Skip navigation (Press enter)

Overwatch 2 Season 18 patch notes

New perks, adjustments, and more is coming with this patch

Overwatch 2 Wujang healing Season 18

Season 18 of Overwatch 2 is about to start, meaning a new update and the corresponding patch notes should drop before that. The patch is set to bring all the new content, along with other adjustments to the perks, gameplay, and more.

While we wait for Blizzard to post the full notes, we have gathered all the information we have so far about the upcoming update.

When does Overwatch 2 Season 18 come out?

Overwatch 2 Season 18 is scheduled to begin on Tuesday, August 26th at 11:00 AM PT (7:00 PM BST) for all platforms. The update is already available to preload for PC users through the Battle.net launcher, while console players will have to wait until a few hours before release to start the preload.

If the format remains the same, the season should last between 8 and 9 weeks, with a significant patch arriving in the middle to add the second batch of content.

Patch notes

Here are the complete patch notes that were posted on the game's official forums:

Overwatch 2 Wuyang Lijiang Tower
Credit: Blizzard Entertainment

Event Updates

  • Summer Games 2025
  • Junkrat’s Loot Hunt

General Updates

Hero Progression Updates

  • Hero Level represents how much time you’ve spent playing each hero. Level up your heroes by completing games in any game mode.
  • Progression Level represents how much you play overall. Every time you level up a hero, your Progression Level also goes up.
  • Your hero and account level badges are automatically prestiged after reaching certain levels.
  • Level up your heroes to earn Ascended borders, which displays in most areas during the course of a match. Opponents will not be able to see your Ascended prestige until after the match begins.
  • As you level up, kickstart your cosmetic collection for your favorite heroes by earning Highlight Intros, Emotes, Victory Poses, Player Icons, Credits, and more.
  • Additionally, unlock evolving Name Cards and Player Titles to show off your high level heroes!
  • Progression accolades can be hidden in Streamer Mode settings.

Advanced Information Panel

  • While in a match or the Practice Range, players can now interact with the Hero Information screen to find advanced details about their weapons, abilities, and passives.
  • The following types of information are present for all heroes where relevant: Damage, Healing, Cooldowns, Range, Radius, Effect Durations, Magazine Size, Reload Time, Falloff Ranges, Barrier Health, Overhealth, Overshield, Overarmor, Damage Amplification, Damage Reduction, Movement Speed Modifications, Deployable Health, Shot Spread, Shots Per Volley, Knockback, Charge Times, Energy, and many hero-specific mechanics that don’t fall into the above categories are also included.
  • Some notable exceptions like Ultimate Charge and Rate of Fire are works in progress that we hope to add in future updates. We’re excited to hear your feedback on this feature and we’d love to hear what specific additional information you’d like us to add in the future!
  • Keywords are included to help players understand how they interact with each other.
  • Keyword definitions can be accessed for in-depth explanations of mechanics.
  • Any part of a Keyword definition that is highlighted indicates that this aspect of the definition is not always the same for every instance of this Keyword.
  • Perks are not currently included in this feature.
  • This feature is not supported to calculate for Stadium Powers and Items equipped.
  • This feature is not supported in the Hero Gallery.

Mouse and Keyboard for Consoles

  • Console players can now use a Mouse and Keyboard natively to play Overwatch 2 if they prefer not to use a controller.
  • When it comes to the matchmaking pools, PC Pool and Console Pool will now be referred to as the Mouse and Keyboard Pool and the Controller Pool. This change will be updated in our in-game UI in a future update.
  • When on console and using a Mouse and Keyboard, you will be prompted to switch to the Mouse and Keyboard Pool in order to use a Mouse and Keyboard to play the game with. If you do not accept to switch to the Mouse and Keyboard Pool, your Mouse and Keyboard inputs will not work for gameplay controls, and you will only be able to use Controller. You can also manually switch to either pool in your Gameplay Options.
  • You can still use Mouse and Keyboard in either Pool to type messages into text chat and other editable fields.
  • When you switch to the Mouse and Keyboard Pool, you will be paired with all PC platforms and any console players who are using Mouse and Keyboard inputs and your internal MMR, skill ratings, and ranks for all game modes will be separate from your statistics in the Controller Pool.
  • When playing in the Mouse and Keyboard Pool, aim assist features are not available even when you are using a controller.
  • Controller players on PC platforms cannot enter the Controller Pool and cannot access aim assist features. To play on the Controller pool, you must play on a console platform.
  • Use of unauthorized peripherals to bypass the restrictions in the Controller Pool will be considered as cheating and will result in actions taken on your Battle.net account.

Real-Time Text Moderation

  • If another player types a message into Text Chat that is detected to be potentially disruptive, offensive, or harmful to other users, the message in its entirety will be hidden from other players.
  • You may choose to see that message and report it, if necessary, directly from the text chat feed.
  • You can disable this filter in the Text Chat section of the Social Options.
  • As always, using inappropriate chat or being disruptive to other players is against our In-Game Code of Conduct, regardless of the words used or the context implied.

First-Time User Experience

  • New players will now have access to every Hero in the game from the start!
  • The entry requirement to participate in Competitive matches has been lowered to 20 wins in Unranked matches.

Competitive Play Updates

Hero Skill Rating

  • Hero Skill Rating is a number between 0 and 5000, with 5000 being equivalent to the top of Champion 1.
  • Hero Skill Rating is not used in Matchmaking in any way.
  • After Placements in Role or Open Queue, players will now be able to Place each of the 44 heroes in Season 18.
  • A hero needs to play 5 Placement matches to get their final Hero Skill Rating.
  • A hero must be played for at least 3 minutes within a match to qualify for Placement.
  • A hero must be one of your top 3 most played heroes within that match to qualify for Placement.
  • Hero Placements (and Hero Skill Rating) are not shared across Role and Open Queues.
  • Hero Skill Rating updates are shown at the end of the match on the Competitive Overview screen.
  • Only your top 3 most played heroes within that match will be displayed here, but every hero played in the match is updated behind the scenes based on the amount of time they were played within the match.
  • Your Hero Skill Ratings can be viewed in the Career Profile under the Hero Comparison dropdown at any time, and on each hero’s Statistics page.
  • A new tab has been added to the Competitive Info screen explaining many of the topics above.

Skill Rank Reset

  • With a huge wave of new Perks and tuning to existing Perks, this soft reset is designed to put players on an even playing field and give them a chance to climb even higher than ever before.
  • The highest Ranks (Master, Grandmaster, and Champion) have been tuned again to include a higher percentage of the player population once players are well calibrated.
  • All ranks in Role Queue and Open Queue in Competitive Play have been reset to Unranked, and all players will need to complete their respective 10 placement matches for each role.
  • Hero Skill Ratings have also been soft reset for the first time.

Competitive Rewards

  • Achieving Diamond or above in Role Queue or Open Queue will now unlock Freja’s Galactic skin.
  • Rewards are now based on your highest rank in a season instead of your final rank.
  • Top 500 rewards are an exception to the change above and require your final rank to be Top 500 at the end of the season.

Competitive Play New Player Requirements

The new player requirement to unlock Competitive Play has been lowered to 20 total matches won in Unranked modes.

Hero Updates

  • Armor still reduces incoming damage by 7, up to a maximum of 50% of the damage received.
  • Combined damage reduction and armor can no longer exceed 50% unless an ability increases it past that point, such as Ramattra’s Block or Hazard’s Block.
  • In cases where total damage reduction already exceeds 50% before armor is applied, armor will have no additional effect.

Tank

D.Va

  • Heavy Rockets - Major Perk
  • Removed.
  • Precision Fusion - Major Perk
  • New Major Perk.
  • Press Reload to reduce Fusion Cannon’s spread by 75% for 3 seconds.

Doomfist

  • One-Two - Minor Perk
  • Now updated to where hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
  • Seismic Empowerment - Major Perk
  • Removed.
  • Aftershock - Major Perk
  • New Major Perk.
  • Enemies hit by Seismic Slam are slowed by 30% for 1.5 seconds.
  • Power Matrix - Major Perk
  • Damage absorbed during Power Matrix now provides equivalent Empowered Punch amount to Power Block.

Hazard

  • Spike Guard - Secondary Fire
  • Now only refills ammo while dealing damage to an enemy.
  • Jagged Wall - Ability 2
  • Knockback damage reduced from 50 to 40.
  • Health reduced from 400 to 350.
  • Off the Top - Minor Perk
  • Removed.
  • Deep Leap - Minor Perk
  • Changed to a Minor Perk.
  • Violent Leap’s range is now only increased by 15% (down from 20%).
  • Anarchic Zeal - Minor Perk
  • Changed to a Minor Perk.
  • Spike Guard’s spikes now only gain 25% lifesteal (down from 40%).
  • Reconstitution - Major Perk
  • Changed to a Major Perk.
  • Now drains additional resource before base resource.
  • Explosive Impalements - Major Perk
  • New Major Perk
  • Bonespur hits mark targets with spikes. Quick Melee and Violent Leap’s Slash detonate them for 40 explosive damage.

Junker Queen

  • Rending Recall - Minor Perk
  • Removed.
  • Rampant Change - Minor Perk
  • New Minor Perk.
  • Gain Unstoppable and refresh all cooldowns when using Rampage.
  • Deep Wounds - Major Perk
  • Removed.
  • Willy-Willy
  • When recalling Jagged Blade, its radius is increased by 100% and it deals 30 additional impact damage.

Mauga

  • Two Hearts - Minor Perk
  • Removed.
  • Pyromaniac - Minor Perk
  • Igniting enemies with Incendiary Chaingun grants 50 overhealth.

Orisa

  • Heat Dissipator - Minor Perk
  • Removed.
  • Fleeting Bulwark - Minor Perk
  • Removed.
  • Defense Protocol - Minor Perk
  • New Minor Perk.
  • Regenerate 100 health per second while charging Terra Surge.
  • Mobile Fortification - Minor Perk
  • New Minor Perk.
  • While Fortify is active. Orisa has no move speed reduction and no heat generation.

Ramattra

  • Ravenous Vortex - Ability 2
  • No longer interrupts horizontal momentum when first affecting a target. Nemesis Form
  • Bonus armor reduced from 300 to 250.
  • Block (Nemesis Form) - Secondary Ability
  • Block ability now triggers a 1-second cooldown.
  • Prolonged Barrier - Minor Perk
  • Removed.
  • Relentless Form - Minor Perk
  • New Minor Perk.
  • While Nemesis Form is active, eliminations extend the duration by 1 second, half that during Annihilation.

Reinhardt

  • Crusader’s Resolve - Minor Perk
  • Removed.
  • Barrier Re-Charge - Minor Perk
  • New Minor Perk.
  • Distance travelled while using Charge regenerates your Barrier Field by 150 per second.
  • Crushing Victory - Major Perk
  • Removed.
  • Ignited Fury - Major Perk
  • New Major Perk.
  • For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed.

Roadhog

  • Scrap Gun - Primary Fire
  • Reverted to classic Primary and Secondary Fire functionality.
  • Primary Fire no longer includes a volley of 4 extra large, long-ranged projectiles.
  • Number of projectiles for Primary Fire increased from 16 to 25.
  • Damage per pellet for Primary Fire reduced from 6.25 to 6.
  • Scrap Gun - Secondary Fire
  • Secondary Fire initial volley no longer crits.
  • Pig Pen - Ability 2
  • Ability removed.
  • Take a Breather - Ability 2
  • Moved from Secondary Fire to Ability 2.
  • The option to toggle on the ability is now on by default.
  • Added Ability 1, Primary Fire, and Secondary Fire as additional cancel buttons while toggled.
  • Minimum time before cancelable reduced from 0.8 to 0.6 seconds.
  • Pent Up - Minor Perk
  • Removed.
  • Shrapnel Launcher - Minor Perk
  • New Minor Perk.
  • Extend the range of Scrap Gun’s secondary fire by 50% and tighten its burst spread by 25%.
  • Hogdrogen Exposure - Major Perk
  • Removed.
  • Pulled Pork - Major Perk.
  • New Major Perk.
  • Gain overhealth based on how far you pull enemies with Chain Hook, up to 250.

Sigma

  • Massive Impact - Minor Perk
  • Removed.
  • Hyper Regeneration - Minor Perk
  • New Minor Perk.
  • 50% of Hyperspheres’ damage restores Experimental Barrier’s health.

Winston

  • Short Circuit - Minor Perk
  • Removed.
  • Barrier Toss - Minor Perk
  • New Minor Perk.
  • Winston now throws his Barrier Projector forward when used.

Wrecking Ball

  • Transfer Efficiency - Major Perk
  • Removed.
  • Adaptive Barrier - Major Perk
  • Adaptive Barrier generates a 1.4 second barrier on activation, consuming 50 overhealth.

Zarya

  • Graviton Crush - Minor Perk
  • Removed.
  • Energy Converter - Minor Perk
  • New Minor Perk.
  • Hits with Particle Cannon’s secondary fire generate 3 energy.

Damage

Ashe

  • Rapid Fire - Minor Perk
  • Removed.
  • Remote Detonator - Minor Perk
  • New Minor Perk.
  • After using Dynamite, pressing E again causes it to detonate after a 0.5 second delay.

Bastion

  • Smart Bomb - Minor Perk
  • Removed.
  • Configuration Reload - Minor Perk
  • New Minor Perk.
  • Refresh the cooldown of A-36 Tactical Grenade when changing configurations.

Cassidy

  • Base health reduced from 275 to 250.
  • Quick Draw - Minor Perk
  • Removed.
  • Bang Bang - Minor Perk
  • Changed to a Minor Perk.
  • Now reduces the damage from both Flashbangs by 40% (up from 30%).
  • Silver Bullet - Major Perk
  • New Major Perk.
  • Peacekeeper’s secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.

Echo

  • Friendly Imaging - Minor Perk • Removed. Enhanced Duplication - Minor Perk
  • Removed.
  • Focused Rush - Minor Perk
  • New Minor Perk.
  • Focusing Beam’s range is increased by 4 meters and movement speed is increased by 10% when active.
  • Partial Scan - Minor Perk
  • New Minor Perk.
  • Duplicate starts with 50% of its ultimate charge.
  • Full Salvo - Major Perk
  • The damage reduction has been removed from all sticky bombs fired.

Freja

  • Frost Bolts - Minor Perk
  • Removed.
  • Tracking Instinct - Minor Perk
  • Removed.
  • Hunters Instinct - Minor Perk
  • New Minor Perk.
  • Direct hits with Take Aim reveal enemies to Freja for 3 seconds.
  • Momentum Boost - Minor Perk
  • New Minor Perk.
  • Quick Dash distance is increased by 20%.
  • Ready to Hunt - Major Perk
  • Removed.
  • Aerial Recovery - Major Perk
  • New Major Perk.
  • After using Updraft, heal for 30 health per second until Freja touches the ground.

Genji

  • Acrobatics - Minor Perk
  • Removed.
  • Swift Cuts - Minor Perk
  • New Minor Perk.
  • Quick Melee reduces the cooldown of Swift Strike by 3 seconds.
  • Blade Twisting - Major Perk
  • Now Swift Strike deals 25 additional damage over time if the enemy is below half health.

Hanzo

  • Swift Lunge - Minor Perk
  • New Minor Perk.
  • Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge.
  • Yamagami Technique - Major Perk
  • Removed.
  • Scatter Arrows - Major Perk
  • Changed to a Major Perk.
  • Now on first ricohet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time.

Junkrat

  • Aluminum Frame - Minor Perk
  • Removed.
  • Mine Recycling - Minor Perk
  • New Minor Perk.
  • Killing blows with Concussion Mine restore one charge.
  • Tick Tock - Major Perk
  • Removed.
  • Bomb Voyage - Major Perk
  • New Major Perk.
  • After launching with Concussion Mine, Junkrat gains 35% increased attack speed for 3 seconds.

Mei

  • Biting Cold - Minor Perk
  • Removed.
  • Permafrost - Minor Perk
  • Removed.
  • Skating Rink - Minor Perk
  • New Minor Perk.
  • Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second.
  • Glacial Propulsion – Minor Perk
  • New Minor Perk.
  • Double jumping creates a small ice pillar that launches Mei into the air.

Pharah

  • Concussive Implosion - Major Perk
  • Removed.
  • Sky Spy - Major Perk
  • New Major Perk.
  • Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage.

Reaper

  • Death’s Shadow - Minor Perk
  • Removed.
  • Shadow Blink - Minor Perk
  • New Minor Perk.
  • Shadow Step’s cast time and cooldown are 25% faster, but the range is reduced by 25%.

Sojourn

  • Base health reduced from 250 to 225.
  • Railgun - Primary Fire
  • Primary fire shots-per-second increased from 15 to 16.
  • Power Slide - Ability 1
  • Cooldown decreased from 8 to 7 seconds.
  • Extended Mag - Minor Perk
  • Removed.
  • Deceleration Field - Minor Perk
  • New Minor Perk.
  • Enemies hit by Disruptor Shot are slowed by 25%.
  • Adhesive Siphon - Major Perk
  • Removed.
  • Friction Generators - Major Perk
  • New Major Perk.
  • While sliding, Power Slide generates up to 50 energy.

Soldier: 76

  • Field Emergency - Minor Perk
  • Removed.
  • Tactical Salvo - Minor Perk
  • New Minor Perk.
  • Helix Rockets cooldown is reduced by 80% during Tactical Visor.
  • Stim Pack - Major Perk
  • Now changed so that Stim Pack replaces Biotic Field and now heals Soldier: 76 for 30 health per second and gains 20% increased attack speed for 5 seconds.

Sombra

  • White Hat - Major Perk
  • Removed.
  • Adept Hacker - Major Perk
  • New Major Perk.
  • Hacked health packs provide up to 50 overhealth to Sombra.

Symmetra

  • Advanced Teleportation - Minor Perk
  • Removed.
  • Perfect Alignment - Minor Perk
  • Changed to a Minor Perk.
  • Now only increases the range of Photon Projector’s primary fire by 20% regardless of the charge level of the beam.
  • Hovering Barrier - Major Perk
  • New Major Perk.
  • Teleporter gains the option to create a forward moving barrier instead. Pressing E again slows down the barrier’s movement.

Torbjörn

  • Craftsman - Minor Perk
  • Removed.
  • Hammer Time - Minor Perk
  • New Minor Perk.
  • Move 20% faster while Forge Hammer is equipped.

Tracer

  • Recall - Ability 2
  • Cooldown increased from 12 to 13 seconds.
  • Blast From The Past - Minor Perk
  • Removed.
  • Kinetic Reload - Minor Perk
  • New Minor Perk.
  • Melee hits grant 20 ammo.

Venture

  • Seismic Sense - Minor Perk
  • Removed.
  • Deep Burrow - Minor Perk
  • New Minor Perk
  • Drill Dash distance is 50% longer while burrowed.
  • SMART-R Excavator - Major Perk
  • Removed.
  • SMART Extender - Major Perk
  • New Major Perk.
  • Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds.

Widowmaker

  • Focused Aim - Minor Perk
  • Removed.
  • Sniper’s Instinct - Minor Perk
  • New Minor Perk.
  • Scoped shots charge 100% faster for 2 seconds after using Grappling Hook.
  • Deadly Deux - Major Perk
  • Removed.
  • Seeker Mine - Major Perk
  • New Major Perk.
  • Vemon Mine now fires poison darts at enemies within 10 meters and remains active after triggered.

Support

Ana

  • Speed Serum - Minor Perk
  • New Minor Perk.
  • Nano Boost grants a 40% movement speed boost to both Ana and her target.
  • Shrike - Major Perk
  • Removed.
  • Biotic Bounce - Major Perk
  • Changed to a Major Perk.
  • Now deals 60 damage and healing (up from 25).

Baptiste

  • Field Medicine - Minor Perk
  • Removed.
  • Biotic Reloader - Minor Perk
  • New Minor Perk.
  • Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo.
  • Automated Healing - Minor Perk
  • Changed to now using any ability triggers Baptiste’s Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 25 health.

Brigitte

  • Barrier Restoration - Minor Perk
  • Removed.
  • Combat Medic - Minor Perk
  • New Minor Perk.
  • Melee attacks reduce the cooldown of Repair Pack by 0.5 seconds.
  • Quick Fix - Major Perk
  • Removed.
  • Inspring Strike - Major Perk
  • New Major Perk.
  • Shield Bash grants 30% increased movement speed for 2 seconds. Inspire’s healing is instant when activated by Shield Bash.

Illari

  • Solar Power - Major Perk
  • Removed.
  • Solar Flare - Major Perk
  • Press Primary Fire while using Solar Rifle’s healing beam to consume all energy, healing allies in front of Illari for up to 120 healing.

Juno

  • Re-boots - Minor Perk
  • Removed.
  • Locked On - Minor Perk
  • Changed to a Minor Perk.
  • Cooldown reduction now 1 second (down from 1.5 seconds).
  • Master Blaster - Major Perk
  • Removed.
  • Lift Off - Major Perk
  • New Major Perk.
  • Martian Overboots can now triple jump.
  • Faster Blaster - Major Perk
  • While Glide Boost is active, Mediblaster fires continuously.

Kiriko

  • Shuffling - Major Perk
  • Removed.
  • Ready Step - Major Perk
  • New Major Perk.
  • Swift Step grants Kiriko 40% increased attack and reload speed for 2 seconds.
  • Foxtrot - Major Perk
  • Projection Suzu now only grants 30% increased movement speed for allies (down from 40%) but now grants 100% increased cooldown recovery.

Lifeweaver

  • Base health reduced from 225 to 200.
  • Life Cycle - Minor Perk
  • Removed.
  • Lifeweaving - Minor Perk
  • Changed to a Minor Perk.
  • Rejuvenating Dash now only adds 20 healing to the next Healing Blossom (down from 40 healing).
  • Petal Power - Major Perk
  • New Major Perk.
  • Allies gain 25% attack speed while standing on a raised Petal Platform.

Lúcio

  • Bass Blowout - Minor Perk
  • Removed.
  • Soundwave Rider - Minor Perk
  • New Minor Perk.
  • Wall Riding empowers your next Soundwave, increasing its knockback by 25% and damage by 50%.

Mercy

  • Winged Reach - Minor Perk
  • Removed.
  • Divine Momentum - Minor Perk
  • New Minor Perk.
  • Increases Mercy’s travel speed by 15% after cancelling Guardian Angel.

Moira

  • Vanish - Minor Perk
  • Removed.
  • Uprush - Minor Perk
  • Removed.
  • Destruction’s Divide - Minor Perk
  • New Minor Perk
  • Coalescence can be toggled between pure healing or pure damage, with 25% greater effect.
  • Ethical Nourishment - Minor Perk
  • Changed to a Minor Perk.
  • The instant healing is reduced to 30 (down from 50 healing).
  • Contamination - Major Perk
  • Removed.
  • Reversal - Major Perk
  • New Major Perk
  • Reactivating Biotic Orb reverses its direction.
  • Phantom Step - Major Perk
  • New Major Perk.
  • Fade lasts 0.5 seconds longer and boosts jump height by 50%.

Wuyang

  • Now available to play in Competitive Play.
  • Quick Melee now interrupts controlling the water orb and channeling Restorative Stream.

Rushing Torrent - Ability 1

  • Initial speed boost on activation increased by 50%
  • Jump height increased by 2 meters.

Guardian Wave - Ability 2

  • Decreased maximum range by 5 meters.
  • Shockwave drop height increased from 3 to 20 meters.

Tidal Blast - Ultimate Ability

  • Self-usage time decreased from 0.8 to 0.6 seconds.

Zenyatta

  • Transcendence - Ultimate Ability
  • Ultimate Cost increased by 9%
  • Zenith Kick - Minor Perk
  • Removed.
  • Transcendent Condemnation - Minor Perk
  • New Minor Perk.
  • While using Transcendence, apply Discord Orb to all enemies within range.
  • Duality - Major Perk
  • Removed.
  • Dual Harmony - Major Perk
  • Gain a 2nd Harmony Orb but they both heal for 70% effectiveness.

Introducing Stadium Quick Play

Stadium Quick Play is a faster, lighter Stadium mode with shorter match times, quicker item economy, backfill support, and Cross Play.

  • Stadium Quick Play matches play best of 5, meaning the first team to win 3 rounds wins.
  • Powers are granted on rounds 1, 2, 3, and 5.
  • Stadium Quick Play uses an accelerated economy allowing players to reach the maximum potential of their builds faster.
  • Stadium Quick Play uses the same Cross Play grouping and matchmaking rules as Unranked Quick Play.
  • You can group together with your friends regardless of skill level or input pool for Stadium Quick Play matches.
  • Stadium Quick Play will feature backfill for whenever a player leaves or disconnects from a match.
  • If you are backfilling a match, you will be granted a cash amount that is the average to your remaining teammates, and you will have one minute to shop in the Armory and equip powers and purchase items while the current round is playing.

New Stadium Map Type — Payload Race

Payload Race pits both teams in a race to push their own payload to the finish on a symmetrical map.

  • Like in Escort, push your own payload when standing next to or on top of it.
  • If you contest the opponent’s payload, it will stop progress until you are eliminated or pushed away.
  • A payload that is not being escorted will slowly move backwards.
  • Teams need to coordinate between both pushing their own payload while also trying to slow down progress of their opponents.
  • The map features checkpoints on each team’s track to guarantee progress once the payload crosses that point.
  • Whoever reaches the finish line first or pushes their payload the farthest when time expires will claim the win for that round.

New Stadium Maps

  • Powder Keg Mines - Payload Race - On a lost detour from Route 66, you’ll race through a not-so-abandoned mine and go for the gold.
  • Thames District - Payload Race - Push the payload through the foggy alleys of Kings Row in this exciting showdown.
  • Oasis Gardens - Control - Return to the gardens of Oasis and play with new jump pads and explore all corners of the popular control map.

Stadium Competitive Play Updates

Stadium Competitive Play Draft

  • Randomized snake draft for pick order. Where one team’s player will pick their hero first, followed by two opponents on the opposite team, and continue with two players on a team at a time until the draft is complete.
  • No mirror match picks allowed. Once a hero is picked, that hero cannot be played by any other player for the game.
  • Prior to the draft, players can swap positions on their team.
  • Tank players are never first to choose their hero in the draft.

New Player Requirements

  • New players will need to win 10 Stadium Quick Play matches in order to unlock Stadium Competitive Play.
  • This requirement does not apply to players that played Stadium in Season 16 and 17.

New Stadium Rewards

  • Players who reach Elite in the Tank role will now receive the Elite Reinhardt Epic Skin.
  • Players who reach Elite in the Damage role will now receive the Elite Mei Epic Skin.
  • Players who reach Elite in the Support role will now receive the Elite Ana Epic Skin.
  • Players who reach All-Star in any role by the end of Season 18 will receive the All-Star D.Va Legendary Skin.

Stadium Competitive Play Grouping Restrictions

  • Rookie, Novice, Contender and Elite players will have no grouping restrictions.
  • Pro players can group within 15 divisions.
  • All-Star players can group within 10 divisions
  • Legend players can group within 5 divisions.

Leaver Compensation

  • Players who have leavers outside of their own group during a Stadium Competitive Play match will have reduced points lost whenever there is a leaver in the match.
  • This compensation will be reduced at higher leagues.
  • Players who still leave Stadium Competitive Play matches will receive the full loss penalty and be suspended from all Competitive Play modes.

Dynamic Stadium Point Adjustments

  • Stadium Points earned or lost from Stadium Competitive Play matches are no longer a fixed amount.
  • Stadium Points earned or lost are now dynamically determined for every match based on your current and predicted rank. This change should help you find your expected rank much faster at the start of every season.
  • Players with larger gaps will progress faster to their predicted league.
  • Players are protected from rank loss until they get close to their predicted rank, no matter which league they are in.

Loser Consolation

When a player loses a Competitive game, each individual round now grants Stadium Points toward their rank and Competitive Points.

  • Loser consolation is disabled for players at All-Star and Legend leagues.

General Stadium Updates

Stadium Cash

  • On the in-game scoreboard, Stadium Cash now respects the round and match option. Displaying which option is selected in the scoreboard header and persisted across rounds. Only resetting at the start of a new match.

Stadium Third-Person Camera Settings

  • Improved the third person camera’s height smoothing to more naturally adjust as the hero’s vertical positioning changes.
  • Updated the third person camera’s local player transparency behavior to fade the hero in and out over a short duration, which previously instantly switched between transparent and opaque.
  • Updated the third person camera to add a short duration over which the camera’s distance from the player is smoothed when there is no longer anything behind the camera previously blocking it.
  • Updated Reinhardt to no longer force the camera to ground level when first starting to hold up Barrier Field, in either first or third person.
  • Improved the fidelity of motion of the third person camera as it transitions to new offsets away from the hero.
  • Aim Assist now works correctly when using third person camera in Stadium.

Stadium Control Settings

  • Players can now access Stadium control and camera settings by a hotkey while on the Hero Select Screen at the start of the match.
  • There is a new third-person perspective option to show an indicator to whenever you are in melee range of an opponent that can be togged on for each hero in your Stadium control settings.
  • Added new scoping camera options for Ana and Ashe when playing in third person. Available options now include the existing behavior of zooming into first person, and a new behavior of zooming into an over-the-shoulder view.
  • A new setting has been added to that will dynamically swap Lucio’s third person camera sides when wall riding.

Armory and Hero Build UI

  • You can now see what weapons, abilities, and passives are affected for each Stadium modification type when you hover over that stat in the detailed build view in the Armory.
  • Ability detail tooltips are now defaulted to on permanently for all players.
  • There is now a new Armory footer toggle to quickly display the detailed build view.

Other Stadium Updates

  • Reduced the respawn timer during overtime in Stadium matches by 2 seconds.
  • Spawn points on Temple of Anubis have been pushed back and now it takes about 1.5 seconds more to reach the objective.
  • Player Endorsements are now available at the end of Stadium matches.

Stadium Balance Updates

Tank

D.Va

  • Tokki Slam - Power
  • Decreased damage to 25% (Down from 30%).
  • Face Tanking - Power
  • Decreased healing to 40% (Down from 50%).

Junker Queen

  • Merciless Magnetism - Power
  • Increased distance to 25 meters (Up from 15 meters).
  • Twist The Knife - Power
  • Increased duration to 2 seconds (Up from 1 seconds).
  • Blade Parade - Power
  • Decreased charge time to 0.65 seconds (Down from 1 seconds).
  • Cut 'Em, Gracie! - Power
  • Added: Hit enemies are slowed by 35% for 1 seconds.
  • Royal Bullets - Power
  • Decreased duration to 2s. (Down from 3s).
  • Removed distance condition.
  • Thrill of Battle - Power
  • Increased heal to 100% (Up from 50%).
  • Bigger Magnet - Rare Ability Hero Item
  • Now pulls downward if the enemy is airborne.

Sigma

  • Zero Gravity - Power
  • Added: While flying, gain 10% Damage Reduction.
  • The Harness – Epic Ability Hero Item
  • Added: +15% Ability Lifesteal.

Winston

  • Added to the Stadium Hero roster.

Damage

Ashe

  • Head Honcho – Power
  • Remove resets on reload.
  • Decreased cap to 15% (Down from 30%).
  • Early Detonation - Power
  • Now only heals amount of reloaded ammo when restoring health through Reload Therapy.

Cassidy

  • Sunrise - Power
  • Increased slow duration to 2.5s (Up from 1.5s).
  • Think Flasht - Power
  • Added: Flashbang’s hinder duration is increased by 50%.
  • Flash In The Pan - Power
  • Increased ultimate charge to 20% (Up from 15%).
  • Quick Draw – Power
  • Increased distance to 15m (Up from 9m).
  • Wanted Poster – Rare Survival Hero Item
  • Added: Deadeye damage charges 35% faster on airborne enemies.

Freja

  • Increased income from damage and healing by 11.7%.

Mei

  • Coldspot – Rare Survival Hero Item
  • Added: Primary fire applies 35% Slow for 1.5s to an airborne enemy.

Pharah

  • Added to the Stadium Hero roster.

Support

Ana

  • Increased income from damage and healing by 11%.
  • Venomous - Power
  • Set duration to 2s.
  • Tranquilizer - Epic Ability Hero Item
  • Added: +10% Cooldown Reduction

Brigitte

  • Added to the Stadium Hero roster.

Juno

  • Orbital Alignment - Power
  • Now enemies within the Orbital Ray will float up.
  • Blink Boosts - Power
  • Increased cooldown reduction to 40% (Up from 30%).

Lúcio

  • Beat Drop - Power
  • Increased Max Damage from landing on an enemy with Sound Barrier to 250 (Up from 200).

Mercy

  • Triage Unit - Power
  • Changed to now increase all healing from mercy instead of just Caduceus Staff.
  • Bonus healing reduced to 25% (down from 35%).
  • Crepuscular Circle - Power
  • Removed.
  • Threads of Fate - Power
  • Reduced chain effectiveness to 35% (down from 50%).
  • Battle Medic - Power
  • Attack Speed per stack reduced to 3% (down from 4%).
  • Serenity - Power
  • Reduced extra healing to 10% (down from 20%).
  • Protective Beam - Power
  • Added additional effect: Caduceus Staff stays tethered 1s longer to allies not in line of sight.
  • Tethered Tourniquet - Power
  • New Power.
  • After swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 10s.
  • Supply Surge - Power
  • New Power.
  • Reloading Caduceus Staff grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)
  • Glass Extra Full - Rare Weapon Hero Item.
  • Changed to a Rare Weapon Hero Item (from a Power).
  • 25 Health.
  • 5% Attack Speed.
  • Now grants up to 25 Overhealth when healing full health allies (down from 50).
  • Cost: 4,500.
  • Chain Evoker - Epic Survival Hero Item
  • Changed to now grant 50 Health instead of 50 Armor.
  • Angelic Acrobatics - Epic Ability Hero Item
  • Added 15% Ability Power.
  • Cost increased to 11,000 (up from 10,000).
  • Blessed Boosters - Epic Ability Hero Item
  • Changed to an Epic Ability Hero Item (from an Epic Survival Hero Item).
  • Added 10% Ability Power.
  • Reduced Health to 25 (down from 50).

Armory

General Items

Ballistic Buffer - Common Survival General Item

  • New Common Survival General Item.
  • +10 Health.
  • After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown).
  • 1,000 Cost.

Icarus Protocol - Rare Weapon General Item

  • New Rare Weapon General Item.
  • +25 Health.
  • +5% Weapon Power.
  • Weapon Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (10s cooldown).
  • 4,000 Cost.

Skyline Nanites - Rare Ability General Item

  • New Rare Ability General Item.
  • +10% Ability Lifesteal.
  • Ability Damage to airborne enemies above 3m deals 20% bonus damage over 3s.
  • 4,000 Cost.

Electrolytes - Common Survival General Item

  • Added 10 Health.

Field Rations - Common Survival General Item

  • Changed to Move Speed every time you respawn instead of just the first time you respawn.
  • Move Speed increased to 30% (Up from 20%).

First Aid Kit - Common Survival General Item

  • Now also reduces Shield Regeneration time.

Stockpile - Rare Weapon General Item

  • Added 10 Health.

Emergency Chip - Rare Weapon General Item

  • Changed from “While you are below 150 Life, gain 15% Weapon Lifesteal” to “Every life, if you would go below 150 Health, gain 50 Overhealth and 15% Weapon Lifesteal for 3s”.

Technoleech - Rare Weapon General Item

  • Added 25 Health.
  • 5% Weapon Power changed to 5% Attack Speed.

Custom Stock - Rare Weapon General Item

  • Added 10 Health.

Wrist Wraps - Rare Ability General Item

  • Added 10 Health.

Junker Whatchamajig - Rare Ability General Item

  • Added 25 Health.

Vitality Amplifier - Rare Ability General Item

  • Changed to now while above 50% Life, gain 10% Ability Power, but otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.
  • Cost increased to 5,000 (Up from 4,500).

Vishkar Condensor - Rare Survival General Item

  • Increase Health to Shield Conversion to 150 (Up from 100).
  • Decreased cost to 3,750 (Down from 4,000).

Reinforced Titanium - Rare General Survival Item

  • Added 5% Ability Power while you have Shields.

Iron Eyes - Rare Survival General Item

  • Added 5% Move Speed.
  • Decreased cost to 3,750 (Down from 4,000).

Bloodbound - Rare Survival General Item

  • Rarity changed to Rare (Down from Epic).
  • Cost reduced to 4,000 (Down from 9,000).

Crusader Hydraulics - Rare Survival General Item

  • Added 5% Attack Speed when you have Armor.
  • Changed from “heal for 20% of damage taken” to “gain Overhealth equal to 20% of damage taken for 3s”.
  • Damage Condition now tracks pre-mitigation damage for synergy with other damage reduction effects.
  • Damage Condition now tracks damage within a 0.2s period.

Sonic Recharger - Epic Ability General Item

  • Cost decreased to 9,000 (Down from 9,500).

Overdrive Core - Epic Weapon General Item

  • Cost decreased to 9,500 (Down from 10,000).

Bug Fixes

Heroes

Hazard

  • Fixed an issue where Hazard’s ultimate could deal extra damage to D.Va while she was in her mech.

Mercy

  • Fixed an issue where Mercy’s Resurrect animation did not stop after the ability was cancelled.

Ramattra

  • Fixed an issue where Ramattra Vengeful Vortex perk was affecting enemies at a range larger than intended.

Sojourn

  • Fixed an issue where Sojourn’s Overcharge perk caused her to lose extra charge after using her ultimate.

Stadium

General

  • Fixed a bug where aim assist was inconsistent when using third-person view.
  • Fixed an issue where the “Reset Build” button in Stadium did not properly clear all previous values.

Ashe

  • Fixed an issue with Ashe’s Ironsights mod, it is now enabled again.

D.Va

  • Fixed an issue where D.Va’s Junker Whatchamajig mod granted 25% ultimate charge every time she used Call Mech.

Mei

  • Fixed an issue that prevented Mei’s passive ammo regeneration while in Cryo-Freeze when the Commander’s Clip mod was equipped.

Mercy

  • Fixed an issue with the Whambulance power where it did not count as Ability Healing for items like Biotech Maximizer and Catalytic Crystal.

Solider: 76

  • Fixed an issue where Soldier’s Hunker Down and Double Helix powers triggered ability gains from Ironclad Exhaust Ports and Hardlight Accelerator multiple times from a single use.
  • Fixed an issue where Soldier’s Chaingun power had increased recoil under high latency conditions.

Zenyatta

  • Fixed an issue where Zenyatta’s Salvaged Slugs mod did not restore ammo properly.

Keep an eye on Siege.gg for all the latest Overwatch 2 news and the best coverage around the most well-known shooter titles.