consistently being awarded in Search and Destroy.

Challenges

  • Removed the "Get 50 Eliminations using Weapons with no Attachments" Daily Challenge.

Stability

  • Added various stability fixes.

Zombies

Finally, here are all of the changes that have been introduced to Call of Duty Black Ops 6's Zombies playlists:

Weapons

  • Resolved an issue where weapons with a default scope would show an extra attachment pip when viewed in game.

Gunsmith

  • Resolved an issue where the players Multiplayer Loadout would be present when previewing their Zombies Loadout.

Field Upgrades

  • Closed an exploit that allowed certain Field Upgrade Augment effects to persist beyond their intended duration.

Vehicles

  • Closed an exploit that allowed players to launch Tactical Rafts into the air on Terminus.

Stability

  • Added various stability fixes.

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