The Warzone Season 5 patch notes are on the way much to the delight of players wanting new content and changes to the battle royale.
Season 5 marks the penultimate season of the MW3 cycle and Raven Software is bound to introduce a wealth of new content in the battle pass along with a collaboration with the WWE. Like previous seasons, the patch notes will feature a wealth of details ranging from new game modes to the latest buffs and nerfs affecting the weapon arsenal.
Here, find the early Warzone Season 5 patch notes in this handy guide.
Warzone Season 5 patch notes release time
The Warzone Season 5 patch notes went live on July 24th, the same day as the Season 5 update.
Warzone Season 5 update patch notes
Customization
- Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
- Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.
General
- Warzone Rewards
- Season 5 introduces new Weapon Camos, Blueprints and other cosmetic rewards through the already available Warzone Rewards system
- We’ve added 16 new challenges divided in 4 categories
- Combat Expertise: Focused on getting weapons and eliminations
- Cooperation: Communicate and help your squad
- Mobility: Get into the heat
- Redacted: Intentionally mysterious challenges
- Earn the “Sports Icon” weapon blueprint by completing all challenges.
Gameplay
- Redeploy Drone Beacon (R.D.B.) Field Upgrade
- Veterans may remember what we used to call the “Portable Redeploy Balloon”. It has returned with a fresh coat of paint and added functionalities.
- Use the R.D.B. to call a Redeploy Drone whenever or wherever you want to relocate your team quickly.
- The R.D.B. is a light object that can be thrown quite far.
- Beware, enemies can destroy the beacon or the drone at all times.
Adjusted
- Buy Station Inventory
- The new R.D.B. now replaces the P.R.D.
- Inventory: Limited stock of 2
- Cost: $4,000
- Excludes Vondel
- In Resurgence, Specialist has been added to Buy Stations
- Inventory: Limited stock of 1
- Cost: $30,000
- Excludes Ranked
Weapon adjustments
MCW
- Lower Torso Modifier increased to 1.1x, up from 1x
SVA 545
- Max Damage Range increased to 36.83 meters, up from 31.75.
BAL-27
- Max Damage Range increased to 26.67 meters, up from 21.59.
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
MTZ 556
- Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
M4
- Min Damage increased to 21, up from 17.
- Near-Mid Damage increased to 24, up from 21.
- Max Damage Range increased to 30.48 meters, up from 25.4.
BAS-B
- Max Damage Range increased to 40.64 meters, up from 35.56.
TAQ-V
- Leg Modifier increased to 0.9x, up from 0.85x.
AMR-9
- Max Damage Range increased to 12.7 meters, up from 10.67.
- Near-Mid Damage Range increased to 21.59 meters, up from 17.78.
FJX Horus
- Max Damage Range decreased to 8.63 meters, down from 10.16.
- Near-Mid Damage Range decreased to 17.27 meters, down from 20.32.
- Mid Damage Range decreased to 25.91 meters, down from 30.48.
- Increased sprint to fire time to 110ms, up from 93ms.
Superi 46
- Decreased movement speed to 4.9m/s, down from 5m/s.
- Decreased crouched movement speed to 1.9m/s, down from 2m/s.
- Decreased sprint speed to 5.8m/s, down from 5.9m/s.
- Decreased ADS movement speed to 3.4m/s, down from 3.6m/s.
WSP-9
- Legs Modifiers decreased to .9x, down from 1x.
Minibak
- Min Damage increased to 26, up from 21.
- Max Damage Range increased to 11.43 meters, up from 8.38.
- Near-Mid Damage Range increased to 21.59 meters, up from 19.05.
- Lower Torso Modifiers increased to 1.1x, up from 1x.
- Arm and Hand Modifiers increased to 1.1x, up from .95x.
PDSW 528
- Min Damage increased to 19, up from 16.
- Near-Mid Damage increased to 24, up from 22.
VEL 46
- Near-Mid Damage increased to 22, up from 20.
- Min damage increased to 16, up from 15.
- Arm and Hand Modifiers increased to 1.1x, up from 1x.
Vaznev-9K
- Mid Damage increased to 27, up from 25.
- Min Damage increased to 23, up from 20.
- Max Damage Range increased to 11.43 meters, up from 8.89.
Bruen MK9
- Max Damage Range increased to 36.83 meters, up from 31.75.
Holger 26
- Lower Torso Modifier decreased to 1x, down from 1.1x.
Pulemyot 762
- Max Damage Range increased to 34.29 meters, up from 27.94.
- Upper and Lower Arm Modifiers increased to 1.1x, up from 1x.
TAQ Eradicator
- Min Damage increased to 28, up from 24.
- Max Damage Range increased to 39.37 meters, up from 33.02.
TAQ Evolvere
- Leg Modifier increased to 1.07x, up from 1x.
Reclaimer 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- Semi-auto
- Increased rate of fire to 200rpm, up from 182rpm.
KV Broadside
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20%.
COR-45
- Decreased rate of fire to 240rpm, down from 375rpm.
- XRK v6 Match Trigger Action
- Decreased rate of fire to 264rpm, down from 438rpm.
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire to 272rpm, down from 545rpm.
Sledgehammer
- Decreased movement speed by 22%.
- Decreased heavy swing melee range to 3.2 meters, down from 5.3.
UI/UX
- Dynamic Gas Mask Overlay Quality of Life
- The gas mask overlay will now fade in and out depending if you’re in gas or not
- This way, players can equip the gas mask at any time without having their vision impacted.
- Reinforcement Flare Quality of Life
- We added a reminder in the HUD whenever your squad mate is eliminated and you have a reinforcement flare available.
- Infil Parachute
- Added the “Parachute Camera Perspective” setting to the Console graphics menu.
- The setting allows players to change between first and third person view while parachuting during the initial infil.
- Plate Carriers
- The “Stow” prompet now appears properly when looking at a Plate Carrier loot card.
Bug fixes
- Fixed an issue preventing the “Find a Party” feature from functioning properly.
- Fixed several issues causing crashes and errors.
- Fixed an issue causing vehicle icons to be larger than intended on the minimap and tac-map.
- Fixed an issue in Plunder preventing the downed icon from appearing in the killfeed.
- Fixed an issue causing the backup pistol to remain in the players hands while entering a boat.
- Fixed an issue preventing the Specialist Perk pack from updating the “Currently Holding” section in the Buy Station.
- Fixed an issue causing the player to get booted to the main menu while in the Gunsmith.
- Fixed an issue causing a player to be kicked out of a Private Match lobby when looking at a player profile.
- Fixed an issue causing text to overlap on a Redacted weapon’s loot card.
That's all the intel on the early Warzone Season 5 patch notes so far. For more Call of Duty, check out the latest Black Ops 6 intel along with when the next Warzone double XP event is taking place.