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Marvel Rivals Season 3.5 patch notes

Hero changes, adjustments to penalties, and more

Marvel Rivals Season 3.5 patch notes blade trailer

A new patch is coming to Marvel Rivals for Season 3.5, and the developers have posted the notes with all the hero changes. Although many are waiting for Blade's arrival, many of the heroes already available will receive some adjustments.

Now that the full patch notes have been released, we have gathered all the details here so you can find out about the changes and prepare for the update.

When does Marvel Rivals Season 3.5 come out?

Season 3.5 of Marvel Rivals is scheduled to come out on Friday, August 8th. A maintenance period will begin at 2:00 AM PT (10:00 AM BST) and will take between 2-3 hours. Users will have to wait until it's over to be able to play and enjoy the new content.

Patch notes

Although we are still waiting for the general notes, the hero changes coming with this patch have been released. Here are all the patch notes available at the moment for Marvel Rivals Season 3.5:

All New Content

New systems

  • Custom Muted Words: Players can now set up their own defenses against words they'd rather not see in chat. If a message contains a muted word, it will be filtered out.
  • Faction Tab in Chat: Added a new Faction tab to the chat system.

Tournaments

  • We're introducing latency equalization technology to the S3 Marvel Rivals Championship. When a server or geographic location causes significant ping differences between factions, the system will auto-balance latency for fairer matches.
  • Newly added the Balance Latency option to Custom Game - Tournament Rooms. Hosts can now enable this option and set thresholds.

Rank Adjustments

Rank Rewards

New Rank Settlement Rewards: Reach Gold for the cool Blade- Emerald Blade costume. Earn all-new Nameplate Frames at Diamond and Platinum, plus rock fresh Crests of Honor for Grandmaster, Celestial, Eternity, and the illustrious Top 500.

Team Matchmaking Adjustments

  • Players in Bronze, Silver, and Gold can queue for Competitive in any team size except 5-player teams.
  • Players in Platinum, Diamond, and Grandmaster can queue for Competitive in teams of up to 3 players.
  • Players in Celestial, Eternity, and One Above All can queue for Competitive in teams of up to 2 players.

Surrender & Disconnect Rule Adjustments

Surrender Trigger: In the first round, if a player disconnects and does not reconnect within 90 seconds, their team may vote to surrender. The required votes passes with 1 less than the current team members. (E.g., if 4 remain, 3 votes are needed.)

Disconnect Penalty and Compensation Adjustments

Invalid Matches

If any player disconnects during loading, ban/pick phase, hero select, or within the first 70 seconds of a match, the match is deemed invalid. The disconnected player receives a T1 Penalty (see below for details) that scales with repeated offenses and penalty count increases. For other players, the match ends with no result or penalty.

Valid Matches

If a player disconnects after 70 seconds, the following applies:

  • Disconnected player does NOT reconnect before the match ends:
  • If the match ends within 90 seconds of their disconnect:
  • Normal settlement based on match result and stats; no penalty.
  • If the match ends 90 C150 seconds after their disconnect:
  • Disconnected player receives a T1 Point Penalty and Competitive Matchmaking Ban (both scale with repeat offenses) and penalty count increases (win or lose). If the disconnected team loses, remaining teammates receive ranked point compensation.
  • If the match ends 150+ seconds after their disconnect:
  • Disconnected player receives a T2 Point Penalty and Competitive Matchmaking Ban (both scale with repeat offenses) and penalty count increases (win or lose). If the disconnected team loses, remaining teammates receive ranked point compensation.
  • Disconnected player RECONNECTS before the match ends:
  • If their team wins:
  • Normal settlement; no penalty.
  • If their team loses:
  • Penalty is based on disconnect-to-reconnect time (as above), but no Competitive Matchmaking Ban.
  • Teammates receive compensation on loss only if the disconnect lasted more than 90 seconds.

Compensation Table

Disconnect Timing
Match Status
Reconnection
Time Since Disconnect
Disconnected Player
Other Players
Loading/Ban-Pick/Hero Select/≤70s
Invalid
N/A
N/A
T1 Penalty (repeat scaling)Penalty count increases
T1 Penalty (repeat scaling)Penalty count increases
>70s
Valid
No
≤90s
Normal settlement, no penalty
Normal settlement
90–150s
T1 penalty, competitive ban,penalty count increases//Penalized regardless of win or loss.
Compensation if lost
>150s
T2 penalty, competitive ban,penalty count increases//Penalized regardless of win or loss.
Compensation if lost
Yes
≤90s
Normal settlement, no penalty
Normal settlement
90–150s
T1 penalty, penalty count increases(if lost)
Compensation if lost
>150s
T2 penalty, penalty count increases(if lost)
Compensation if lost

Points Compensation

  • Bronze: 12 points
  • Silver: 12 points
  • Gold: 12 points
  • Platinum: 8 points
  • Diamond: 8 points
  • Grandmaster: 8 points
  • Celestial: 4 points
  • Eternity: 4 points
  • One Above All: 4 points

  • Compensation points vary by rank.
  • If the final score after compensation is above -1, it will be capped at -1. For example:
  • If a Gold player was supposed to lose 10 points, but receives a disconnect compensation of +12, the result would be +2. Since this is above -1, the final deduction will be set to -1.

AFK Penalty Adjustments

Invalid Matches

  • If a player is detected AFK within the first 70 seconds, the match is invalid:
  • Inactive Player: T2 Penalty (scaling with repeat offenses) and penalty count increases.
  • Other Players: Match ends immediately with no result or deductions.

Valid Matches

If a player is detected AFK after the first 70 seconds:

  • If their team wins: Normal settlement, no penalty.
  • If their team loses: Inactive player receives a T2 Penalty and Competitive Matchmaking Ban (scaling with repeat offenses) and penalty count increases. Teammates do not receive compensation.

Combined AFK & Disconnect Penalty

  • If a player is both inactive and disconnects, the highest penalty applies.
  • If a team is faced with both inactive and disconnected players and that team loses, compensation is granted to fully engaged teammates.

Penalty & Ban Scaling for Competitive

Repeat Offenses
Competitive Ban
T1 Penalty
T2 Penalty
1
15 minutes
25
30
2
1 hour
30
35
3
3 hours
35
40
4
8 hours
40
45
5 or more
20 hours
40
45

Quick Match Penalties

In Quick Match mode, we've also strengthened the penalty duration for players who disconnect and leave the game:

Repeat Offenses
Quick Match Ban
1
Warning
2
15 minutes
3
30 minutes
4
1 hour
5 or more
8 hours

Hero adjustments

Marvel Rivals Season 3.5 Blade trailer
Credit: NetEase Games

Vanguard

Doctor Strange

The Master of the Mystic Arts is getting a little oomph in his arsenal!

  • Increase Daggers of Denak projectile charges from 8 to 10.
  • Reduce Cloak of Levitation cooldown from 15s to 12s.

Groot

I am Groot! (Translation: Groot's got slightly more reach and a bigger effect radius.)

  • Increase Vine Strike range from 20m to 22m.
  • Increase Flora Colossus effect range radius from 20m to 24m.

Magneto

The Master of Magnesium's shields and survivability are getting a slight tune-down.

  • Reduce Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.

Thor

The God of Thunder's gameplay gets a jolt of improvement and utility!

  • Gain a fixed 1 Thorforce upon exiting the Awakening Rune awakened state.
  • Lightning Realm New Effect: Enemies leaving its boundary are Grounded for 2s, restricting aerial abilities.

Duelists

Black Panther

After addressing hit detection, T'Challa's Spirit Rend is getting a longer cooldown.

  • Increase Spirit Rend cooldown from 8s to 10s.

Iron Fist

With his Team-Up Anchor removed, Lin Lie's raw power gets a slight boost to even things out.

  • Increase Jeet Kune Do's fifth strike damage from 50 to 55.
  • Increase Yat Jee Chung Kuen percentage damage of the enemy's Max Health per strike from 2.1% to 2.7%.
  • Adjust Harmony Recovery Bonus Health decay start time from 1s to 2s.
  • Increase K'un-Lun Kick's first strike damage from 30 to 35.

Star-Lord

Peter Quill gets a little more staying power in the heat of battle!

  • Gain 25 Bonus Health when using Stellar Shift (max 25), which lasts for 3s before decaying to 0 over 1s.

Wolverine

Logan's ultimate is a little bit tougher to unleash; time to earn that berserker barrage!

  • Increase the energy cost of Last Stand (Ultimate Ability) from 2800 to 3400.
  • Lifesteal gained from the Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to Wolverine's Ultimate Ability energy.

Spider-Man

Spidey's Ultimate just got stickier, and deadlier!

  • Increase Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.

Strategists

Adam Warlock

Adam gets a slight cosmic buff to his Ultimate Ability frequency and strength, plus increased healing.

  • Reduce the energy cost of Karmic Revival (Ultimate Ability) from 5000 to 4700.
  • Karmic Revival New Effect: Revived allies gain Bonus Health equal to 70% of Maximum Heath, which lasts for 5s before decaying to 0 over 2s.
  • Cosmic Cluster New Effect: Each hit now reduces Avatar Life Stream charge times by 0.3s.

Cloak & Dagger

Ty and Tandy's Ultimate Ability now takes a bit more energy to unleash their Eternal Bond!

  • Increase the energy cost of Eternal Bond (Ultimate Ability) from 4000 to 4300. 

Mantis

A new Team-Up Anchor effect for Mantis, but her base healing gets a gentle nerf to balance the cosmic scales. 

  • Increase healing by 10% with the new Team-Up Anchor effect.
  • Reduce Healing Flower's Healing Over Time effect from 12.5/s to 10/s.
  • Reduce Life Energy Blast projectile charges from 20 to 15
  • Increase Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.

Team-Up Abilities

New

Duality Dance (Adam Warlock - Luna Snow)

  • Luna Snow unlocks the new Light & Shadow Karma ability from her Team-Up with Adam Warlock.

Vibrant Vitality (Mantis - Groot/Loki)

  • As the Team-Up Anchor, Mantis gains a 10% increase in healing effects.
  • Groot gains the new Wild Wall ability from his Team-Up with Mantis.
  • Loki gains the new Deific Blessing ability from his Team-Up with Mantis.

Adjusted or Removed

Atlas Bond (Iron Fist - Luna Snow)

The bonds have been broken.

  • The Team-Up Anchor effect for Iron Fist has been removed, along with the Atlas Bond Team-Up Ability.
  • Luna Snow loses the Frozen Chi ability from her Team-Up with Iron Fist.

Chilling Assault (Luna Snow- Hawkeye/Iron Fist) 

  • Iron Fist joins the assault and unlocks the new Lunar Chi ability through his Team-Up with Luna Snow.

Guardian Revival (Adam Warlock - Mantis/Star-Lord) 

  • The Guardian Revival Team-Up is being laid to rest.
  • Mantis loses the Nature's Soul ability previously gained from her Team-Up with Adam Warlock.
  • Star-Lord loses the Leader's Soul ability previously gained from his Team-Up with Adam Warlock.

Lunar Force (Cloak & Dagger - Moon Knight/Blade)

  • Blade launches into Lunar Force and gains the New Moon ability through his Team-Up with Cloak & Dagger.

Ragnarok Rebirth (Hela - Thor/Loki)

  • Loki has other plans in stall and loses the Laufeyson Reborn ability previously gained from his Team-Up with Hela.

Rocket Network (Rocket Raccoon - Peni Parker/Star-Lord) 

  • Star-Lord connects to the network and unlocks a new Astral Jump ability through his Team-Up with Rocket Raccoon.

Balance Changes

Ever-Burning Bond (Human Torch - Spider-Man)

We've increased Spider-Man's combo potential after using this Team-Up.

  • Reduced the backflip distance after activation from 12m to 7m, allowing for more reliable follow-ups with moves like Amazing Combo.

Fixes and Optimizations

All Platforms

  • Rank reward Nameplate Frames can now be displayed in more areas (lobby, career, friends, faction, leaderboards, gifts, invites, custom games, etc).
  • Hero display in the team lobby now supports camera scrolling. When zoomed out, you can use emotes, and your teammates will see them in real time.
  • Costume voice and sound effect settings have been moved from Audio Settings to the Hero Profile > Costumes screen. You can now toggle special voice lines and sound effects individually for each supported costume.
  • Improved Venom's Tickle Me Pink emote animation for his default costume.
  • The "Special" tab in the Store now lets you browse all available Moods, Emoji, and unique Emotes.

Graphics & Performance

PC

  • PC Shader Compilation Rework: The mandatory shader compilation wait on first launch has been removed. Instead, essential global shaders will now preload in the background after installation/update. (Shader preload speed depends on your GPU, entering a match before preloading competes may cause performance issues, including stuttering, network lag, rendering errors, or crashes.)
  • The performance test tool now provides graphics settings optimization recommendations based on your test results. 
  • In-game UI animation details will now automatically adjust based on your effects detail settings to improve overall performance.

Maps and Modes

  • Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas.

Heroes

  • Jumping the Gun: Polished up a minor bug where Emma Frost, Iron Fist, Phoenix, and Wolverine were out-leaping the competition with slightly higher jump heights. Now everyone's jump is perfectly balanced, as all things should be!
  • Iron Fist's Silent Sanctuary: Resolved an issue where Lin Lie's Harmony Recovery would sometimes end without playing its ending sound effect. The Iron Fist can now find his inner peace with the proper zen, no more silent retreats in K'un-Lun!
  • Venom & Spider-Man Slinging in Style: Spidey and The Symbiote can now set separate keybinds for simple and manual swinging. Choose your web-slinging style on the fly!
  • Panther & Wolverine's Sneaky Sounds: Enhanced the audio cues for enemy Black Panther and Wolverine when they're sneaking up for a surprise attack. Now, when these clawed kings are on the prowl, you might hear them coming. Predator awareness up!

Console

  • Fixed an issue where changing global keybinds could incorrectly affect some hero ability keys.  

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