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The latest CS2 update adds several new charms, stickers, and community maps

This update focuses on adding cosmetics

CS2 Community Maps

A new update has been released for CS2, and this one is a content update, as it brings new maps and cosmetics to the game. Of course, the patch also has some usual adjustments and bug fixes, just like we would expect from a normal update, but the new content takes the spotlight this time.

In total, we have three groups of maps being added to the different games. Jura, Grail, Dogtown, and Brewery have been added to all game modes. Palacio and Golden were added to Competitive, Casual, and Deathmatch modes. And lastly, Rooftop and Transit have been added to Wingman mode.

All of these maps have been made by the community, using the tools and resources Valve has at everyone's disposal through Steam.

On top of that, three sets of cosmetics have been added to the Armory, with the first one being the Dr. Boom charm collection. This is a little HE Grenade that can be customized with a variety of designs, including a pumpkin just in time for Halloween.

The second collection is the Missing Link community charm, which is a character in the shape of a large vertical figure that can be customized into many things, like a ghost, a cucumber, a pencil, a tiki, etc.

Lastly, the patch adds a new set of sticks, which you can take a look at in the following image.

CS2 new stickers october 2 2025
Credit: Valve

Here are the complete patch notes, in case you want to read about all the changes from this patch:

Armory

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

Gameplay

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.
  • Limited Zeus-x27 kill streak bonus in deathmatch.
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.
  • Added inaccuracy representation in sniper scopes.
  • Keychains will now slightly jolt when a player makes an audible footstep sound.

Spectating

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • In-game loadout of spectated player will auto-close at the end of the match.
  • In-game loadout of spectated player will now show wear and pattern of gloves.

Maps

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
  • Added community maps Rooftop and Transit to Wingman mode.
  • Ancient / Shoots
  • Various player clipping fixes.

Misc

  • Minor adjustments to MAC-10 and R8 Revolver skinning.
  • Fixed a crash for missing bullet impact effects.
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
  • Re-enabled example content in train_zoo using lattice and bend deformers.

Map Scripting

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
  • Instance.DebugScreenText
  • Instance.DebugLine
  • Instance.DebugBox
  • Instance.DebugSphere
  • Instance.EntFireAtName
  • Instance.EntFireAtTarget
  • Entity.Teleport
  • Changed all callbacks to accept a single object holding all parameters.
  • Added Instance.OnScriptReload
  • Deprecated Instance.OnReload and Instance.OnBeforeReload
  • Added Instance.TraceLine
  • Added Instance.TraceSphere
  • Added Instance.TraceBox
  • Added Instance.TraceBullet
  • Deprecated Instance.GetTraceHit
  • Added Instance.OnPlayerReset
  • Added Instance.OnBeforePlayerDamage
  • Added Instance.OnPlayerDamage
  • Added Instance.OnPlayerJump
  • Added Instance.OnPlayerLand
  • Added Instance.OnGunReload
  • Added Instance.OnBulletImpact
  • Added Instance.OnPlayerPing
  • Added Instance.OnGrenadeBounce
  • Added Instance.OnKnifeAttack
  • Added Instance.IsFreezePeriod
  • Added Entity.GetOwner
  • Added Entity.SetOwner
  • Added Entity.GetParent
  • Added Entity.SetParent
  • Added Entity.IsAlive
  • Added Entity.IsWorld
  • Added Entity.TakeDamage
  • Added CSPlayerPawn.DropWeapon
  • Added CSWeaponData.GetDamage
  • Added CSWeaponData.GetRange
  • Added CSWeaponData.GetRangeModifier
  • Added CSWeaponData.GetPenetration

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