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Overwatch 2 Season 14 patch notes: All the buffs, nerfs, and changes

Some interesting hero changes have arrived

Hazard from Overwatch 2 using his secondary ability
Credit: Blizzard Entertainment

Overwatch 2 Season 14 is here, introducing a Nordic mythology theme with some of the cosmetics, bringing back Christmas modes, and adding a new tank called Hazard.

hingAll this new content was added with the most recent update, which also implements several changes, bug fixes, and adjustments. Now that the patch notes are available, we have all the details so you can read about the nerfs, buffs, and eread about the buffs, nerfs, and evverything else.

Release date

Overwatch 2 Season 14 patch is set to arrive on December 10 at 11:00 am PT (7:00 pm GMT). The update is already available to preload for PC players. Preload for console players will begin a few hours before its release.

The season should last around eight weeks, with another significant update dropping in time for the mid-season.

Patch notes

Here are the complete patch notes for Overwatch 2 Season 14 that were posted on the game's official website:

Overwatch 2 Season 14 Thor Reinhardt mythic gold

Hero Updates

Damage Role Passive

  • Debuff duration increased from 2 to 3 seconds.
  • Healing reduction increased from 20% to 25%.

Global Projectile Size Bonus

  • Hitscan radius large reduced from 0.08 to 0.07 meters.
  • Hitscan radius small reduced from 0.05 to 0.04 meters.
  • Projectile radius large reduced from 0.15 to 0.12 meters.

Tank

Doomfist

  • Seismic Slam
    • Shockwave range reduced from 18 to 15 meters.
    • Cooldown increased from 6 to 6.5 seconds.

Hazard

  • Bonespur
    • Damage per spike increased from 6.75 to 7.5.
    • Each volley’s center projectile no longer has a random launch spread and now always launches straight.
  • Spike Guard
    • The angle of protection provided by Spike Guard increased from 104 degrees to 180 degrees.
    • Damage per second reduced from 75 to 70.
  • Violent Leap
    • Post-slash recovery time for Primary Fire and Quick Melee increased from .3 seconds to .5 seconds.
  • Jagged Wall
    • Health increased from 350 to 400.
    • Knockback damage increased from 40 to 50.
    • Damage interval increased from 1.5 seconds per target to 1.75 seconds per target.
  • Downpour
    • Airborne momentum lost by casting Downpour reduced from 90% to 50%.
  • Vault
    • Minimum obstacle height to trigger Vault reduced from 1.75 meters to 1.25 meters, which should allow Hazard to scale short obstacles more consistently.

Mauga

  • Base armor reduced from 200 to 150.
  • Base health increased from 375 to 425.

Orisa

  • Armor increased from 300 to 325.
  • Base health reduced from 175 to 150.
  • Terra Surge
    • Pull radius increased from 8.5 to 10.5 meters

Ramattra

  • Ravenous Vortex
    • Now briefly interrupts horizontal momentum when first affecting a target.
    • Slowing field now ignores barriers for line of sight.

Winston

  • Jump Pack
    • Damage increased from 50 to 60.

Damage

Ashe

  • Coach Gun
    • Can now be activated while affected by mobility locking abilities but won't move Ashe.

Pharah

  • Jet Dash
    • Cooldown increased from 8 to 9 seconds.

Sojourn

  • Railgun
    • Secondary fire damage scaling increased from 1-100 damage to 20-120 damage.

Soldier: 76

  • Biotic Field
    • Cooldown reduced from 18 to 15 seconds.

Symmetra

  • Teleporter
    • Base shield health increased from 200 to 250.

Torbjörn

  • Forge Hammer
    • Damage increased from 55 to 70.
  • Deploy Turret
    • Build time reduced from 3 to 2.5 seconds.
    • Base health increased from 225 to 250.

Venture

  • Drill Dash
    • Cooldown rate is now faster anytime Burrow is active, rather than requiring the player to be underground.

Supports

Baptiste

  • Renegerative Burst
    • Cooldown decreased from 15 to 14 seconds.
    • Radius increased from 10 to 12 meters.

Brigitte

  • Inspire
    • Duration reduced from 5 to 4 seconds.

Illari

  • Captive Sun
    • Explosion radius increased from 8 to 10 meters.

Lúcio

  • Crossfade
    • Self-healing penalty decreased from 60% to 40%.
  • Sound Barrier
    • Now falls faster when used in mid-air.

Custom Game Updates

  • A new option to enable or disable passive health regeneration is now available in Settings > Heroes > General.

Bug Fixes

Maps

Temple of Anubis

  • Fixed an issue where spectating on the Temple of Anubis map could cause extreme performance issues.

Heroes

Brigitte

  • Fixed an issue where Brigitte could still get damaged while holding up her shield at the end of the Bash ability.

Hazard

  • Fixed a bug where Vault would sometimes abruptly cancel itself when attaching to walls via Violent Leap.
  • Fixed a bug where Vault sometimes wouldn’t climb walls when Hazard was perfectly perpendicular to the wall.
  • Fixed a bug where Vault wouldn’t climb walls at all when Hazard’s forward movement was partially impeded by a flanking wall.

Mercy

  • Fixed an issue causing Mercy's resurrect lines to not play.

Moira

  • Fixed a bug where Moira's orbs would sometimes visually stop moving.

Reinhardt

  • Fixed an issue where Reinhardt's Earth Shatter ability was not affecting enemy heroes on certain floor sections.

You can check out our hero's tier list to see which heroes are performing better than others in the meta.

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