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Warzone Season 6 patch notes: Everything you need to know

Patch notes are here

Warzone operator Alone in Vondel Night map

Season 6 is kicking off in MW3 and Warzone, and a new set of patch notes is here. These notes list the major additions already announced by the official sources and detail all the other changes to the different elements, like weapons, mechanics, etc.

If you want to check them out and see what's changing, we have gathered all the information in one place to make the reading easier.

Release date

The Warzone Season 6 update is scheduled to drop on Wednesday, September 18 at 9:00 am PT (5:00 pm BST).

PC players can preload this patch through the Battle.net launcher to have everything ready by the time it launches. The preload for PlayStation users will start one or two hours before the release.

Patch notes

Here are the complete Warzone Season 6 patch notes posted on the game's official website:

Michael Myers operator in MW3 and Warzone

Maps

  • Map Updates
    • Hellspawn
    • Vondel Night

Modes

New Limited-Time Modes

  • Purgatory
    • There’s lots of fun to be had in Purgatory, a new squad-based LTM taking place on the Rebirth Island Hellspawn map variant featuring a sandbox setting where squads can battle and complete objectives at their own pace.
    • Custom Loadouts are always available, and all Operators receive infinite respawns.
    • The mode supports a variety of interesting mechanics to enjoy during your long stay, including:
      • Insane Powerups: Purgatory features excellent loot including powerful Weapon Blueprints and plentiful Killstreaks. Find and equip super weapons from the Arcade mode and gain enhanced abilities from Mutation.
      • Portals: Peer into the image of a portal to see where it will take you. Step inside to transport there.
      • Flying Shipment: In this strange environment, Shipment flies over the island on a drivable platform, accessible via parachute, helicopter, and by portal.
      • Chill in the Safe Zone: Move into designated Safe Zones to take a break from combat and chill with other Operators. Safe Zones are easily identified by the translucent dome enclosing them. Inside the dome, Operators enter third-person perspective and are unable to deal or receive damage.
      • Torment Level: Eliminating enemies increases your Torment Level. The higher your Torment Level, the more XP you earn per elimination. But the advantage comes at a cost: as your Torment Level increases, so does your presence on the enemy minimap, increasing your visibility to enemy players.
      • Scare Packages: Dropped in various locations throughout the match, Scare Packages include powerful loot and some unexpected side effects. Seek them out and roll the dice...
      • Terriball: You’ll need to be quick on your feet around Terriballs. They spawn around the map and are found in Scare Packages, too. Shoot, melee, or run into a Terriball to send it flying, instantly eliminating any Operator it hits.
    • Squads can achieve a victory condition. Eliminate enemies and commend your peers to progress during your stay in the afterlife.
    • Duration: 4 Weeks
    • Map: Hellspawn
  • Zombie Royale
    • Fall and rise again as the undead in Zombie Royale. Eliminated Operators will become zombies, giving you the chance to seek revenge while taking out any other living Operators you encounter on the way. Zombies gain unique abilities like faster movement speed, stronger melee attacks, advanced vision, a charged jump and more.
    • Duration: 4 Weeks
    • Maps: Hellspawn (Weeks 1 & 2), Vondel Night (Weeks 3 & 4)

General

  • Warzone Rewards
    • The previously introduced reward system continues with new trackable Challenges and rewards:
      • Combat Expertise: Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
      • Cooperation: Assemble your squad, work together to eliminate enemies, and share your Cash.
      • Mobility: Get out and explore the map. Move fast and far to acquire the rewards in this category.
      • Redacted: Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
    • A reward is given after completing every Challenge. Unlock a new Weapon Camo in each, including “The Fallout” Weapon Camo for completing Combat Expertise, “Whispering Veil” Weapon Camo for completing Cooperation, “Mutant Flux” Weapon Camo for completing Mobility, and “Headed to Hell” Weapon Camo for completing Redacted.
  • Champion’s Quest Reward Refresh
    • Successfully completing Champion’s Quest now unlocks the new "Gamma Storm" weapon camo.

Gameplay

Adjusted

All Maps | All Modes

  • Loot Refresh
    • We’ve made some minor adjustments to loot acquired via ground and Supply Boxes.
  • Upload Intel Contract
    • Upload Intel Contracts will no longer award a Bunker key.

Fortune's Keep | Resurgence

  • Daily Challenge
    • The number of kills required to complete the Fortune’s Keep Daily Challenge has been reduced to 2, down from 5.

Weapons

New Weapons

  • Kastov LSW
  • DTIR 30-06

New Attachments

Muzzle

  • XTEN Binate Suppressor
    • A large-caliber suppressor with an integral laser for tactical, low-profile action.
  • Caster-X1 Compensator
    • A vented compensator designed to offer better muzzle control with higher caliber rounds.

Underbarrel

  • Bracefire-HC Grip
    • A side-angled foregrip that makes it possible to sprint and fire at the same time.

New Aftermarket Parts

  • JAK Salvo (Week 1 Challenges)
    • Compatibility: KATT-AMR Sniper Rifle
    • A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
  • JAK Lance (Week 2 Challenges)
    • Compatibility: MX Guardian Shotgun (MWII)
    • A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
  • JAK Voltstorm (Week 4 Challenges)
    • Compatibility: Stormender Launcher
    • High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.

Weapon Adjustments

Assault Rifles

  • BP50
  • Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
  • JAK Revenger Conversion Kit
    • Near-Mid Damage increased to 22, up from 21.
    • Neck Modifier decreased to 1.1x, down from 1.2x.
  • Holger 556
    • Max Damage Range increased to 50.8 meters, up from 41.91.
  • MCW
    • Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
    • Mid Damage Range increased to 60.96 meters, up from 53.34.
  • MTZ 556
    • Headshot Modifier increased to 1.3x, up from 1.25x.
  • STG-44
    • Max Damage Range decreased to 27.94 meters, down from 36.83.
    • Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
    • Lower Torso Modifier decreased to 1.15x, down from 1.3x.
    • Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.
  • SVA 545
    • Near-Mid Damage Range increased to 50.8 meters, up from 44.95.
  • M13C (MW2)
    • Decreased sprint to fire time to 189ms, down from 210ms.
  • M16 (MW2)
    • JAK Patriot Conversion Kit
      • Max Damage Range increased to 36.83 meters, up from 30.48.
      • Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
      • Mid Damage Range increased to 60.96 meters, up from 53.34.
  • TR-76 Geist (MW2)
    • Decreased aim down sight time to 240ms, down from 280ms.

Battle Rifles

  • Cronen Squall (MW2)
    • Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
    • Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
    • Increased firing aim stability.
  • FTAC Recon (MW2)
    • Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
    • Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.
  • Lachmann-762 (MW2)
    • Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
    • Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
    • Increased firing aim stability.
  • TAQ-V (MW2)
    • Decreased aim down sight time to 260ms, down from 290ms.
    • Increased firing aim stability.

Submachine Guns

  • AMR9
    • Max Damage Range increased to 13.97 meters, up from 12.7.
    • Mid Damage Range increased to 24.13 meters, up from 21.59.
    • Lower Torso Modifier increased to 1.1x, up from 1x.
  • HRM-9
    • Max Damage Range increased to 12.7 meters, up from 10.41.
    • Lower Torso Modifier increased to 1.05x, up from 1x.
  • RAM-9
    • Max Damage Range increased to 12.19 meters, up from 10.16.
    • Mid Damage Range increased to 20.32 meters, up from 17.27.

Light Machine Guns

  • RAAL MG (MW2)
    • JAK Protean Conversion Kit
      • Headshot Modifier decreased to 1.67x, down from 3x.
      • Neck Modifier decreased to 1.5x, down from 2x.
      • Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
      • Arm Modifier decreased to 1.2x, down from 2x.

Melee

  • Spear
    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Bug Fixes

  • Fixed a menu performance degradation that occurred when tracking Challenges.
  • Fixed an issue causing parties to disband upon transitioning to Warzone.
  • Fixed an issue causing UI performance issues when players in a party enter a Warzone mode from the frontend.

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