
Valve has released a new pre-release update for CS2, version 1.41.1.3-rc1, along with its patch notes. This update is only available for those who signed on for the game's beta depot build, which helps the developers test new updates before living them on the normal build.
The pre-release includes a major change to the defusing C4 mechanic, as it will now lower the weapon's model and prevent scoping, creating a 150ms delay to fire after exiting the defuse. This will certainly impact the way players approach plays around the bomb, since it won't be as easy to react to an enemy while defusing.
The patch also has some UI improvements that will be noticeable when playing. The major highlight clips are now viewable from the Spectator Loadout, the selected player is now more visible in Team Counter, and the weapon mode indicator in the HUD has been moved to the ammo count.
Here are the complete patch notes for this pre-release that were posted on the game's official website:
Engine
- Updated engine code to the latest version of Source 2.
- Reworked bullet penetration simulation to reduce CPU usage.
- Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
Gameplay
- Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
- Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
UI
- Major Highlight clips are now viewable from the Spectator Loadout.
- Selected player is now more visible in the Team Counter.
- Context menu in the Inventory now opens in a position relative to the cursor.
- HUD weapon mode indicator has been moved to the ammo count.
Map Scripting
- cs_script enums can now be imported and behave the same as TypeScript enums.
- CSWeaponType.PISTOL == 1
- CSWeaponType[1] == "PISTOL"
- Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
- Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
- Updated Instance.OnRoundEnd to now receive the reason
- Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
- Updated Instance.OnPlayerDamage to now receive damageType and damageFlags
- Updated Instance.OnKnifeAttack to now receive attackType
- Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
- The trace config now accepts an array of ignore entities or just one
- The trace config can specify to trace against hitboxes
- The trace result will include hitGroup if tracing against hitboxes
- Updated Instance.BulletTrace result to include hitGroup
- Updated Entity.TakeDamage to accept damageType and damageFlags
- Added CSWeaponData.GetGearSlot()
A release date for this patch hasn't been revealed at the time of writing. However, we expect the version to go live on the normal build sometime in the next few days, assuming no major errors are found.
Stay tuned to Siege.gg, where you will find the best coverage for Counter-Strike 2 and any other major shooter franchise.