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Overwatch 2 Season 13 mid-season patch notes

Another round of changes is here

Overwatch 2 Season 13 Juno Uravity skin
Credit: Activision

The mid-season update for Overwatch 2 Season 13 has arrived along with a new set of patch notes. The notes list all the changes and adjustments made to the different game elements, like hero balance changes.

We have all the information if you want to know what's different before jumping into the game to either enjoy the usual content or try Overwatch Classic.

Release date

The mid-season update for Overwatch 2 Season 13 is scheduled to drop on Tuesday, November 12. The patch will be live in-game at 11:00 am PT (7:00 pm GMT).

PC players can now preload the update to have it ready for launch, and preload for console will become available a few hours before its release.

Patch notes

Here are the complete Overwatch 2 Season 13 patch notes that were posted on the game's official website:

Hero Updates

Tanks

Doomfist

  • Rocket Punch
    • Angle required for wall slam increased from 44 to 55 degrees.
  • Meteor Strike
    • Ultimate cost reduced 8%.
    • Healing per second while in the air increased from 75 to 90.

Junker Queen

  • Jagged Blade
    • Base projectile size reduced from 0.2 to 0.15 meters.
  • Adrenaline Rush
    • Wound damage self-healing multiplier reduced from 2.5 to 2.25x.

Mauga

  • Overrun
    • Cooldown reduced from 6 to 5 seconds.
    • Charge movement speed increased 15%.

Damage

Hanzo

  • Storm Bow
    • Time to fully charge decreased from 0.87 to 0.80 seconds.
  • Dragonstrike
    • Now damages enemy buildable objects.

Junkrat

  • Concussion Mine
    • Cooldown increased from 7 to 8 seconds.

Reaper

  • The Reapening
    • Lifesteal reduced from 35 to 30%.

Tracer

  • Recall
    • Cooldown reduced from 13 to 12 seconds.

Support

Ana

  • Biotic Rifle
    • Damage and Healing increased from 70 to 75.

Juno

  • Orbital Ray
    • Ultimate cost increased 10%.

Kiriko

  • Kunai
    • Recovery time decreased from 0.55 to 0.5 seconds.
  • Swift Step
    • Cooldown reduced from 8 to 7 seconds.
  • Protection Suzu
    • Cooldown reduced from 15 to 14 seconds.

Lifeweaver

  • Lifegrip
    • Cooldown reduced from 19 to 18 seconds.
    • Healing increased from 50 to 75.
  • Tree of Life
    • Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.

Moira

  • Biotic Grasp
    • Self-healing increased from 24 to 30 health per second.

Bug Fixes

General

  • Fixed an issue with cosmetic voice effects being heard by other players.

Maps

  • Circuit Royale
    • Fixed an issue where one of the Circuit Royale side rooms had super bright lighting.
  • Petra
    • Fixed an issue with the Petra arena map and it is available to play again.

Heroes

  • Ana
    • Lowered the combined damage and healing required to evolve the Midnight Sun Mythic weapon. Evolution 2: Reduced requirement by 40%, from 5,000 to 3,000. Evolution 3 (Final): Reduced requirement by 20%, from 10,000 to 8,000.
  • Ramattra
    • Fixed an issue where Ramattra could recast barrier if he was stunned while casting the first barrier.
  • Zarya
    • Fixed a rare issue where Zarya could avoid damage from a Reinhardt pin.

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