Almost a week after being available in the test servers, update 8.03 for Valorant is finally arriving. This patch is small in comparison to previous ones, but it brings a few tweaks to some agents along with some esports and store features.
Now that the full patch notes have been released through the official website, we have gathered all the information about this new version.
Release date
Patch 8.03 for Valorant is set to be released on Wednesday, February 21. Even though the updates for the game are usually released on Tuesdays, this delay was probably to align the patch drop with the launch of the new VCT Team Capsules as mentioned by the leaker ValorLeaks in a recent post.
The game will go down for a 4-hour maintenance period and the patch should arrive around 10:00 am PT for the servers in North America, LATAM, and Brazil.
If you are in the EU, you'll have to wait a little bit longer for the update to be released. Servers for this region will go down at 4:00 am GMT and come back up at 8:00 am GMT on Wednesday, February 14.
Patch notes
Here are the full patch notes for update 8.03 of Valorant that were published on the official website before its release on the live version of the game:
Agent Updates
Breach
- We’ve updated Breach’s voice lines and added interaction lines with Deadlock, Gekko, and Harbor.
Chamber
- Headhunter (Q)
- Price decreased 150 >>> 100
- Tour De Force (X)
- Firing rate increased 0.7 >>> 0.9
Esports Features Updates
Teams tab
- You can purchase bundles and support your favorite team from within Esports Hub.
- You can preview each Team Capsule Bundle on their respective team page.
Performance Updates
- Streamlined the time from launch to the main menu appearing by removing stalls from that flow. This landed in Patch 8.02.
Store Updates
- The Esports Store is live!
- Support your favorite team with the VCT Team Capsules, accessible through a new Esports Store tab.
- Teams will earn 50% of profits from their respective Capsules.
- Each capsule contains a Classic, Gun Buddy, Player Card, and Spray.
Bug Fixes
Agent
- Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Reyna’s Leer (C) right after it became shootable.
Competitive
- Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.
Gameplay Systems
- Fixed an issue in the scoreboard tab with Ultimate Charges being covered by very long usernames.
Maps
- Sunset
- Adjusted fence in A Elbow to fix an issue when shooting through the top section.
- Fixed a bug where you could jump to the top of the phone booth in A Lobby.
- Fixed a bug that allowed Attackers to break Cypher’s Trapwires (C) in B Main from Mid.
Premier
- Fixed an issue in some regions where the Zone displayed in Standings did not match the one selected.
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