Embark Studios has released update 1.6 for The Finals, which is also considered the mid-season patch of the game. On top of the usual changes, this version introduces a new event that players will get to enjoy over the next few days.
Patch notes
Firstly, the new event is called Steal the Spotlight and it is meant to be played Solo. Players will enter the arena at night with a preset build/loadout and cash stations will be guarded by turrets and tripwires.
This mode will replace Solo Bank It and anyone who plays it will get a chance to unlock a set of exclusive cosmetics. Here's the trailer for this new game mode/event:
Now diving into the real changes, here are the full patch notes for update 1.6 that were revealed through the official website of the game:
Balance Changes
- Gadgets
- Dome Shield
- Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
- Vanishing Bomb
- Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)
- Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)
- Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)
- Zipline
- Improved placement validation for ziplines, making them easier to deploy
- Maps
- Las Vegas
- General
- Added some cover to the side of kitchen trolleys to make them easier to use
- Replaced the zipline between Eastwood and Decora with a jump pad
- Moved various cover pieces to avoid gaps in cover
- Moved various chairs to make traversal easier
- Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design
- Argon Casino
- Removed some of the monitors in the casino so some doors are easier to see
- Added an extra door to make traversal easier
- Updated some Vault spawn locations and added cover to some of them
- Eastwood Casino
- Updated exit points on various ziplines to make it easier to access rooftops
- Added decals to some windows to make the glass more visible
- Rearranged the aircon units to create more cover on the roof
- Adjusted the position of some cashout locations
- Glamora Casino
- Removed some chairs so it's easier to jump in and out of cashier booths
- Removed some chairs and railings in the theatre to make traversal easier
- Various other small fixes and balance tweaks
- Specializations
- Mesh Shield
- The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled
- Recon Senses
- Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected
- Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations
Content And Bug Fixes
- Animation
- Fixed some small issues with the LH1 reload and Goo Gun inspect animations
- Updated reload animations when aiming down sights to add slightly more movement to them
- Audio
- Updated footstep audio and mix for the player, teammates, and enemies
- Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps
- Fixed an issue where the spawn sound effect could be cut off when respawning
- Updated various VO lines
- Various VO bug fixes
- Career Rank
- Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.
- Characters
- Fixed an issue where characters could have their legs bent backward on some screens
- Controller
- Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers
- Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m
- Reduced input latency on PS5
- Emotes
- Fixed an issue that prevented the player emoting while crouched
- Gadgets
- Defibrillators
- Fixed an issue where player statues could not be targeted for revives when lying in foliage
- Fixed an issue where player statues could not be targeted for revives when carried
- Fixed various issues with placement distances on deployable Gadgets
- Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels
- Game Modes
- General
- Added ‘Steal the Spotlight’ event mode
- Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes
- Ranked Tournament
- Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-) Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.
- Solo Bank It
- Disabled the experimental Solo Bank It mode
- Maps
- Monaco
- Made night and night storm weather conditions slightly less dark on Monaco for OLEDs
- Tweaked LOD settings on some trees in Monaco to reduce popping on low settings
- Movement
- Fixed an issue where players could become stuck in encroached spaces
- Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence
- Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch
- Security
- Made various improvements to security and cheat detection
- Settings
- Increased default FOV from 71 to 81 (new installations only)
- UI
- Added Career Rank screen where players can see rewards earned by gaining rank
- Added new tournament overview screen to tournament modes
- Added additional item tutorial videos for the following items:
- APS Turret
- Gas Grenade
- Glitch Grenade
- Glitch Trap
- Goo Gun
- Motion Sensor
- Pyro Grenade
- Smoke Grenade
- Sonar Grenade
- Thermal Vision
- Added new Event Contracts to the Contracts screen
- Updated the size of ranked icons
- Fixed wrapping issues on Contracts during the end-of-round sequence
- Decreased duration of Vault objective markers on round start
- Made various improvements to contextual ping accuracy, making them more accurate
- Various bug fixes to the UI
- VFX
- Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players
- Updated collision on coin death effects to reduce the number of coins that can fall through floors
- Various polish improvements to coin death effects
- Optimization pass on the gas canister explosion effects
- Weapons
- Increased the size of various grenade projectiles, to make them easier to see in combat
- Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done
- Fixed an exploit where melee weapons could be swung faster than intended
- Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up
For more news and stories of The Finals, don't forget to either follow us through our social media pages or bookmark the site and visit it constantly as we will be posting any relevant information about the game.