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Apex Legends Season 23 patch notes: Everything you need to know

New season is almost here!

Pathfinder in the Apex Legends Season 23 trailer
Credit: Respawn Entertainment

Now that Apex Legends Season 23 has been revealed, Respawn has also published the respective patch notes.

Titled From the Rift, the new season brings a new classic game mode that has only the features available at launch and adds new elements to the current pool of content. The patch notes go into more detail, listing all the adjustments, changes, and new additions.

Before your first play session of the season, here are all the details about the Season 23 update.

Release date

Apex Legends Season 23 will start on Tuesday, November 5 at 10:00 am PT (6:00 pm GMT). Players from all platforms should be able to preload the season's patch a few hours before its release.

If the format remains the same, this new season should remain available for around three months. In other words, this will be the last new season of 2024.

Patch notes

Here are the full patch notes for Season 23 that were posted on the Apex Legends' official website:

Balance Updates

Battle Sense

Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

Care Package

  • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
  • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage increased to 19 (was 18)
    • Select Fire: Beam Shot
      • High ammo consumption
      • Deadly accurate
      • Devastating damage

Gold Weapon Rotation

  • C.A.R., Hemlock, L-STAR, Longbow, Mastiff

Gameplay Updates

Crafting Stations

  • All Legends can now craft Banner Cards

Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

Ammo and Attachments

Hop-Ups

  • Boosted Loader
    • Now activates at 0 ammo
    • Now goes on the Sentinel
  • Gunshield Generator
    • Shield recharge cooldown time decreased to 10s (was 12)
    • Reduced spawn rate
  • Hammerpoint Rounds
    • Reduced spawn rate

Weapons

L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

Longbow

  • Damage increased to 60 (was 55)

P2020

  • Akimbo Only: base hipfire improved

Rampage LMG

  • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload

Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

Spitfire LMG

  • Damage increased to 19 (was 18)

Peacekeeper

  • Choke speed increased

Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

Legends

Support Legends: New Class Perks

  • Heal Expert
    • Move at full speed while healing, small med healing is doubled
  • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

Conduit

  • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades - Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades - Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased

Gibraltar

  • Dome of Protection
    • Cooldown reduced to 17s (was 30s)
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades - Baby Bubble: now reduces cooldown to 12s (was 25s)
  • Shockwave : Level 2
    • Fresh Start: Revives allies to 50HP.
    • Shots Shots Shots: Auto-Reload Shotguns on knocks.
  • From the Rift: Level 2
    • Big Bruddah: Increase Ult Radius by 20%.
    • Fast Shotties: Move faster with Shotguns and Auto-Reload on knocks.

Horizon

  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
  • Shockwave: Level 2
    • Battery Collection: Shield Battery count shown above Death Boxes.
  • From the Rift: Level 2
    • Battpack: +1 Battery per stack. See Battery Count in Death Boxes.

Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
  • Shockwave: Level 2
    • Miracle Worker: Revive allies with 75HP regen.
  • From the Rift: Level 2
    • Battpack: +1 Battery per stack. See Battery Count in Death Boxes.

Newcastle

  • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%
    • White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero's Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement increased to 500 (was 250)
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
      • Regen effect lasts for 15s and damage will pause regen for 2s
      • Won't begin regeneration until revived if downed
  • Shockwave: Level 2
    • Thick Shield: Mobile Shield HP Increased by 250.
  • From the Rift: Level 2
    • Hero's Hustle: Increased move speed while reviving.
  • Shockwave: Level 3
    • Miracle Worker: Revive allies with 75HP regen.
    • Strongh-old: Castle Wall HP increased by 250. Extends energized duration to 3min.
  • From the Rift: Level 3
    • Ultimate Saviour: Allies in impact range gain shield regen for 15s.
    • Strongh-old: Castle Wall HP increased by 250. Extends energized duration to 3min.

Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

Wattson

  • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Perk
  • Shockwave: Level 2
    • Fresh Start: Revives allies to 50HP.
  • From the Rift: Level 2
    • Revive Expert: Revive allies faster and with HP regen.

Modes

Launch Royale

  • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
  • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season's balance.
    • Re-introduced being able to "bunny hop" while healing
    • Re-introduced "punch boosting" where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state:
      • Gold Knockdown - Self Revive
      • Gold Backpack - Fast Heal
      • Gold Armor - Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

Straight shot revival

  • Includes Rift Relics
  • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024

Trios Revival

  • Includes Rift Relics
  • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024

Rift Relics

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
      • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
      • Embedded Dual Loader
      • Mag size of 12
      • SkullPiercer Hop-Up
  • Special Weapon - EPG-1: single fire, direct energy propelled launcher

Map Rotations

Pubs and Ranked

  • Broken Moon
  • Storm Point
  • World’s Edge

Mixtape

  • November 12-December 16, 2024
    • TDM: Habitat, Zeus Station, Skull Town
    • Control: Lava Siphon, Thunderdome, Barometer
    • Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024
    • BigTDM: Habitat, Skull Town, Party Crasher
    • Control: Thunderdome, Production Yard, Lava Siphon
    • Gun Run: Fragment, Wattson, Skull Town
    • Lockdown: Zeus Station, Monument, The Core

Ranked

Entry cost tuning

  • Lower entry above Platinum tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)

Ranked skill display content

  • Disclosure of Ranks for all match players
    • Updates live as you and your opponents enter a match
    • Shows the true rank distribution of all Players as the match starts

Graphics

  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
    • Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
    • Cursor should now be correctly aligned when using aspect ratios that don't match screen resolution
    • Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
    • Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
    • Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)

Bug Fixes

  • All Legends will now be unlocked for Bot Royale
  • Ballistic's Ult will once again speed up the L-star's overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode

Quality of Life

  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements
    • Added delay to the destruction of the smoke volumes to better match the smoke dissipation
    • Overall makes health bars less visible through the edges of smoke or during a smoke fade
    • Slightly expanded the size of the smoke volumes to better match the smoke visuals

Apex Packs

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

Firing Range

  • Death Boxes: dead players now spawn Death Boxes
    • Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
    • Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
    • Take cover, Much more aggressive and accurate with shots
    • and execute juke maneuvers when closer to a player
    • Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it

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