Skip navigation (Press enter)

Modern Warfare 3 and Warzone Season 3 reloaded patch notes: All the buffs, nerfs, and changes

The patch notes are here

Modern Warfare 3 Warzone Season 3 reloaded Patch notes

With Season 3 Reloaded starting soon in Modern Warfare 3 and Warzone, Sledgehammer Games has finally shared the complete patch notes for this mid-season update.

 Even though it's not as big as the update at the beginning of the season, the patch brings quite a few additions and changes to keep players occupied in the remaining second half of the season. We have gathered all the details so you can read all about the nerfs, buffs, adjustments, and other new features.

Release date

Modern Warfare 3 and Warzone Season 3 reloaded is set to begin on Wednesday, May 1. The new update will be available to install at around 9:00 am PT (5:00 pm BST) on every platform, although the time sometimes varies.

PC users can already preload this update just by opening the Battle.net launcher, and PlayStation players will be able to preload the patch a few hours before its release.

Patch notes

Here are the patch notes for all the changes and adjustments in the mid-season update, excluding all the main additions:

Global

Customization

  • Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.

  • Slash Damage Tracers on the Dino Might Blueprint will now consistently play.

  • Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

Progression

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.

Multiplayer

UIX

  • Increased the number of allowed favorite Attachments from 10 to 30.

  • Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.

  • Added Locked and Unlocked filter options to Calling Cards in the Customization menu.

  • Bug Fixes
    • Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.

    • Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.

    • Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.

    • Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.

    • Pros and Cons are no longer hidden when viewing locked Attachments.

    • Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.

    • Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.

    • Bomb Drone Killcams no longer display overlapping overlay effects.

Gameplay

  • In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.

  • Bug Fixes
    • Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.

    • Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.

Progression

  • Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.

  • Kills without reloading Challenges will no longer continue to track between matches.

  • DM56 Priceless Camo Challenge description once again matches the tracking requirements.

Maps

  • 6 Star
    • Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.

    • Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.

    • Reworked Hardpoint capture point locations, sizes, and associated spawns.

      • P1: Club

      • P2: Garden (New)

      • P3: Lightwell (New)

      • P4: Infinity Pool (New)

      • P5: Security (New)

  • Emergency
    • Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.

  • Growhouse
    • Polished environment in several areas of the map where there were visual glitches and inconsistencies.

  • Invasion
    • Added an additional spawn point near P3 in Hardpoint.

  • Karachi
    • Added additional spawn points near P3 in Hardpoint.

Modes

  • Infected
    • Limited-time holiday variant of the mode icon is no longer used.

  • One in the Chamber
    • Radar pings are no longer active until three alive players remain.

Weapon and attachments

Assault Rifles

  • BP50

    • Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).

    • Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).

    • Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).

  • SVA 545

    • Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).

    • Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).

    • Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).

  • RAM-7

    • Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).

  • MTZ-556

    • Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).

    • Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).

    • Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).

  • Holger 556

    • Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).

    • Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).

    • Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).

  • MCW

    • Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).

    • Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).

  • DG-56

    • Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).

    • Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).

    • Added medium damage range, 29 damage to 38.1m.

    • Decreased minimum damage from 29 to 25 (-14%).

  • FR 5.56

    • Decreased sprint to fire time from 231ms to 216ms (-6%).

    • Decreased aim down sight time from 260ms to 250ms (-4%).

    • Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).

    • Increased bullet velocity from 680m/s to 720m/s (+6%).

    • 600mm FR Longbore Barrel

      • Removed hipfire spread minimum benefit.

      • Decreased hipfire spread penalty by 8%.

      • Decreased aim down sight speed penalty by 20%.

      • Replaced aiming idle sway penalty with benefit.

    • 435mm FR 435 Barrel

      • Removed movement speed penalties.

      • Removed hipfire spread penalties and benefits.

      • Increased recoil control benefit by 5%.

      • Added firing aim stability benefit.

      • Removed bullet velocity benefit.

      • Removed damage range penalty.

      • Decreased aim down sight speed penalty by 2%.

      • Decreased aim down sight movement speed penalty by 3%.

      • Removed aiming idle sway penalty.

    • 395 FR Minibore Barrel

      • Replaced hipfire spread minimum penalty with benefit.

      • Added sprint to fire speed benefit.

      • Removed aiming idle sway penalty.

    • FR Sprinter Stock

      • Removed tactical sprint speed benefit.

      • Added aim down sight speed benefit.

      • Decreased aiming idle sway penalty.

      • Added flinch resistance benefit.

    • Recon Stock Pad

      • Removed crouch movement speed benefit.

      • Added movement speed benefit.

      • Replaced hipfire spread penalty with benefit.

      • Added sprint to fire speed benefit.

      • Removed aim down sight speed benefit.

    • FR Anchor Comb

      • Removed tactical sprint speed penalty.

      • Decreased sprint to fire speed penalty by 3%.

      • Added aiming idle sway benefit.

    • FR TON-618 Comb

      • Decreased aim down sight speed penalty by 18%.

      • Removed aiming idle sway benefit.

      • Added firing aim stability benefit.

    • FR Giga Comb

      • Increased aim down sight speed benefit by 2%.

      • Removed aim down sight movement speed penalty.

      • Added flinch resistance penalty.

    • RMT Rear Grip

      • Increased aim down sight speed benefit by 2%.

    • 45 Round Magazine

      • Decreased movement speed penalties.

      • Decreased aim down sight speed penalty by 4%.

    • 60 Round Magazine

      • Decreased movement speed penalties.

      • Decreased aim down sight speed penalty by 7%.
  • Lachmann-762 (MWII)
    • Increased maximum damage range from 19.3m to 30.5m (+58%).
    • Increased near-medium damage range from 37.1m to 43.2m (+16%).
    • Increased medium damage range from 48m to 55.9m (+16%).
  • M13C (MWII)

    • Increased maximum damage range from 17.8m to 25.4m (+43%).

    • Increased near-medium damage from 27 to 28 (+4%).

    • Increased near-medium damage range from 33.5m to 39.4m (+17%).

    • Increased leg and foot damage multipliers from 0.88x to 1x (+14%).

Battle Rifles

  • SOA Subverter

    • Added near-medium damage range, 33 damage to 38.1m.

    • Decreased minimum damage from 33 to 26 (-21%).

  • MTZ-762

    • Decreased aim down sight time from 280ms to 260ms (-7%).

    • JAK Thunder LMG Kit

      • Decreased aim down sight time benefit by 20ms.

  • FTAC Recon (MWII)

    • Fire Type: Semi-Auto

      • Increased minimum damage from 45 to 50 (+11%).

    • Fire Type: Full-Auto

      • Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

  • SO-14 (MWII)

    • Fire Type: Semi-Auto

      • Increased maximum damage from 46 to 50 (+9%).

      • Increased near-medium damage from 35 to 46 (+31%).

      • Increased medium damage from 32 to 40 (+25%).

      • Increased minimum damage from 30 to 38 (+27%).

    • Fire Type: Full-Auto

      • Decreased sprint to fire time from 307ms to 261ms (-15%).

      • Decreased aim down sight time from 290ms to 270ms (-7%).

      • Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).

Submachine Guns

  • RAM-9

    • Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).

    • Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).

    • Decreased maximum damage range from 12.7m to 11.2m (-12%).

  • AMR9

    • Increased near-medium damage from 25 to 29 (+16%).

    • Increased medium damage from 23 to 24 (+4%).

    • Increased minimum damage from 21 to 22 (+5%).

    • Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).

  • HRM-9

    • Increased medium damage range from 30.5m to 33m (+8%).

  • WSP-9

    • Decreased sprint to fire time from 110ms to 66ms (-40%).

  • WSP Swarm

    • Decreased maximum damage range from 6.9m to 5.6m (-19%).

Shotguns

  • KV Broadside

    • JAK Jawbreaker

      • Removed aim down sight spread.

      • Decreased hipfire spread penalty from 100% to 30%.

      • Muzzle Attachments can now be equipped.

  • Riveter

    • Decreased aim down sight spread by 10%.

    • .410 Gauge Ball Ammunition

      • Increased aim down sight spread by 10%.

      • Increased maximum damage from 33 to 37 (+12%).

      • Increased near-medium damage from 26 to 33 (+27%).

      • Increased medium damage from 21 to 27 (+29%).

      • Increased minimum damage from 19 to 25 (+32%).

Light Machine Guns

  • DG-58 LSW

    • Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).

    • Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).

    • Increased minimum damage from 33 to 35 (+6%).

    • Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

  • TAQ Eradicator

    • Decreased sprint to fire time from 252ms to 210ms (-17%).

    • Decreased aim down sight time from 340ms to 330ms (-3%).

  • Holger 26

    • Increased neck damage multiplier from 1.1x to 1.2x (+9%).

Marksman Rifles

  • MTZ Interceptor

    • Decreased maximum damage range from 38.1m to 30.5m (-20%).

Sniper Rifles

  • MORS

    • Increased aim down sight time from 560ms to 580ms (+4%).

    • Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).

    • HVP Anti-Materiel Slug Ammunition

      • Increased bullet velocity penalty from 15% to 20%.

Handguns

  • COR-45

    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).

  • Renetti

    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).

  • TYR

    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).

  • WSP Stinger

    • Increased movement speed from 5.7m/s to 5.9m/s (+4%).

  • P890 (MWII)

    • Increased movement speed from 5.2m/s to 5.3m/s (+2%).

  • .50 GS (MWII)

    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).

  • X12 (MWII)

    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).

    • Increased sprint speed from 6m/s to 6.1m/s (+2%).

  • Basilisk (MWII)

    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).

  • FTAC Siege (MWII)

    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).

  • GS Magna (MWII)

    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).

  • 9mm Daemon (MWII)

    • Increased movement speed from 5.3m/s to 5.5m/s (+4%).

    • Akimbo 9mm Daemon Rear Grip

      • Removed 10% movement speed penalty.

      • Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).

      • Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).

      • Removed 26% damage penalty.

      • Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).

Melee

  • Gladiator

    • Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.

Perks

  • Climbing Boots

    • Removed this Perk and applied its effects to all players by default.

      • Increased climbing and mantling speed. Reduces fall damage.

  • All-Terrain Boots

    • Added a new Perk to the Boots category, replacing Climbing Boots.

      • Significantly increased movement speed. Disables Tactical Sprint.

  • Running Sneakers (Boots)

    • Improved sprint to fire time while using Tactical Sprint by 25%.

  • Stalker Boots

    • Increased strafe speed is now omnidirectional, rather than lateral.

    • Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.

  • Commando Gloves

    • Improved sprint to fire speed by 10%.

    • Added the ability to cancel a reload by using Tactical Sprint.

  • Assault Gloves

    • Improved hipfire spread while moving by 15%.

Equipment

  • EMD Grenade (Tactical)

    • Tracking devices are now destroyed by enemy EMP and DDoS effects.

    • Decreased tracking device duration from 30s to 20s (-33%).

Field Upgrades

  • Trophy System

    • Decreased the total number of shots fired from 3 to 2.

Zombies

Gameplay

  • Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.
  • Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.

Allies

  • Zombies
    • Hell Hounds
      • Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.

Customization

  • Weapon Blueprints
    • MORS
      • Situation Hazard BlackCell
        • Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.

UI/UX

  • Players can now interact with the Containment Level UI on the Strike Team Ready menu.
  • The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.

Stability

  • Added various crash and stability fixes

Warzone

General

  • Resurgence Champion’s Quest
    • Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
    • Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
  • Rebirth Island Audio Improvements
    • Improvements have been made to audio occlusion.
    • Audio level adjustments have been made to the following:
      • Ascenders
      • Parachutes
      • Enemy footsteps
  • Ascender Audio Improvements
    • Enemies and allies using ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds Quality of Life
    • Increased audible distance and volume of Interrogation and Revive sounds.

Gameplay

New Features

Rebirth Island, Resurgence

  • Heavy Armor Public Event
    • This brand new public event raises the number of armor plates players can carry, buffing the total number of health points from 150 to 200 for the whole match.
    • This event has a low chance of occuring at the beginning of each match.
  • Weapon Trade Station
    • The Weapon Trade Station (WTS) that was introduced back in Rebirth Reinforced makes it return! It's the perfect tool to trade undesirables for more advantageous gear.
    • The return for trading in a weapon is as follows:
      • Common Weapon
        • Common weapon
      • Uncommon Weapon
        • Common Weapon
        • Lethal & Tactical Equipment
      • Rare Weapon
        • Uncommon Field Upgrade/Utility Box/Medic Vest/Comms Vest/Stealth Vest
        • Gas Mask
        • Common Weapon
      • Epic Weapon
        • Chance between Rare/Epic Field Upgrade, Rare/Epic Killstreak
        • Cash
        • Uncommon Weapon & Extra Ammo
      • Legendary/Ultra Weapon
        • Epic Killstreak/Field Upgrade/Specialist Perk Package
        • Self-Revive Kit
        • Cash
        • Rare Weapon & Extra Ammo
        • Lethal & Tactical Equipment
      • Fire Sale Trade
        • Legendary Weapon & Extra Ammo
        • Cash
        • Durable Gas Mask/Tempered Plate Carrier
        • Epic Killstreak/Field Upgrade
  • Utility Box Field Upgrade
    • The perfect combination of the armor & munition box.
  • Foresight Killstreak
    • Foresight makes its return! This Killstreak grants intel of every future circle when used.
    • Can be acquired via [[REDACTED]].
  • Specialist Perk Package
    • Specialist is finally back! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously.
    • Can be acquired via [[REDACTED]].
  • [[REDACTED]] Upgrade
    • With the arrival of new, excellent gear, Konni has updated [[REDACTED]] to make good use of them.
  • Variable Time of Day 
    • Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day:
      • Sunset
      • Overcast
      • Foggy
    • Similar to Vondel, the time of day may change during one specific match. Keep an eye on smart displays to stay informed about the forecast.

Adjusted Features

All maps, all modes

  • Ascender Improvements Quality of Life
    • Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
  • Elevator Ascenders Quality of Life
    • Ascenders at elevator locations will now be easier to interact with

Rebirth Island, Resurgence

  • High Stakes Public Event
    • High Stakes crates now give a Utility Box instead of an Ammo & Armor box
  • Medicine Cabinet
    • These containers will now drop 1 Stim, down from 2.
  • Spy Drone Contract
    • Reduced the drone count in a swarm to 7, down from 9
    • Substantially reduced Spy Drones health.
    • Slightly lowered Spy Drones base altitude.
    • Shortened the minimum and maximum Spy Drones spawn distance from player.
  • Biometric Scanners
    • Reduced the animation time when interacting with the Biometric Scanner.

Urzikstan, Warzone Bootcamp

  • Warzone Bootcamp Loot
    • The following items have been removed from the Warzone Bootcamp loot pool:
      • PDS
      • Loadout Drop Marker
      • Loadout Chests 

Weapons

Credit: Activision

Weapon adjustments

Assault Rifles

  • BP50
    • Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
    • Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
    • Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.
  • SVA 545
    • Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
    • Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
    • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.
  • RAM 7
    • Max Damage decreased to 28, down from 32.
    • Near-Mid Damage decreased to 26, down from 28.
    • Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
    • Mid Damage Range decreased to 49.53 meters, down from 53.34.
    • Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.
  • MTZ-556
    • Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
    • Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
    • Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.
  • Holger 556
    • Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
    • Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
    • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.
  • MCW
    • Mid Damage increased to 24, up from 23.
    • Min Damage increased to 20, up from 18.
    • Max Damage Range increased to 30.48 meters, up from 26.67.
    • Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
    • Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.
  • FR 5.56
    • Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
    • Increased bullet velocity to 720m/s, up from 680m/s.
    • Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
    • 600mm FR Longbore Barrel
      • Removed hipfire spread minimum benefit.
      • Decreased hipfire spread penalty by 8%.
      • Decreased aim down sight speed penalty by 20%.
      • Replaced aiming idle sway penalty with benefit.
    • 435mm FR 435 Barrel
      • Removed movement speed penalties.
      • Removed hipfire spread penalties and benefits.
      • Increased recoil control benefit by 5%.
      • Added firing aim stability benefit.
      • Removed bullet velocity benefit.
      • Removed damage range penalty.
      • Decreased aim down sight speed penalty by 2%.
      • Decreased aim down sight movement speed penalty by 3%.
      • Removed aiming idle sway penalty.
    • 395 FR Minibore Barrel
      • Replaced hipfire spread minimum penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aiming idle sway penalty.
    • FR Sprinter Stock
      • Removed tactical sprint speed benefit.
      • Added aim down sight speed benefit.
      • Decreased aiming idle sway penalty.
      • Added flinch resistance benefit.
    • Recon Stock Pad
      • Removed crouch movement speed benefit.
      • Added movement speed benefit.
      • Replaced hipfire spread penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aim down sight speed benefit.
    • FR Anchor Comb
      • Removed tactical sprint speed penalty.
      • Decreased sprint to fire speed penalty by 3%.
      • Added aiming idle sway benefit.
    • FR TON-618 Comb
      • Decreased aim down sight speed penalty by 18%.
      • Removed aiming idle sway benefit.
      • Added firing aim stability benefit.
    • FR Giga Comb
      • Increased aim down sight speed benefit by 2%.
      • Removed aim down sight movement speed penalty.
      • Added flinch resistance penalty.
    • RMT Rear Grip
      • Increased aim down sight speed benefit by 2%.
    • 45 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 4%.
    • 60 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 7%.
  • M13B (MW2)
    • Max Damage increased to 24, up from 23.
    • Headshot Modifier decreased to 1.4x, down from 1.5x.
    • Upper Torso Modifier increased to 1.2x, up from 1.1x.
    • Arm and Hand Modifiers increased to 1.2x, up from 1x.
  • Tempus Razorback (MW2)
    • Near-Mid Damage increased to 26, up from 22.
    • Min Damage increased to 22, up from 18.
  • FR Avancer (MW2)
    • Near-Mid Damage increased to 22, up from 20.
    • Mid Damage increased to 20, up from 17.
    • Min Damage increased to 18, up from 16.

Battle Rifles

  • SOA Subverter
    • Min Damage decreased to 25, down from 28.
    • Max Damage Range decreased to 20.57 meters, down from 22.86.
  • MTZ-762
    • Decreased aim down sight time to 260ms, down from 280ms.
    • JAK Thunder LMG Kit
      • Decreased aim down sight time benefit by 20ms.
  • SO-14 (MW2)
    • Fire Type: Full-Auto
      • Decreased sprint to fire time to 261ms, down from 307ms.
      • Decreased aim down sight time to 270ms, down from 290ms.

Submachine Guns

  • HRM-9
    • Max Damage decreased to 28, down from 31.
    • Near-Mid Damage decreased to 24, down from 28.
    • Mid Damage decreased to 22, down from 24.
    • Max Damage Range decreased to 10.41 meters, down from 11.3.
  • RAM-9
    • Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
    • Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.
  • Rival 9
    • Max Damage increased to 26, up from 25.
    • Max Damage Range decreased to 12.19 meters, down from 13.97.
    • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
    • Lower Torso Modifier increased to 1.1x, up from 1x.
  • WSP-9
    • Decreased sprint to fire time to 66ms, down from 110ms.
  • Striker
    • Min Damage increased to 28, up from 23.
    • Mid Damage Range increased to 35.56 meters, up from 30.48.

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Removed aim down sight spread.
  • Riveter
    • Decreased aim down sight spread by 10%.
    • .410 Gauge Ball Ammunition
      • Increased aim down sight spread by 10%.

Light Machine Guns

  • DG-58 LSW
    • Upper Torso Modifier increased to 1.1x, up from 1x.
    • Arms and Hands Modifiers increased to 1.1x, up from 1x.
    • Lower Torso Modifier increased to 1.1x, up from 1x.
  • Bruen MK9
    • Max Damage decreased to 26, down from 28.
    • Leg Modifiers decreased to 1x, down from 1.05x.
    • Lower Torso Modifier decreased to 1x, down from 1.1x.
  • TAQ Eradicator
    • Decreased sprint to fire time to 189ms, down from 252ms.
    • Decreased aim down sight time to 330ms, down from 340ms.

Sniper Rifles

  • XRK Stalker
  • Decreased bullet velocity to 790m/s, down from 860m/s.
  • KATT-AMR
  • Decreased bullet velocity to 620m/s, down from 660m/s.
  • MORS
  • Increased aim down sight time to 580ms, up from 560ms.
  • Decreased bullet velocity to 900m/s, down from 960m/s.
  • HVP Anti-Material Slug Ammunition
    • Increased bullet velocity penalty to 20%, up from 15%.

Handguns

  • COR-45
    • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • Renetti
    • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • TYR
    • Increased movement speed to 5.3m/s, up from 5.1m/s.
  • WSP Stinger
    • Upper Torso Modifier increased to 1.1x, up from 1x.
    • Increased movement speed to 5.9m/s, up from 5.7m/s.
  • P890 (MW2)
    • Increased movement speed to 5.3m/s, up from 5.2m/s.
  • .50 GS (MW2)
    • Increased sprint speed to 5.8m/s, up from 5.7m/s.
  • X12 (MW2)
    • Increased movement speed to 5.4m/s, up from 5.2m/s.
    • Increased sprint speed to 6.1m/s, up from 6m/s.
  • 9mm Daemon (MW2)
    • Increased movement speed to 5.4m/s, up from 5.2m/s.
    • Akimbo 9mm Daemon Rear Grip
      • Max Damage increased to 24, up from 22.
      • Near-Mid Damage increased to 22, up from 21.
      • Mid Damage increased to 20, up from 18.
      • Min Damage increased to 18, up from 16.
      • Max Damage Range increased to 10.36 meters, up from 5.64.
      • Near-Mid Damage Range increased to 18.28 meters, up from 12.34.
      • Mid Damage Range increased to 33.52 meters, up from 18.58.
      • Removed 10% movement speed penalty.
      • Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.
      • Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.

Loadout

Fortune's Keep, Resurgence

  • Bunker Buster Killstreak
    • Drop time reduced to 2 seconds, down from 4.
    • Explosion Max Damage reduced to 275, down from 350.
    • Explosion Min Damage increased to 50, up from 25.
    • Explosion Radius reduced to 512, down from 600.
    • Gas Radius increased to 8.9 meters, up from 6.5.

UI/UX

  • Ranked Play Restrictions Quality of Life
    • Updated menu to provide additional clarity for restricted weapons in Ranked Play.
  • Champion’s Quest
    • We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.
  • Bunker Buster Minimap Improvements Quality of Life
    • Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.
  • End of Match Flow Quality of Life
    • After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.
  • Perk Descriptions
    • Additional information has been added to some perk descriptions.

Bug Fixes

  • Fixed several occlusion issues allowing players to exploit the map.
  • Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.
  • Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.
  • Fixed an issue causing floating foliage around Rebirth Island.
  • Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.
  • Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.
  • Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.  

If you want to stay up-to-date with all the news about Call of Duty, don't forget to bookmark the site and follow us through our social media pages.

SiegeGG is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more about how readers support SiegeGG.