Now that a few weeks have passed since the Black Ops 6 beta ended, Treyarch has published a post on the Call of Duty blog to detail all the changes coming to the multiplayer based on all the data gathered.
First off, the developers stated that they have made improvements to the spawn system across the game for launch. This aspect was highly criticized by the community, including pro players, during the two beta weekends, so it will probably be a welcomed change.
Major fixes have also been deployed to target the, as Treyarch describes, in-game "hitching" that the game presented.
Regarding weapons, developers are looking to reward players who land several headshots on enemies without affecting the consistency of time to kill. This was a controversial subject during the MW2 and MW3 seasons since both games feature a headshot multiplier damage value.
Here are other improvements and adjustments coming to the game's weapons:
- Improvements to fluidity of sniper ADS
- Improved fluidity when swapping weapons during sprint and tactical sprint. We’re excited about this one!
- Reduction of weapon motion during crouch transitions
- Small lift to shotguns and targeted adjustments across all weapons to keep SMGs from over-performing relative to other classes
Here are the rest of the changes and QOL improvements coming to the different areas of the game:
Movement
- Continued improvements to animation fluidity and fidelity throughout
- Adjustments to slide for improved predictability and fluidity
- Intelligent Movement updates
Winner's Circle
- Shortened overall duration of Winner’s Circle.
- To reduce Emote spam, players in the Winner’s Circle will now only be able to activate 1 Emote.
- Simplified the Emote menu to make it easier to activate Emotes in the Winner’s Circle and in-game.
- Improvements to fidelity and lighting.
Kill Counter
- By popular demand, we’ve added a Kill Counter on your HUD that will track your progress toward Kills-in-one-life Medals, including those who are chasing the coveted Nuclear Medal and Nuke Scorestreak.
Camera Motion
- We’re reducing overall camera motion on sprint, tac sprint, and slide.
Kill Order
- Increased 'Kills as HVT' team score to 3.
- Reduced 'HVT Survival’ score to 20.
- Increased Score Limit to 150.
- HVT will no longer drop their pistol when they are eliminated.
- Improved notifications when player is selected as HVT.
Sleeper Agent
- Removed the time added when earning Eliminations while Sleeper Agent is active.
Equipment
- Stim Shot has been changed from Inventory Based to Cooldown Based by default.
- Quartermaster (Strategist) will decrease the cooldown time.
- Resolved an issue where the Combat Axe would not deal lethal damage at round start. It wouldn’t be a Black Ops game if you can’t hit those cross-maps at match start!
Perks
After assessing Perk data from our time with the Beta, we’ve made a few updates to ensure compelling decisions are being made:
- Assassin (Enforcer) and Bruiser (Enforcer) moved from Perk 1 to Perk 2
- Dexterity (Enforcer) and Gung Ho (Enforcer) moved from Perk 2 to Perk 1
RC-XD Controls
- Updated to classic BO view-based control by default, with an option to switch to gas/brake; on controller, detonate swapped from R2 to R1 so accidental mistakes aren’t made.
To help you prepare for launch, you can take a look at our list of multiplayer maps, perks, weapons, and all the info about the new Area 99 map coming to Warzone.
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