The Modern Warfare 3 June 11th update has introduced a wealth of changes into Sledgehammer Games' multiplayer and zombies modes.
Despite the focus of fans switching towards the launch of Black Ops 6 and the return of classic prestige, Sledgehammer Games continues to support MW3 multiplayer and zombies ahead of Season 4 Reloaded. The June 11th update contains significant adjustments to one of the most popular game modes.
The mode in question is Infected where players attempt to outlast a team of hunters trying to track them down in order to win the round. The changes are bound to inject a breath of fresh air into the mode.
Multiplayer
UIX
- Bug Fixes
- Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.
- Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.
- After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.
- Improved performance of navigating Custom Loadouts in the Gunsmith.
- Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.
Modes
- Infected
- Survivors can now earn the DNA Bomb upon a 25 Killstreak.
- Added six new Survivor Loadouts that are randomly chosen in each match.
- Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)
- Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)
- WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)
- FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)
- KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)
- Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)
Weapons and attachments
Battle Rifles
- Sidewinder
- JAK Thunder LMG Kit
- Reverted an unintentional removal of the ramping rate of fire property.
- Increased initial rate of fire from 375rpm to 555rpm (+30%).
- Decreased ramped rate of fire from 857rpm to 780rpm (-9%).
- Decreased shots required to reach ramped rate of fire from 15 to 9.
- Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).
Submachine Guns
- AMR9
- JAK Atlas Conversion Kit
- Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.
Shotguns
- KV Broadside
- JAK Jawbreaker
- Fixed an issue preventing Muzzle Attachments from being equipped.
Marksman Rifles
- Kar98k
- Removed incompatible CS15 Scarlet Box Laser Attachment.
- No Stock Attachment will no longer cause Optics to become obstructed.
Equipment
- EMD Grenade/Mine (Tactical)
- Decreased tracker ping delay from 250ms to 50ms (-80%).
- Decreased tracker ping radius from 2.5m to 0.6m (-75%).
Killstreaks
- I.M.S.
- Fixed an issue preventing stat collection for the Combat Record.
- Swarm
- Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.
- While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.
Zombies
Progression
- Decreased Week 2 kills without being hit Challenge requirement from 200 to 20.
Source: Call of Duty